equal
deleted
inserted
replaced
195 begin |
195 begin |
196 wheelEvent:= true; |
196 wheelEvent:= true; |
197 ProcessMouseWheel(event.wheel.x, event.wheel.y); |
197 ProcessMouseWheel(event.wheel.x, event.wheel.y); |
198 end; |
198 end; |
199 |
199 |
200 SDL_TEXTINPUT: uChat.TextInput(event.text); |
200 SDL_TEXTINPUT: if GameState = gsChat then uChat.TextInput(event.text); |
201 |
201 |
202 SDL_WINDOWEVENT: |
202 SDL_WINDOWEVENT: |
203 begin |
203 begin |
204 case event.window.event of |
204 case event.window.event of |
205 SDL_WINDOWEVENT_FOCUS_GAINED: |
205 SDL_WINDOWEVENT_FOCUS_GAINED: |