|
1 (* |
|
2 * Hedgewars, a worms-like game |
|
3 * Copyright (c) 2004, 2005 Andrey Korotaev <unC0Rr@gmail.com> |
|
4 * |
|
5 * Distributed under the terms of the BSD-modified licence: |
|
6 * |
|
7 * Permission is hereby granted, free of charge, to any person obtaining a copy |
|
8 * of this software and associated documentation files (the "Software"), to deal |
|
9 * with the Software without restriction, including without limitation the |
|
10 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
|
11 * sell copies of the Software, and to permit persons to whom the Software is |
|
12 * furnished to do so, subject to the following conditions: |
|
13 * |
|
14 * 1. Redistributions of source code must retain the above copyright notice, |
|
15 * this list of conditions and the following disclaimer. |
|
16 * 2. Redistributions in binary form must reproduce the above copyright notice, |
|
17 * this list of conditions and the following disclaimer in the documentation |
|
18 * and/or other materials provided with the distribution. |
|
19 * 3. The name of the author may not be used to endorse or promote products |
|
20 * derived from this software without specific prior written permission. |
|
21 * |
|
22 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
|
23 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
|
24 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
|
25 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
|
26 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
|
27 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
|
28 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
|
29 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
|
30 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
|
31 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
32 *) |
|
33 |
|
34 procedure doStepDrowningGear(Gear: PGear); forward; |
|
35 |
|
36 function CheckGearDrowning(Gear: PGear): boolean; |
|
37 begin |
|
38 Result:= Gear.Y + Gear.HalfHeight >= cWaterLine; |
|
39 if Result then |
|
40 begin |
|
41 Gear.State:= gstDrowning; |
|
42 Gear.doStep:= doStepDrowningGear; |
|
43 PlaySound(sndSplash) |
|
44 end |
|
45 end; |
|
46 |
|
47 procedure CheckCollision(Gear: PGear); |
|
48 begin |
|
49 if TestCollisionXwithGear(Gear, Sign(Gear.X)) or TestCollisionYwithGear(Gear, Sign(Gear.Y)) |
|
50 then Gear.State:= Gear.State or gstCollision |
|
51 else Gear.State:= Gear.State and not gstCollision |
|
52 end; |
|
53 |
|
54 procedure CheckHHDamage(Gear: PGear); |
|
55 begin |
|
56 if Gear.dY > 0.35 then Gear.Damage:= Gear.Damage + round(25 * (abs(Gear.dY) - 0.35)); |
|
57 end; |
|
58 |
|
59 //////////////////////////////////////////////////////////////////////////////// |
|
60 //////////////////////////////////////////////////////////////////////////////// |
|
