52 void setTheme(const QString & theme); |
52 void setTheme(const QString & theme); |
53 void setInitHealth(int health); |
53 void setInitHealth(int health); |
54 void setTurnTime(int time); |
54 void setTurnTime(int time); |
55 void setFortsMode(bool value); |
55 void setFortsMode(bool value); |
56 void setTeamsDivide(bool value); |
56 void setTeamsDivide(bool value); |
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57 void setSolid(bool value); |
57 void setNetAmmo(const QString& name, const QString& ammo); |
58 void setNetAmmo(const QString& name, const QString& ammo); |
58 |
59 |
59 signals: |
60 signals: |
60 void seedChanged(const QString & seed); |
61 void seedChanged(const QString & seed); |
61 void mapChanged(const QString & map); |
62 void mapChanged(const QString & map); |
62 void themeChanged(const QString & theme); |
63 void themeChanged(const QString & theme); |
63 void initHealthChanged(int health); |
64 void initHealthChanged(int health); |
64 void turnTimeChanged(int time); |
65 void turnTimeChanged(int time); |
65 void fortsModeChanged(bool value); |
66 void fortsModeChanged(bool value); |
66 void teamsDivideChanged(bool value); |
67 void teamsDivideChanged(bool value); |
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68 void solidChanged(bool value); |
67 void newWeaponsName(const QString& weapon); |
69 void newWeaponsName(const QString& weapon); |
68 |
70 |
69 private: |
71 private: |
70 QCheckBox * CB_mode_Forts; |
72 QCheckBox * CB_mode_Forts; |
71 QCheckBox * CB_teamsDivide; |
73 QCheckBox * CB_teamsDivide; |
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74 QCheckBox * CB_solid; |
72 QGridLayout mainLayout; |
75 QGridLayout mainLayout; |
73 HWMapContainer* pMapContainer; |
76 HWMapContainer* pMapContainer; |
74 QSpinBox * SB_TurnTime; |
77 QSpinBox * SB_TurnTime; |
75 QSpinBox * SB_InitHealth; |
78 QSpinBox * SB_InitHealth; |
76 QLabel * L_TurnTime; |
79 QLabel * L_TurnTime; |