306 Y:= _0; |
306 Y:= _0; |
307 FollowGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0); |
307 FollowGear:= AddGear(TargetPoint.X, 0, gtPiano, 0, _0, _0, 0); |
308 PauseMusic |
308 PauseMusic |
309 end; |
309 end; |
310 amFlamethrower: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0); |
310 amFlamethrower: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtFlamethrower, 0, xx * _0_5, yy * _0_5, 0); |
|
311 amLandGun: CurAmmoGear:= AddGear(hwRound(X), hwRound(Y), gtLandGun, 0, xx * _0_5, yy * _0_5, 0); |
311 amResurrector: begin |
312 amResurrector: begin |
312 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), |
313 CurAmmoGear:= AddGear(hwRound(lx), hwRound(ly), |
313 gtResurrector, 0, _0, _0, 0); |
314 gtResurrector, 0, _0, _0, 0); |
314 CurAmmoGear^.SoundChannel := LoopSound(sndResurrector); |
315 CurAmmoGear^.SoundChannel := LoopSound(sndResurrector); |
315 end; |
316 end; |