61 procedure CalcRotationDirAngle(Gear: PGear); |
|
62 var dAngle: real; |
|
63 begin |
|
64 dAngle:= (abs(Gear.dX) + abs(Gear.dY))*0.1; |
|
65 if Gear.dX >= 0 then Gear.DirAngle:= Gear.DirAngle + dAngle |
|
66 else Gear.DirAngle:= Gear.DirAngle - dAngle; |
|
67 if Gear.DirAngle < 0 then Gear.DirAngle:= Gear.DirAngle + 16 |
|
68 else if Gear.DirAngle >= 16 then Gear.DirAngle:= Gear.DirAngle - 16 |
|
69 end; |
|
70 |
|
71 //////////////////////////////////////////////////////////////////////////////// |
|
72 procedure doStepDrowningGear(Gear: PGear); |
|
73 begin |
|
74 AllInactive:= false; |
|
75 Gear.Y:= Gear.Y + cDrownSpeed; |
|
76 if round(Gear.Y) > Gear.HalfHeight + cWaterLine + 48 + cVisibleWater then DeleteGear(Gear) |
|
77 end; |
|
78 |
|
79 //////////////////////////////////////////////////////////////////////////////// |
|
80 procedure doStepFallingGear(Gear: PGear); |
|
81 var b: boolean; |
|
82 begin |
|
83 if TestCollisionYwithGear(Gear, Sign(Gear.dY)) then |
|
84 begin |
|
85 Gear.dX:= Gear.dX * Gear.Friction; |
|
86 Gear.dY:= - Gear.dY * Gear.Elasticity; |
|
87 b:= false |
|
88 end else b:= true; |
|
89 if TestCollisionXwithGear(Gear, Sign(Gear.dX)) then |
|
90 begin |
|
91 Gear.dX:= - Gear.dX * Gear.Elasticity; |
|
92 // Gear.dY:= Gear.dY; |
|
93 b:= false |
|
94 end; |
|
95 if b then |
|
96 begin |
|
97 Gear.dY:= Gear.dY + cGravity; |
|
98 Gear.State:= Gear.State and not gstCollision |
|
99 end else |
|
100 begin |
|
101 if sqr(Gear.dX) + sqr(Gear.dY) < 0.00001 then |
|
102 if (Gear.Timer = 0) then Gear.Active:= false |
|
103 else begin |
|
104 Gear.dX:= 0; |
|
105 Gear.dY:= 0 |
|
106 end; |
|
107 Gear.State:= Gear.State or gstCollision |
|
108 end; |
|
109 Gear.X:= Gear.X + Gear.dX; |
|
110 Gear.Y:= Gear.Y + Gear.dY; |
|
111 CheckGearDrowning(Gear); |
|
112 if (sqr(Gear.dX) + sqr(Gear.dY) < 0.003) then Gear.State:= Gear.State and not gstMoving |
|
113 else Gear.State:= Gear.State or gstMoving |
|
114 end; |
|
115 |
|
116 //////////////////////////////////////////////////////////////////////////////// |
|
117 procedure doStepCloud(Gear: PGear); |
|
118 begin |
|
119 Gear.X:= Gear.X + cWindSpeed * 200 + Gear.dX; |
|
120 if Gear.X < -cScreenWidth-256 then Gear.X:= cScreenWidth + 2048 else |
|
121 if Gear.X > cScreenWidth + 2048 then Gear.X:= -cScreenWidth - 256 |
|
122 end; |
|
123 |
|
124 //////////////////////////////////////////////////////////////////////////////// |
|
125 procedure doStepBomb(Gear: PGear); |
|
126 begin |
|
127 AllInactive:= false; |
|
128 doStepFallingGear(Gear); |
|
129 dec(Gear.Timer); |
|
130 if Gear.Timer = 0 then |
|
131 begin |
|
132 doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
|
133 DeleteGear(Gear); |
|
134 SetAllToActive; |
|
135 exit |
|
136 end; |
|
137 CalcRotationDirAngle(Gear); |
|
