equal
deleted
inserted
replaced
62 isSpeed : boolean; |
62 isSpeed : boolean; |
63 |
63 |
64 fastUntilLag : boolean; |
64 fastUntilLag : boolean; |
65 autoCameraOn : boolean; |
65 autoCameraOn : boolean; |
66 |
66 |
|
67 CheckSum : LongWord; |
67 GameTicks : LongWord; |
68 GameTicks : LongWord; |
68 GameState : TGameState; |
69 GameState : TGameState; |
69 GameType : TGameType; |
70 GameType : TGameType; |
70 InputMask : LongWord; |
71 InputMask : LongWord; |
71 GameFlags : Longword; |
72 GameFlags : Longword; |
2366 (* gtFlake *) , amNothing |
2367 (* gtFlake *) , amNothing |
2367 (* gtStructure *) , amStructure // TODO - This will undoubtedly change once there is more than one structure |
2368 (* gtStructure *) , amStructure // TODO - This will undoubtedly change once there is more than one structure |
2368 (* gtLandGun *) , amLandGun |
2369 (* gtLandGun *) , amLandGun |
2369 (* gtTardis *) , amTardis |
2370 (* gtTardis *) , amTardis |
2370 (* gtIceGun *) , amIceGun |
2371 (* gtIceGun *) , amIceGun |
|
2372 (* gtAddAmmo *) , amNothing |
|
2373 (* gtGenericFaller *) , amNothing |
2371 ); |
2374 ); |
2372 |
2375 |
2373 var |
2376 var |
2374 Land: TCollisionArray; |
2377 Land: TCollisionArray; |
2375 LandPixels: TLandArray; |
2378 LandPixels: TLandArray; |
2528 |
2531 |
2529 // int, longint longword and byte |
2532 // int, longint longword and byte |
2530 CursorMovementX := 0; |
2533 CursorMovementX := 0; |
2531 CursorMovementY := 0; |
2534 CursorMovementY := 0; |
2532 GameTicks := 0; |
2535 GameTicks := 0; |
|
2536 CheckSum := 0; |
2533 cWaterLine := LAND_HEIGHT; |
2537 cWaterLine := LAND_HEIGHT; |
2534 cGearScrEdgesDist := 240; |
2538 cGearScrEdgesDist := 240; |
2535 |
2539 |
2536 InputMask := $FFFFFFFF; |
2540 InputMask := $FFFFFFFF; |
2537 GameFlags := 0; |
2541 GameFlags := 0; |