hedgewars/uGearsRender.pas
changeset 11511 24bef86e3f3a
parent 11317 62287d4044e7
child 11534 58b4e357bcbf
equal deleted inserted replaced
11510:32bad5758df6 11511:24bef86e3f3a
   844             defaultPos:= false
   844             defaultPos:= false
   845         end;
   845         end;
   846 
   846 
   847     end else // not gstHHDriven
   847     end else // not gstHHDriven
   848         begin
   848         begin
       
   849         // check if hedgehog is sliding/rolling
   849         if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
   850         if (Gear^.Damage > 0) and (HH^.Effects[heFrozen] = 0)
   850         and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
   851         and (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) > _0_003) then
   851             begin
   852             begin
   852             defaultPos:= false;
   853             defaultPos:= false;
   853                 DrawHedgehog(sx, sy,
   854                 DrawHedgehog(sx, sy,
   854                     sign,
   855                     sign,
   855                     2,
   856                     2,
   856                     1,
   857                     1,
   857                     Gear^.DirAngle);
   858                     Gear^.DirAngle);
       
   859 
       
   860             // dust effect
       
   861             // TODO fix: this gives different results based on framerate
       
   862             if (sx mod 8) = 0 then
       
   863                 begin
       
   864                 if Gear^.dX.isNegative then
       
   865                     tx := hwRound(Gear^.X) + cHHRadius
       
   866                 else
       
   867                     tx := hwRound(Gear^.X) - cHHRadius;
       
   868                 ty:= hwRound(Gear^.Y) + cHHRadius + 2;
       
   869                 if ((tx and LAND_WIDTH_MASK) = 0) and
       
   870                     ((ty and LAND_HEIGHT_MASK) = 0) and
       
   871                         (Land[ty, tx] <> 0) then
       
   872                             AddVisualGear(tx - 2 + Random(4), ty - 8, vgtDust);
       
   873                 end;
       
   874 
       
   875             // draw april's fool hat
   858             if AprilOne and (curhat <> nil) then
   876             if AprilOne and (curhat <> nil) then
   859                 DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
   877                 DrawTextureRotatedF(curhat, 1.0, -1.0, 0, sx, sy, 18, sign, 32, 32,
   860                     sign*Gear^.DirAngle)
   878                     sign*Gear^.DirAngle)
   861             end;
   879             end;
   862 
   880