equal
deleted
inserted
replaced
285 begin |
285 begin |
286 TargetPoint.X:= NoPointX; |
286 TargetPoint.X:= NoPointX; |
287 |
287 |
288 with Hedgehog do |
288 with Hedgehog do |
289 begin |
289 begin |
|
290 Gear^.Timer:= 10; |
290 |
291 |
291 if (Ammo^[CurSlot, CurAmmo].Count = 0) then |
292 if (Ammo^[CurSlot, CurAmmo].Count = 0) then |
292 SwitchToFirstLegalAmmo(Hedgehog); |
293 SwitchToFirstLegalAmmo(Hedgehog); |
293 |
294 |
294 //bad things could happen here in case CurSlot is overflowing |
295 //bad things could happen here in case CurSlot is overflowing |