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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
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20 slouken@libsdl.org, vittorio.giovara@gmail.com |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "../SDL_sysvideo.h" |
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27 #include "../SDL_pixels_c.h" |
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28 #include "../../events/SDL_events_c.h" |
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29 |
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30 #include "SDL_uikitvideo.h" |
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31 #include "SDL_uikitevents.h" |
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32 #include "SDL_uikitwindow.h" |
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33 #import "SDL_uikitappdelegate.h" |
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34 |
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35 #import "SDL_uikitopenglview.h" |
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36 #import "SDL_renderer_sw.h" |
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37 |
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38 #include <UIKit/UIKit.h> |
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39 #include <Foundation/Foundation.h> |
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40 |
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41 static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created) { |
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42 |
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43 SDL_WindowData *data; |
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44 |
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45 /* Allocate the window data */ |
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46 data = (SDL_WindowData *)SDL_malloc(sizeof(*data)); |
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47 if (!data) { |
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48 SDL_OutOfMemory(); |
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49 return -1; |
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50 } |
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51 data->windowID = window->id; |
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52 data->uiwindow = uiwindow; |
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53 data->view = nil; |
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54 |
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55 /* Fill in the SDL window with the window data */ |
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56 { |
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57 window->x = 0; |
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58 window->y = 0; |
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59 window->w = (int)uiwindow.frame.size.width; |
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60 window->h = (int)uiwindow.frame.size.height; |
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61 } |
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62 |
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63 window->driverdata = data; |
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64 |
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65 window->flags &= ~SDL_WINDOW_RESIZABLE; /* window is NEVER resizeable */ |
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66 window->flags |= SDL_WINDOW_OPENGL; /* window is always OpenGL */ |
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67 window->flags |= SDL_WINDOW_FULLSCREEN; /* window is always fullscreen */ |
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68 window->flags |= SDL_WINDOW_SHOWN; /* only one window on iPod touch, always shown */ |
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69 window->flags |= SDL_WINDOW_INPUT_FOCUS; /* always has input focus */ |
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70 |
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71 /* SDL_WINDOW_BORDERLESS controls whether status bar is hidden */ |
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72 if (window->flags & SDL_WINDOW_BORDERLESS) { |
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73 [UIApplication sharedApplication].statusBarHidden = YES; |
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74 } |
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75 else { |
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76 [UIApplication sharedApplication].statusBarHidden = NO; |
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77 } |
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78 |
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79 return 0; |
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80 |
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81 } |
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82 |
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83 int UIKit_CreateWindow(_THIS, SDL_Window *window) { |
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84 /* We currently only handle single window applications on iPhone |
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85 if (nil != [SDLUIKitDelegate sharedAppDelegate].window) { |
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86 SDL_SetError("Window already exists, no multi-window support."); |
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87 return -1; |
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88 } |
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89 |
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90 // ignore the size user requested, and make a fullscreen window |
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91 UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];*/ |
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92 |
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93 // since we handle the window with a NIB, we don't need the initialization above |
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94 if (SetupWindowData(_this, window, [SDLUIKitDelegate sharedAppDelegate].window, SDL_TRUE) < 0) { |
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95 SDL_SetError("SetupWindowData() failed"); |
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96 return -1; |
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97 } |
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98 |
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99 // This saves the main window in the app delegate so event callbacks can do stuff on the window. |
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100 // This assumes a single window application design and needs to be fixed for multiple windows. |
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101 [SDLUIKitDelegate sharedAppDelegate].windowID = window->id; |
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102 |
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103 /* [SDLUIKitDelegate sharedAppDelegate].window = uiwindow; |
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104 [uiwindow release]; /* release the window (the app delegate has retained it) */ |
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105 |
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106 return 1; |
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107 |
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108 } |
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109 |
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110 void UIKit_DestroyWindow(_THIS, SDL_Window * window) { |
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111 /* don't worry, the delegate will automatically release the window */ |
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112 |
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113 SDL_WindowData *data = (SDL_WindowData *)window->driverdata; |
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114 if (data) { |
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115 SDL_free( window->driverdata ); |
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116 } |
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117 |
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118 /* this will also destroy the window */ |
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119 //[SDLUIKitDelegate sharedAppDelegate].window = nil; |
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120 [SDLUIKitDelegate sharedAppDelegate].windowID = 0; |
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121 |
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122 } |
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123 |
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124 /* vi: set ts=4 sw=4 expandtab: */ |