388 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
389 sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun, sidFlamethrower, |
389 sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure, sidLandGun); |
390 sidSMine, sidHammer, sidResurrector, sidDrillStrike, sidSnowball, sidNothing, sidTardis, sidStructure, sidLandGun); |
390 |
391 |
391 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
392 TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, |
392 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
393 sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync, |
393 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady); |
394 sidNoEndTurn, sidNotYetAvailable, sidRoundSD, sidRoundsSD, sidReady, |
|
395 sidBounce1, sidBounce2, sidBounce3, sidBounce4, sidBounce5, sidBounce); |
394 |
396 |
395 // Events that are important for the course of the game or at least interesting for other reasons |
397 // Events that are important for the course of the game or at least interesting for other reasons |
396 TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
398 TEventId = (eidDied, eidDrowned, eidRoundStart, eidRoundWin, eidRoundDraw, |
397 eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
399 eidNewHealthPack, eidNewAmmoPack, eidNewUtilityPack, eidTurnSkipped, eidHurtSelf, |
398 eidHomerun, eidGone); |
400 eidHomerun, eidGone); |