138 if (Gear.State and (gstCollision or gstMoving)) = (gstCollision or gstMoving) then PlaySound(sndGrenadeImpact) |
|
139 end; |
|
140 |
|
141 //////////////////////////////////////////////////////////////////////////////// |
|
142 procedure doStepGrenade(Gear: PGear); |
|
143 begin |
|
144 AllInactive:= false; |
|
145 Gear.dX:= Gear.dX + cWindSpeed; |
|
146 doStepFallingGear(Gear); |
|
147 if (Gear.State and gstCollision) <> 0 then |
|
148 begin |
|
149 doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
|
150 DeleteGear(Gear); |
|
151 SetAllToActive; |
|
152 exit |
|
153 end; |
|
154 if (GameTicks and $3F) = 0 then |
|
155 AddGear(round(Gear.X), round(Gear.Y), gtSmokeTrace, 0) |
|
156 end; |
|
157 |
|
158 //////////////////////////////////////////////////////////////////////////////// |
|
159 procedure doStepHealthTag(Gear: PGear); |
|
160 begin |
|
161 AllInactive:= false; |
|
162 dec(Gear.Timer); |
|
163 Gear.Y:= Gear.Y - 0.07; |
|
164 if Gear.Timer = 0 then |
|
165 begin |
|
166 PHedgehog(Gear.Hedgehog).Gear.Active:= true; |
|
167 DeleteGear(Gear) |
|
168 end |
|
169 end; |
|
170 |
|
171 //////////////////////////////////////////////////////////////////////////////// |
|
172 procedure doStepGrave(Gear: PGear); |
|
173 begin |
|
174 AllInactive:= false; |
|
175 if Gear.dY < 0 then |
|
176 if TestCollisionY(Gear, -1) then Gear.dY:= 0; |
|
177 |
|
178 if Gear.dY >=0 then |
|
179 if TestCollisionY(Gear, 1) then |
|
180 begin |
|
181 Gear.dY:= - Gear.dY * Gear.Elasticity; |
|
182 if Gear.dY > - 0.001 then |
|
183 begin |
|
184 Gear.Active:= false; |
|
185 exit |
|
186 end else if Gear.dY < - 0.03 then PlaySound(sndGraveImpact) |
|
187 end; |
|
188 Gear.Y:= Gear.Y + Gear.dY; |
|
189 CheckGearDrowning(Gear); |
|
190 Gear.dY:= Gear.dY + cGravity |
|
191 end; |
|
192 |
|
193 //////////////////////////////////////////////////////////////////////////////// |
|
194 procedure doStepUFOWork(Gear: PGear); |
|
195 var t: real; |
|
196 begin |
|
197 AllInactive:= false; |
|
198 t:= sqrt(sqr(Gear.dX) + sqr(Gear.dY)); |
|
199 Gear.dX:= Gear.Elasticity * (Gear.dX + 0.000004 * (TargetPoint.X - trunc(Gear.X))); |
|
200 Gear.dY:= Gear.Elasticity * (Gear.dY + 0.000004 * (TargetPoint.Y - trunc(Gear.Y))); |
|
201 t:= t / (sqrt(sqr(Gear.dX) + sqr(Gear.dY))); |
|
202 Gear.dX:= Gear.dX * t; |
|
203 Gear.dY:= Gear.dY * t; |
|
204 Gear.X:= Gear.X + Gear.dX; |
|
205 Gear.Y:= Gear.Y + Gear.dY; |
|
206 CheckCollision(Gear); |
|
207 dec(Gear.Timer); |
|
208 if ((Gear.State and gstCollision) <> 0) or (Gear.Timer = 0) then |
|
209 begin |
|
210 doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
|
211 DeleteGear(Gear); |
|
212 SetAllToActive |
|
213 end; |
|
214 end; |
|
215 |
|
216 procedure doStepUFO(Gear: PGear); |
|
217 begin |
|
218 AllInactive:= false; |
|
219 Gear.X:= Gear.X + Gear.dX; |
|
220 Gear.Y:= Gear.Y + Gear.dY; |
|
