equal
deleted
inserted
replaced
259 end |
259 end |
260 return false |
260 return false |
261 end |
261 end |
262 |
262 |
263 function onEnemiesDeath(gear) |
263 function onEnemiesDeath(gear) |
|
264 if (not IsHogAlive(gear)) or (not StoppedGear(gear)) then |
|
265 return false |
|
266 end |
264 local allDead = true |
267 local allDead = true |
265 if GetHealth(hero.gear) and professor.dead then |
268 if GetHealth(hero.gear) and professor.dead then |
266 for i=1,table.getn(thugs) do |
269 for i=1,table.getn(thugs) do |
267 if GetHealth(thugs[i]) then |
270 if GetHealth(thugs[i]) then |
268 allDead = false |
271 allDead = false |