equal
deleted
inserted
replaced
131 AnimSetGearPosition(hero.gear, 1680, 920) |
131 AnimSetGearPosition(hero.gear, 1680, 920) |
132 HogTurnLeft(hero.gear, true) |
132 HogTurnLeft(hero.gear, true) |
133 elseif checkPointReached == 4 then |
133 elseif checkPointReached == 4 then |
134 AnimSetGearPosition(hero.gear, 1160, 1180) |
134 AnimSetGearPosition(hero.gear, 1160, 1180) |
135 elseif checkPointReached == 5 then |
135 elseif checkPointReached == 5 then |
136 AnimSetGearPosition(hero.gear, girderX, girderY) |
136 AnimSetGearPosition(hero.gear, girderX+40, girderY-30) |
137 end |
137 end |
138 |
138 |
139 AnimInit() |
139 AnimInit() |
140 AnimationSetup() |
140 AnimationSetup() |
141 end |
141 end |