221 Gear.dY:= Gear.dY + cGravity; |
|
222 CheckCollision(Gear); |
|
223 if (Gear.State and gstCollision) <> 0 then |
|
224 begin |
|
225 doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound); |
|
226 DeleteGear(Gear); |
|
227 SetAllToActive; |
|
228 exit |
|
229 end; |
|
230 dec(Gear.Timer); |
|
231 if Gear.Timer = 0 then |
|
232 begin |
|
233 Gear.Timer:= 5000; |
|
234 Gear.doStep:= doStepUFOWork |
|
235 end; |
|
236 end; |
|
237 |
|
238 //////////////////////////////////////////////////////////////////////////////// |
|
239 procedure doStepShotgunShot(Gear: PGear); |
|
240 var i: LongWord; |
|
241 begin |
|
242 AllInactive:= false; |
|
243 if Gear.Timer > 0 then |
|
244 begin |
|
245 dec(Gear.Timer); |
|
246 if Gear.Timer = 1 then PlaySound(sndShotgunFire); |
|
247 exit |
|
248 end; |
|
249 i:= 200; |
|
250 repeat |
|
251 Gear.X:= Gear.X + Gear.dX; |
|
252 Gear.Y:= Gear.Y + Gear.dY; |
|
253 CheckCollision(Gear); |
|
254 if (Gear.State and gstCollision) <> 0 then |
|
255 begin |
|
256 doMakeExplosion(round(Gear.X), round(Gear.Y), 25, EXPLAllDamageInRadius); |
|
257 DeleteGear(Gear); |
|
258 SetAllToActive; |
|
259 exit |
|
260 end; |
|
261 dec(i) |
|
262 until i = 0; |
|
263 if (Gear.X < 0) or (Gear.Y < 0) or (Gear.X > 2048) or (Gear.Y > 1024) then |
|
264 DeleteGear(Gear) |
|
265 end; |
|
266 |
|
267 //////////////////////////////////////////////////////////////////////////////// |
|
268 procedure doStepActionTimer(Gear: PGear); |
|
269 begin |
|
270 dec(Gear.Timer); |
|
271 case Gear.State of |
|
272 gtsStartGame: begin |
|
273 AllInactive:= false; |
|
274 if Gear.Timer > 0 then exit; |
|
275 AddCaption('Let''s fight!', $FFFFFF, capgrpStartGame); |
|
276 DeleteGear(Gear) |
|
277 end; |
|
278 end; |
|
279 end; |
|
280 |
|
281 //////////////////////////////////////////////////////////////////////////////// |
|
282 procedure doStepPickHammerWork(Gear: PGear); |
|
283 var i, ei: integer; |
|
284 HHGear: PGear; |
|
285 begin |
|
286 Allinactive:= false; |
|
287 dec(Gear.Timer); |
|
288 if (Gear.Timer = 0)or((Gear.Message and gm_Destroy) <> 0) then |
|
289 begin |
|
290 DeleteGear(Gear); |
|
291 AfterAttack; |
|
292 SetAllToActive; |
|
293 exit |
|
294 end; |
|
295 HHGear:= PHedgehog(Gear.Hedgehog).Gear; |
|
296 if (Gear.Timer and $3F) = 0 then |
|
297 begin |
|
298 i:= round(Gear.X) - Gear.HalfWidth - GetRandom(2); |
|
299 ei:= round(Gear.X) + Gear.HalfWidth + GetRandom(2); |
|
300 while i <= ei do |
|
301 begin |
|
302 doMakeExplosion(i, round(Gear.Y) + 3, 3, 0); |
|
303 inc(i, 1) |
|
304 end; |
|
305 SetAllToActive; |
|
306 Gear.X:= Gear.X + Gear.dX; |
|
307 Gear.Y:= Gear.Y + 1.9 |
|
308 end; |
|
309 if TestCollisionYwithGear(Gear, 1) then |
|
310 begin |
|
311 Gear.dY:= 0; |
|
312 HHGear.dX:= 0.0000001 * Sign(PGear(Gear.Hedgehog).dX); |
|
313 HHGear.dY:= 0; |
|
314 end else |
|
