567 //connect(hwnet, SIGNAL(templateFilterChanged(int)), ui.pageNetGame->pGameCFG->pMapContainer, SLOT(setTemplateFilter(int))); |
567 //connect(hwnet, SIGNAL(templateFilterChanged(int)), ui.pageNetGame->pGameCFG->pMapContainer, SLOT(setTemplateFilter(int))); |
568 |
568 |
569 // config stuff |
569 // config stuff |
570 connect(hwnet, SIGNAL(paramChanged(const QString &, const QStringList &)), ui.pageNetGame->pGameCFG, SLOT(setParam(const QString &, const QStringList &))); |
570 connect(hwnet, SIGNAL(paramChanged(const QString &, const QStringList &)), ui.pageNetGame->pGameCFG, SLOT(setParam(const QString &, const QStringList &))); |
571 connect(ui.pageNetGame->pGameCFG, SIGNAL(paramChanged(const QString &, const QStringList &)), hwnet, SLOT(onParamChanged(const QString &, const QStringList &))); |
571 connect(ui.pageNetGame->pGameCFG, SIGNAL(paramChanged(const QString &, const QStringList &)), hwnet, SLOT(onParamChanged(const QString &, const QStringList &))); |
|
572 connect(hwnet, SIGNAL(configAsked()), ui.pageNetGame->pGameCFG, SLOT(fullNetConfig())); |
572 |
573 |
573 |
574 |
574 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection); |
575 connect(hwnet, SIGNAL(Disconnected()), this, SLOT(ForcedDisconnect()), Qt::QueuedConnection); |
575 |
576 |
576 hwnet->Connect(hostName, port, nick); |
577 hwnet->Connect(hostName, port, nick); |