4 0.9.16 -> 0.9.17: |
4 0.9.16 -> 0.9.17: |
5 + New theme, Cave |
5 + New theme, Cave |
6 + New voicepack, Hillbilly |
6 + New voicepack, Hillbilly |
7 + More attractive mission screen with previews |
7 + More attractive mission screen with previews |
8 + Chat timestamping, links, input history, tab completion |
8 + Chat timestamping, links, input history, tab completion |
|
9 + AI smarter, now uses switch. Also tweaks to mine/crate/barrel rules |
9 + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
10 + Customisable chat by dragging a .css file, see file generated by the /saveStyleSheet command |
10 + Errors/warnings in chat instead of popup boxes |
11 + Errors/warnings in chat instead of popup boxes |
11 + Mousewheel to change hog/weapon counts in game creation |
12 + Mousewheel to change hog/weapon counts in game creation |
12 + Refresh DLC page on access, display notice if DLC page is not accessible |
13 + Refresh DLC page on access, display notice if DLC page is not accessible |
13 + Team colours changed, again |
14 + Team colours changed, again |
17 + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
18 + Icy girders/bridges on Snow/Christmas themes, support for ice land type (blue in mask) |
18 + Sticky mines, mines activate 1s after use in infinite attack mode |
19 + Sticky mines, mines activate 1s after use in infinite attack mode |
19 + Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
20 + Grenades/bazooka/melon pieces/ballgun now kicked by explosions |
20 + Minor theme optimisation, Optional SkyR |
21 + Minor theme optimisation, Optional SkyR |
21 + Camera follows melon, clusterbomb, gas cloud |
22 + Camera follows melon, clusterbomb, gas cloud |
|
23 * More fixes to fullscreen/window resize on non-Linux systems |
22 * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
24 * Vertical movement should be restricted for small displays, camera will try less hard to keep hog in centre |
23 * Keep mouse from jumping around when ammo menu is active |
25 * Keep mouse from jumping around when ammo menu is active |
24 * Hogs can now move after trapping another hog in a portal loop |
26 * Hogs can now move after trapping another hog in a portal loop |
25 * ctrl-w no longer closes engine window |
27 * ctrl-w no longer closes engine window |
26 * Fix bugs in blowtorch angle/direction |
28 * Fix bugs in blowtorch angle/direction |
28 * Fix some colours in greyscale 3D |
30 * Fix some colours in greyscale 3D |
29 * Fix Lua overrides of map config |
31 * Fix Lua overrides of map config |
30 * Girders no longer make windows in tunnels |
32 * Girders no longer make windows in tunnels |
31 * Prevent some more escaping through border, firepunch, pickhammer |
33 * Prevent some more escaping through border, firepunch, pickhammer |
32 * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
34 * Many frontend bugfixes, code cleanup. Crash in game abort, flake clipping, invalid state on room close |
33 * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, clouds on Deep Space theme, etc |
35 * Many other engine bugfixes. SDL event crasher, timebox crasher, birdy hang, desync on quits, crash in birdy eggshell, hammer + vamp + invuln, clouds on Deep Space theme, etc |
34 |
36 |
35 0.9.15 -> 0.9.16: |
37 0.9.15 -> 0.9.16: |
36 + In-game chat now supports backspace-repeat and Escape to close the text input area |
38 + In-game chat now supports backspace-repeat and Escape to close the text input area |
37 + Team status bars shrunk/made translucent if they take up a significant portion of the screen |
39 + Team status bars shrunk/made translucent if they take up a significant portion of the screen |
38 + Background music change on sudden death mode |
40 + Background music change on sudden death mode |