equal
deleted
inserted
replaced
462 ResetVertexArrays(Surface2Tex); |
462 ResetVertexArrays(Surface2Tex); |
463 |
463 |
464 if SDL_MustLock(surf) then |
464 if SDL_MustLock(surf) then |
465 SDL_UnlockSurface(surf); |
465 SDL_UnlockSurface(surf); |
466 |
466 |
467 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
467 //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
468 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
468 //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
469 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
469 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
470 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
470 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
471 end; |
471 end; |
472 |
472 |
473 procedure FreeTexture(tex: PTexture); |
473 procedure FreeTexture(tex: PTexture); |