315 begin |
|
316 Gear.dY:= Gear.dY + cGravity; |
|
317 Gear.Y:= Gear.Y + Gear.dY; |
|
318 if Gear.Y > 1024 then Gear.Timer:= 1 |
|
319 end; |
|
320 |
|
321 Gear.X:= Gear.X + HHGear.dX; |
|
322 HHGear.X:= Gear.X; |
|
323 HHGear.Y:= Gear.Y - cHHHalfHeight; |
|
324 |
|
325 if (Gear.Message and gm_Attack) <> 0 then |
|
326 if (Gear.State and gsttmpFlag) <> 0 then Gear.Timer:= 1 else else |
|
327 if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag; |
|
328 if ((Gear.Message and gm_Left) <> 0) then Gear.dX:= -0.3 else |
|
329 if ((Gear.Message and gm_Right) <> 0) then Gear.dX:= 0.3 |
|
330 else Gear.dX:= 0; |
|
331 end; |
|
332 |
|
333 procedure doStepPickHammer(Gear: PGear); |
|
334 var i, y: integer; |
|
335 ar: TRangeArray; |
|
336 begin |
|
337 i:= 0; |
|
338 y:= round(Gear.Y) - cHHHalfHeight*2; |
|
339 while y < round(Gear.Y) do |
|
340 begin |
|
341 ar[i].Left := round(Gear.X) - Gear.HalfWidth - GetRandom(2); |
|
342 ar[i].Right:= round(Gear.X) + Gear.HalfWidth + GetRandom(2); |
|
343 inc(y, 2); |
|
344 inc(i) |
|
345 end; |
|
346 DrawLineExplosions(@ar, 3, round(Gear.Y) - cHHHalfHeight*2, 2, Pred(i)); |
|
347 Gear.dY:= PHedgehog(Gear.Hedgehog).Gear.dY; |
|
348 doStepPickHammerWork(Gear); |
|
349 Gear.doStep:= doStepPickHammerWork |
|
350 end; |
|
351 |
|
352 //////////////////////////////////////////////////////////////////////////////// |
|
353 procedure doStepRopeWork(Gear: PGear); |
|
354 const pidiv2: real = pi/2; |
|
355 flCheck: boolean = false; |
|
356 var HHGear: PGear; |
|
357 len, cs, cc, tx, ty: real; |
|
358 lx, ly: integer; |
|
359 |
|
360 procedure DeleteMe; |
|
361 begin |
|
362 with HHGear^ do |
|
363 begin |
|
364 Message:= Message and not gm_Attack; |
|
365 State:= State or gstFalling; |
|
366 end; |
|
367 DeleteGear(Gear); |
|
368 OnUsedAmmo(PHedgehog(Gear.Hedgehog)^.Ammo); |
|
369 ApplyAmmoChanges(PHedgehog(Gear.Hedgehog)) |
|
370 end; |
|
371 |
|
372 begin |
|
373 HHGear:= PHedgehog(Gear.Hedgehog).Gear; |
|
374 if (HHGear.State and gstHHDriven) = 0 then |
|
375 begin |
|
376 DeleteMe; |
|
377 exit |
|
378 end; |
|
379 Gear.dX:= HHGear.X - Gear.X; |
|
380 Gear.dY:= HHGear.Y - Gear.Y; |
|
381 |
|
382 if (Gear.Message and gm_Left <> 0) then HHGear.dX:= HHGear.dX - 0.0002 else |
|
383 if (Gear.Message and gm_Right <> 0) then HHGear.dX:= HHGear.dX + 0.0002; |
|
384 |
|
385 if not TestCollisionYwithGear(HHGear, 1) then HHGear.dY:= HHGear.dY + cGravity; |
|
386 |
|
387 HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX); |
|
388 cs:= sin(HHGear.DirAngle); |
|
389 cc:= cos(HHGear.DirAngle); |
|
390 |
|
391 flCheck:= not flCheck; |
|
392 if flCheck then // check whether rope needs dividing |
|
393 begin |
|
394 len:= Gear.Elasticity - 20; |
|
395 while len > 5 do |
|
396 begin |
|
397 tx:= cc*len; |
|
398 ty:= cs*len; |
|
