hedgewars/uWorld.pas
changeset 9485 3dee8a3b0406
parent 9481 fbf61ef67c7b
child 9521 8054d9d775fd
child 9557 a5005b7ca305
equal deleted inserted replaced
9483:14ad1ac00ac9 9485:3dee8a3b0406
  1256 
  1256 
  1257     glPushMatrix;
  1257     glPushMatrix;
  1258     glTranslatef(WorldDx, WorldDy, 0);
  1258     glTranslatef(WorldDx, WorldDy, 0);
  1259     glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldFade[0]);
  1259     glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldFade[0]);
  1260 
  1260 
  1261     VertexBuffer[0].X:= leftX-120;
  1261     VertexBuffer[0].X:= leftX-20;
  1262     VertexBuffer[0].Y:= -3000;
  1262     VertexBuffer[0].Y:= -3000;
  1263     VertexBuffer[1].X:= leftX-120;
  1263     VertexBuffer[1].X:= leftX-20;
  1264     VertexBuffer[1].Y:= cWaterLine+cVisibleWater;
  1264     VertexBuffer[1].Y:= cWaterLine+cVisibleWater;
  1265     VertexBuffer[2].X:= leftX-70;
  1265     VertexBuffer[2].X:= leftX+30;
  1266     VertexBuffer[2].Y:= cWaterLine+cVisibleWater;
  1266     VertexBuffer[2].Y:= cWaterLine+cVisibleWater;
  1267     VertexBuffer[3].X:= leftX-70;
  1267     VertexBuffer[3].X:= leftX+30;
  1268     VertexBuffer[3].Y:= -3000;
  1268     VertexBuffer[3].Y:= -3000;
  1269 
  1269 
  1270     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1270     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1271     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1271     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1272 
  1272 
  1273     VertexBuffer[0].X:= rightX+120;
  1273     VertexBuffer[0].X:= rightX+20;
  1274     VertexBuffer[1].X:= rightX+120;
  1274     VertexBuffer[1].X:= rightX+20;
  1275     VertexBuffer[2].X:= rightX+70;
  1275     VertexBuffer[2].X:= rightX-30;
  1276     VertexBuffer[3].X:= rightX+70;
  1276     VertexBuffer[3].X:= rightX-30;
  1277 
  1277 
  1278     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1278     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1279     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1279     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1280 
  1280 
  1281     glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldEnd[0]);
  1281     glColorPointer(4, GL_UNSIGNED_BYTE, 0, @WorldEnd[0]);
  1282 
  1282 
  1283     VertexBuffer[0].X:= -5000;
  1283     VertexBuffer[0].X:= -5000;
  1284     VertexBuffer[1].X:= -5000;
  1284     VertexBuffer[1].X:= -5000;
  1285     VertexBuffer[2].X:= leftX-120;
  1285     VertexBuffer[2].X:= leftX-20;
  1286     VertexBuffer[3].X:= leftX-120;
  1286     VertexBuffer[3].X:= leftX-20;
  1287 
  1287 
  1288     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1288     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1289     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1289     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1290 
  1290 
  1291     VertexBuffer[0].X:= rightX+5000;
  1291     VertexBuffer[0].X:= rightX+5000;
  1292     VertexBuffer[1].X:= rightX+5000;
  1292     VertexBuffer[1].X:= rightX+5000;
  1293     VertexBuffer[2].X:= rightX+120;
  1293     VertexBuffer[2].X:= rightX+20;
  1294     VertexBuffer[3].X:= rightX+120;
  1294     VertexBuffer[3].X:= rightX+20;
  1295 
  1295 
  1296     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1296     glVertexPointer(2, GL_FLOAT, 0, @VertexBuffer[0]);
  1297     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1297     glDrawArrays(GL_TRIANGLE_FAN, 0, Length(VertexBuffer));
  1298 
  1298 
  1299     glPopMatrix;
  1299     glPopMatrix;
  1301     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  1301     glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  1302 
  1302 
  1303     glColor4ub($FF, $FF, $FF, $FF); // must not be Tint() as color array seems to stay active and color reset is required
  1303     glColor4ub($FF, $FF, $FF, $FF); // must not be Tint() as color array seems to stay active and color reset is required
  1304     glEnable(GL_TEXTURE_2D);
  1304     glEnable(GL_TEXTURE_2D);
  1305 
  1305 
  1306     DrawLine(leftX-100, -3000, leftX-100, cWaterLine+cVisibleWater, 3.0, $FF, $00, $FF, $FF);
  1306     DrawLine(leftX, -3000, leftX, cWaterLine+cVisibleWater, 3.0, $FF, $00, $FF, $FF);
  1307     DrawLine(rightX+100, -3000, rightX+100, cWaterLine+cVisibleWater, 3.0, $FF, $00, $FF, $FF);
  1307     DrawLine(rightX, -3000, rightX, cWaterLine+cVisibleWater, 3.0, $FF, $00, $FF, $FF);
  1308     end;
  1308     end;
  1309 
  1309 
  1310 // this scale is used to keep the various widgets at the same dimension at all zoom levels
  1310 // this scale is used to keep the various widgets at the same dimension at all zoom levels
  1311 SetScale(cDefaultZoomLevel);
  1311 SetScale(cDefaultZoomLevel);
  1312 
  1312