116 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
116 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
117 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
118 HogTurnLeft(hero.gear, true) |
118 HogTurnLeft(hero.gear, true) |
119 -- Captain Lime |
119 -- Captain Lime |
120 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
120 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
121 green1.bot = AddHog(green1.name, 1, 200, "war_desertgrenadier1") |
121 green1.bot = AddHog(green1.name, 1, 200, "war_desertofficer") |
122 AnimSetGearPosition(green1.bot, green1.x, green1.y) |
122 AnimSetGearPosition(green1.bot, green1.x, green1.y) |
123 green1.human = AddHog(green1.name, 0, 200, "war_desertgrenadier1") |
123 green1.human = AddHog(green1.name, 0, 200, "war_desertofficer") |
124 AnimSetGearPosition(green1.human, green1.x, green1.y) |
124 AnimSetGearPosition(green1.human, green1.x, green1.y) |
125 green1.gear = green1.human |
125 green1.gear = green1.human |
126 -- Green Bananas |
126 -- Green Bananas |
127 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
127 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
128 green2.gear = AddHog(green2.name, 0, 100, "war_desertgrenadier1") |
128 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
129 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
129 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
130 HogTurnLeft(green2.gear, true) |
130 HogTurnLeft(green2.gear, true) |
131 green3.gear = AddHog(green3.name, 0, 100, "war_desertgrenadier1") |
131 green3.gear = AddHog(green3.name, 0, 100, "hair_red") |
132 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
132 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
133 HogTurnLeft(green3.gear, true) |
133 HogTurnLeft(green3.gear, true) |
134 green4.gear = AddHog(green4.name, 0, 100, "war_desertgrenadier1") |
134 green4.gear = AddHog(green4.name, 0, 100, "war_desertsapper1") |
135 AnimSetGearPosition(green4.gear, green4.x, green4.y) |
135 AnimSetGearPosition(green4.gear, green4.x, green4.y) |
136 HogTurnLeft(green4.gear, true) |
136 HogTurnLeft(green4.gear, true) |
137 green5.gear = AddHog(green5.name, 0, 100, "war_desertgrenadier1") |
137 green5.gear = AddHog(green5.name, 0, 100, "war_sovietcomrade2") |
138 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
138 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
139 HogTurnLeft(green5.gear, true) |
139 HogTurnLeft(green5.gear, true) |
140 -- Yellow Watermelons |
140 -- Yellow Watermelons |
141 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
141 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
142 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier1") |
142 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier2") |
143 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
143 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
144 -- the rest of the Yellow Watermelons |
144 -- the rest of the Yellow Watermelons |
|
145 local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" } |
145 for i=1,7 do |
146 for i=1,7 do |
146 yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, yellowArmy[i].health, "war_desertgrenadier1") |
147 yellowArmy[i].gear = AddHog(yellowArmy[i].name, 1, yellowArmy[i].health, yellowHats[math.random(1,4)]) |
147 AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y) |
148 AnimSetGearPosition(yellowArmy[i].gear, yellowArmy[i].x, yellowArmy[i].y) |
148 end |
149 end |
149 |
150 |
150 initCheckpoint("fruit01") |
151 initCheckpoint("fruit01") |
151 |
152 |