equal
deleted
inserted
replaced
977 // Sky |
977 // Sky |
978 glClear(GL_COLOR_BUFFER_BIT); |
978 glClear(GL_COLOR_BUFFER_BIT); |
979 //glPushMatrix; |
979 //glPushMatrix; |
980 //glScalef(1.0, 1.0, 1.0); |
980 //glScalef(1.0, 1.0, 1.0); |
981 |
981 |
982 if (not isPaused) and (GameType <> gmtRecord) then |
982 if (not isPaused) and (not isAFK) and (GameType <> gmtRecord) then |
983 MoveCamera; |
983 MoveCamera; |
984 |
984 |
985 if cStereoMode = smNone then |
985 if cStereoMode = smNone then |
986 begin |
986 begin |
987 glClear(GL_COLOR_BUFFER_BIT); |
987 glClear(GL_COLOR_BUFFER_BIT); |
1553 // various captions |
1553 // various captions |
1554 if fastUntilLag then |
1554 if fastUntilLag then |
1555 DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture); |
1555 DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture); |
1556 if isPaused then |
1556 if isPaused then |
1557 DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture); |
1557 DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture); |
|
1558 if isAFK then |
|
1559 DrawTextureCentered(0, (cScreenHeight shr 1), AFKTexture); |
1558 if not isFirstFrame and (missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm) then |
1560 if not isFirstFrame and (missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm) then |
1559 begin |
1561 begin |
1560 if (ReadyTimeLeft = 0) and (missionTimer > 0) then |
1562 if (ReadyTimeLeft = 0) and (missionTimer > 0) then |
1561 dec(missionTimer, Lag); |
1563 dec(missionTimer, Lag); |
1562 if missionTimer < 0 then |
1564 if missionTimer < 0 then |