399 // if TestCollisionXwithXYShift(Gear, round(tx), round(ty), Sign(HHGear.dX)) |
|
400 /// or TestCollisionYwithXYShift(Gear, round(tx), round(ty), Sign(HHGear.dY)) then |
|
401 lx:= round(Gear.X + tx) + sign(HHGear.dX); |
|
402 ly:= round(Gear.Y + ty) + sign(HHGear.dY); |
|
403 if ((ly and $FFFFFC00) = 0) and ((lx and $FFFFF800) = 0)and (Land[ly, lx] <> 0) then |
|
404 begin |
|
405 with RopePoints.ar[RopePoints.Count] do |
|
406 begin |
|
407 X:= Gear.X; |
|
408 Y:= Gear.Y; |
|
409 if RopePoints.Count = 0 then RopePoints.HookAngle:= DxDy2Angle32(Gear.dY, Gear.dX); |
|
410 b:= (cc * HHGear.dY) > (cs * HHGear.dX); |
|
411 dLen:= len |
|
412 end; |
|
413 Gear.X:= Gear.X + tx; |
|
414 Gear.Y:= Gear.Y + ty; |
|
415 inc(RopePoints.Count); |
|
416 Gear.Elasticity:= Gear.Elasticity - len; |
|
417 Gear.Friction:= Gear.Friction - len; |
|
418 break |
|
419 end; |
|
420 len:= len - 3 |
|
421 end; |
|
422 end else |
|
423 if RopePoints.Count > 0 then // check whether the last dividing point could be removed |
|
424 begin |
|
425 tx:= RopePoints.ar[Pred(RopePoints.Count)].X; |
|
426 ty:= RopePoints.ar[Pred(RopePoints.Count)].Y; |
|
427 if RopePoints.ar[Pred(RopePoints.Count)].b xor ((tx - Gear.X) * (ty - HHGear.Y) > (tx - HHGear.X) * (ty - Gear.Y)) then |
|
428 begin |
|
429 dec(RopePoints.Count); |
|
430 Gear.X:=RopePoints.ar[RopePoints.Count].X; |
|
431 Gear.Y:=RopePoints.ar[RopePoints.Count].Y; |
|
432 Gear.Elasticity:= Gear.Elasticity + RopePoints.ar[RopePoints.Count].dLen; |
|
433 Gear.Friction:= Gear.Friction + RopePoints.ar[RopePoints.Count].dLen |
|
434 end |
|
435 end; |
|
436 |
|
437 Gear.dX:= HHGear.X - Gear.X; |
|
438 Gear.dY:= HHGear.Y - Gear.Y; |
|
439 HHGear.DirAngle:= arctan(Gear.dY + HHGear.dY, Gear.dX + HHGear.dX); |
|
440 cs:= sin(HHGear.DirAngle); |
|
441 cc:= cos(HHGear.DirAngle); |
|
442 |
|
443 HHGear.dX:= HHGear.X; |
|
444 HHGear.dY:= HHGear.Y; |
|
445 |
|
446 if ((Gear.Message and gm_Down) <> 0) and (Gear.Elasticity < Gear.Friction) then |
|
447 if not (TestCollisionXwithGear(HHGear, Sign(Gear.dX)) |
|
448 or TestCollisionYwithGear(HHGear, Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity + 0.3; |
|
449 |
|
450 if ((Gear.Message and gm_Up) <> 0) and (Gear.Elasticity > 30) then |
|
451 if not (TestCollisionXwithGear(HHGear, -Sign(Gear.dX)) |
|
452 or TestCollisionYwithGear(HHGear, -Sign(Gear.dY))) then Gear.Elasticity:= Gear.Elasticity - 0.3; |
|
453 |
|
454 HHGear.X:= Gear.X + cc*Gear.Elasticity; |
|
455 HHGear.Y:= Gear.Y + cs*Gear.Elasticity; |
|
456 |
|
457 HHGear.dX:= HHGear.X - HHGear.dX; |
|
458 HHGear.dY:= HHGear.Y - HHGear.dY; |
|
459 |
|
460 if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then |
|
461 HHGear.dX:= -0.9 * HHGear.dX; |
|
462 if TestCollisionYwithGear(HHGear, Sign(HHGear.dY)) then |
|
463 HHGear.dY:= -0.9 * HHGear.dY; |
|
464 |
|
465 if (Gear.Message and gm_Attack) <> 0 then |
