120 // if special game flags/settings are changed, add them to the game mode notice window and then show it |
120 // if special game flags/settings are changed, add them to the game mode notice window and then show it |
121 g:= ''; // no text/things to note yet |
121 g:= ''; // no text/things to note yet |
122 |
122 |
123 // check different game flags (goals/game modes first for now) |
123 // check different game flags (goals/game modes first for now) |
124 g:= AddGoal(g, gfKing, gidKing); // king? |
124 g:= AddGoal(g, gfKing, gidKing); // king? |
125 g:= AddGoal(g, gfTreasureHunt, gidTreasureHunt, cTreasureHuntGoalScore); // treasure hunt? |
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126 |
125 |
127 // other important flags |
126 // other important flags |
128 g:= AddGoal(g, gfForts, gidForts); // forts? |
127 g:= AddGoal(g, gfForts, gidForts); // forts? |
129 g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
128 g:= AddGoal(g, gfLowGravity, gidLowGravity); // low gravity? |
130 g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |
129 g:= AddGoal(g, gfInvulnerable, gidInvulnerable); // invulnerability? |