154 AnimWait(hero.gear, 3000) |
154 AnimWait(hero.gear, 3000) |
155 FollowGear(hero.gear) |
155 FollowGear(hero.gear) |
156 |
156 |
157 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
157 AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) |
158 AddEvent(onHeroAtFirstBattle, {hero.gear}, heroAtFirstBattle, {hero.gear}, 1) |
158 AddEvent(onHeroAtFirstBattle, {hero.gear}, heroAtFirstBattle, {hero.gear}, 1) |
159 AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1) |
|
160 AddEvent(onHeroAtCheckpoint4, {hero.gear}, heroAtCheckpoint4, {hero.gear}, 0) |
159 AddEvent(onHeroAtCheckpoint4, {hero.gear}, heroAtCheckpoint4, {hero.gear}, 0) |
161 AddEvent(onHeroAtThirdBattle, {hero.gear}, heroAtThirdBattle, {hero.gear}, 0) |
160 AddEvent(onHeroAtThirdBattle, {hero.gear}, heroAtThirdBattle, {hero.gear}, 0) |
162 AddEvent(onCheckForWin1, {hero.gear}, checkForWin1, {hero.gear}, 0) |
161 AddEvent(onCheckForWin1, {hero.gear}, checkForWin1, {hero.gear}, 0) |
163 AddEvent(onCheckForWin2, {hero.gear}, checkForWin2, {hero.gear}, 0) |
162 AddEvent(onCheckForWin2, {hero.gear}, checkForWin2, {hero.gear}, 0) |
164 AddEvent(onCrateDestroyed, {hero.gear}, crateDestroyed, {hero.gear}, 0) |
163 AddEvent(onCrateDestroyed, {hero.gear}, crateDestroyed, {hero.gear}, 0) |
208 AddGear(x, 470, gtMine, 0, 0, 0, 0) |
207 AddGear(x, 470, gtMine, 0, 0, 0, 0) |
209 x = x + math.random(8,20) |
208 x = x + math.random(8,20) |
210 end |
209 end |
211 |
210 |
212 if checkPointReached == 1 then |
211 if checkPointReached == 1 then |
|
212 AddEvent(onHeroFleeFirstBattle, {hero.gear}, heroFleeFirstBattle, {hero.gear}, 1) |
213 AddEvent(onHeroAtCheckpoint2, {hero.gear}, heroAtCheckpoint2, {hero.gear}, 0) |
213 AddEvent(onHeroAtCheckpoint2, {hero.gear}, heroAtCheckpoint2, {hero.gear}, 0) |
214 AddEvent(onHeroAtCheckpoint3, {hero.gear}, heroAtCheckpoint3, {hero.gear}, 0) |
214 AddEvent(onHeroAtCheckpoint3, {hero.gear}, heroAtCheckpoint3, {hero.gear}, 0) |
215 -- crates |
215 -- crates |
216 SpawnAmmoCrate(btorch1X, btorch1Y, amBlowTorch) |
216 SpawnAmmoCrate(btorch1X, btorch1Y, amBlowTorch) |
217 SpawnHealthCrate(680, 460) |
217 SpawnHealthCrate(680, 460) |
322 end |
322 end |
323 return false |
323 return false |
324 end |
324 end |
325 |
325 |
326 function onHeroAtFirstBattle(gear) |
326 function onHeroAtFirstBattle(gear) |
327 if not hero.dead and not heroIsInBattle and GetHealth(smuggler1.gear) and GetX(hero.gear) <= 1450 |
327 if not hero.dead and not heroIsInBattle and GetHealth(smuggler1.gear) and GetX(hero.gear) <= 1450 and GetX(hero.gear) > 80 |
328 and GetY(hero.gear) <= GetY(smuggler1.gear)+5 and GetY(hero.gear) >= GetY(smuggler1.gear)-5 then |
328 and GetY(hero.gear) <= GetY(smuggler1.gear)+5 and GetY(hero.gear) >= GetY(smuggler1.gear)-40 and StoppedGear(hero.gear) then |
329 return true |
329 return true |
330 end |
330 end |
331 return false |
331 return false |
332 end |
332 end |
333 |
333 |
334 function onHeroFleeFirstBattle(gear) |
334 function onHeroFleeFirstBattle(gear) |
335 if not hero.dead and GetHealth(smuggler1.gear) and heroIsInBattle and ongoingBattle == 1 and (GetX(hero.gear) > 1450 |
335 if GetHealth(hero.gear) and GetHealth(smuggler1.gear) and heroIsInBattle |
336 or (GetY(hero.gear) < GetY(smuggler1.gear)-80 or GetY(hero.gear) > smuggler1.y+300)) then |
336 and distance(hero.gear, smuggler1.gear) > 1400 and StoppedGear(hero.gear) then |
337 return true |
337 return true |
338 end |
338 end |
339 return false |
339 return false |
340 end |
340 end |
341 |
341 |
342 -- saves the location of the hero and prompts him for the second battle |
342 -- saves the location of the hero and prompts him for the second battle |
343 function onHeroAtCheckpoint2(gear) |
343 function onHeroAtCheckpoint2(gear) |
344 if not hero.dead and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100 |
344 if not hero.dead and GetX(hero.gear) > 1000 and GetX(hero.gear) < 1100 |
345 and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 then |
345 and GetY(hero.gear) > 590 and GetY(hero.gear) < 700 and StoppedGear(hero.gear) then |
346 return true |
346 return true |
347 end |
347 end |
348 return false |
348 return false |
349 end |
349 end |
350 |
350 |
351 function onHeroAtCheckpoint3(gear) |
351 function onHeroAtCheckpoint3(gear) |
352 if not hero.dead and GetX(hero.gear) > 1610 and GetX(hero.gear) < 1680 |
352 if not hero.dead and GetX(hero.gear) > 1610 and GetX(hero.gear) < 1680 |
353 and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000 then |
353 and GetY(hero.gear) > 850 and GetY(hero.gear) < 1000 and StoppedGear(hero.gear) then |
354 return true |
354 return true |
355 end |
355 end |
356 return false |
356 return false |
357 end |
357 end |
358 |
358 |
504 TurnTimeLeft = 0 |
504 TurnTimeLeft = 0 |
505 end |
505 end |
506 |
506 |
507 function secondBattle() |
507 function secondBattle() |
508 -- second battle |
508 -- second battle |
|
509 if heroIsInBattle and ongoingBattle == 1 then |
|
510 AnimSay(smuggler1.gear, loc("Get him Spike!"), SAY_SHOUT, 4000) |
|
511 end |
509 heroIsInBattle = true |
512 heroIsInBattle = true |
510 ongoingBattle = 2 |
513 ongoingBattle = 2 |
511 AnimSay(smuggler2.gear, loc("This is seems like a wealthy hedgehog, nice..."), SAY_THINK, 5000) |
514 AnimSay(smuggler2.gear, loc("This is seems like a wealthy hedgehog, nice..."), SAY_THINK, 5000) |
512 AnimSwitchHog(smuggler2.gear) |
515 AnimSwitchHog(smuggler2.gear) |
513 TurnTimeLeft = 0 |
516 TurnTimeLeft = 0 |