|
466 if (Gear.State and gsttmpFlag) <> 0 then DeleteMe else |
|
467 else if (Gear.State and gsttmpFlag) = 0 then Gear.State:= Gear.State or gsttmpFlag; |
|
468 end; |
|
469 |
|
470 |
|
471 procedure doStepRopeAttach(Gear: PGear); |
|
472 var HHGear: PGear; |
|
473 tx, ty, tt: real; |
|
474 begin |
|
475 Gear.X:= Gear.X + Gear.dX; |
|
476 Gear.Y:= Gear.Y + Gear.dY; |
|
477 Gear.Elasticity:= Gear.Elasticity + 1.0; |
|
478 HHGear:= PHedgehog(Gear.Hedgehog)^.Gear; |
|
479 if (HHGear.State and gstFalling) <> 0 then |
|
480 if HHTestCollisionYwithGear(HHGear, 1) then |
|
481 begin |
|
482 HHGear.dY:= 0; |
|
483 CheckHHDamage(HHGear); |
|
484 HHGear.State:= HHGear.State and not (gstFalling or gstHHJumping); |
|
485 end else |
|
486 begin |
|
487 if TestCollisionXwithGear(HHGear, Sign(HHGear.dX)) then HHGear.dX:= 0.0000001 * Sign(HHGear.dX); |
|
488 HHGear.X:= HHGear.X + HHGear.dX; |
|
489 HHGear.Y:= HHGear.Y + HHGear.dY; |
|
490 Gear.X:= Gear.X + HHGear.dX; |
|
491 Gear.Y:= Gear.Y + HHGear.dY; |
|
492 HHGear.dY:= HHGear.dY + cGravity; |
|
493 tt:= Gear.Elasticity; |
|
494 tx:= 0; |
|
495 ty:= 0; |
|
496 while tt > 20 do |
|
497 begin |
|
498 if TestCollisionXwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dX)) |
|
499 or TestCollisionYwithXYShift(Gear, round(tx), round(ty), Sign(Gear.dY)) then |
|
500 begin |
|
501 Gear.X:= Gear.X + tx; |
|
502 Gear.Y:= Gear.Y + ty; |
|
503 Gear.Elasticity:= tt; |
|
504 Gear.doStep:= doStepRopeWork; |
|
505 with HHGear^ do State:= State and not gstAttacking; |
|
506 tt:= 0 |
|
507 end; |
|
508 tx:= tx - Gear.dX - Gear.dX; |
|
509 ty:= ty - Gear.dY - Gear.dY; |
|
510 tt:= tt - 2.0; |
|
511 end; |
|
512 end; |
|
513 CheckCollision(Gear); |
|
514 if (Gear.State and gstCollision) <> 0 then |
|
515 begin |
|
516 Gear.doStep:= doStepRopeWork; |
|
517 with HHGear^ do State:= State and not gstAttacking; |
|
518 if Gear.Elasticity < 10 then |
|
519 Gear.Elasticity:= 10000; |
|
520 end; |
|
521 |
|
522 if (Gear.Elasticity >= Gear.Friction) or ((Gear.Message and gm_Attack) = 0) then |
|
523 begin |
|
524 with PHedgehog(Gear.Hedgehog).Gear^ do |
|
525 begin |
|
526 State:= State and not gstAttacking; |
|
527 Message:= Message and not gm_Attack |
|
528 end; |
|
529 DeleteGear(Gear) |
|
530 end |
|
531 end; |
|
532 |
|
533 procedure doStepRope(Gear: PGear); |
|
534 begin |
|
535 Gear.doStep:= doStepRopeAttach |
|
536 end; |
|
537 |
|
538 //////////////////////////////////////////////////////////////////////////////// |
|
539 procedure doStepSmokeTrace(Gear: PGear); |
|
540 begin |
|
541 inc(Gear.Timer); |
|
542 if Gear.Timer > 64 then |
|
543 begin |
|
544 Gear.Timer:= 0; |
|
545 dec(Gear.Tag) |
|
546 end; |
|
547 Gear.dX:= Gear.dX + cWindSpeed; |
|
548 Gear.X:= Gear.X + Gear.dX; |
|
549 if Gear.Tag = 0 then DeleteGear(Gear) |
|
550 end; |