26 unit hwengine; |
26 unit hwengine; |
27 interface |
27 interface |
28 {$ELSE} |
28 {$ELSE} |
29 program hwengine; |
29 program hwengine; |
30 {$ENDIF} |
30 {$ENDIF} |
31 uses SDLh in 'SDLh.pas', |
31 uses SDLh in 'SDLh.pas', |
32 uConsts in 'uConsts.pas', |
32 uConsts in 'uConsts.pas', |
33 uGame in 'uGame.pas', |
33 uGame in 'uGame.pas', |
34 uMisc in 'uMisc.pas', |
34 uMisc in 'uMisc.pas', |
35 uStore in 'uStore.pas', |
35 uStore in 'uStore.pas', |
36 uWorld in 'uWorld.pas', |
36 uWorld in 'uWorld.pas', |
339 //uLandGraphics does not need initialization |
339 //uLandGraphics does not need initialization |
340 //uLandObjects does not need initialization |
340 //uLandObjects does not need initialization |
341 //uLandTemplates does not need initialization |
341 //uLandTemplates does not need initialization |
342 //uLandTexture does not need initialization |
342 //uLandTexture does not need initialization |
343 //uLocale does not need initialization |
343 //uLocale does not need initialization |
344 init_uRandom(); |
344 init_uRandom(); |
345 //uSHA does not need initialization |
345 //uSHA does not need initialization |
346 init_uSound(); |
346 init_uSound(); |
347 init_uStats(); |
347 init_uStats(); |
348 init_uStore(); |
348 init_uStore(); |
349 init_uTeams(); |
349 init_uTeams(); |
354 end; |
354 end; |
355 |
355 |
356 procedure freeEverything; |
356 procedure freeEverything; |
357 begin |
357 begin |
358 free_uWorld(); |
358 free_uWorld(); |
359 free_uVisualGears(); //stub |
359 free_uVisualGears(); //stub |
360 free_uTriggers(); //stub |
360 free_uTriggers(); //stub |
361 free_uTeams(); |
361 free_uTeams(); |
362 free_uStore(); |
362 free_uStore(); |
363 free_uStats(); //stub |
363 free_uStats(); //stub |
364 free_uSound(); //stub |
364 free_uSound(); //stub |
365 //uSHA does not need to be freed |
365 //uSHA does not need to be freed |
366 free_uRandom(); //stub |
366 free_uRandom(); //stub |
367 //uLocale does not need to be freed |
367 //uLocale does not need to be freed |
368 //uLandTemplates does not need to be freed |
368 //uLandTemplates does not need to be freed |
369 //uLandTexture does not need to be freed |
369 //uLandTexture does not need to be freed |
370 //uLandObjects does not need to be freed |
370 //uLandObjects does not need to be freed |
371 //uLandGraphics does not need to be freed |
371 //uLandGraphics does not need to be freed |
372 free_uLand(); |
372 free_uLand(); |
373 free_uKeys(); //stub |
373 free_uKeys(); //stub |
374 free_uIO(); |
374 free_uIO(); |
375 free_uGears(); |
375 free_uGears(); |
376 //uGame does not need to be freed |
376 //uGame does not need to be freed |
377 //uFloat does not need to be freed |
377 //uFloat does not need to be freed |
378 free_uCollisions(); |
378 free_uCollisions(); |
379 free_uChat(); |
379 free_uChat(); |
380 free_uAmmos(); |
380 free_uAmmos(); |
381 free_uAIMisc(); //stub |
381 free_uAIMisc(); //stub |
382 //uAIAmmoTests does not need to be freed |
382 //uAIAmmoTests does not need to be freed |
383 //uAIActions does not need to be freed |
383 //uAIActions does not need to be freed |
384 free_uAI(); //stub |
384 free_uAI(); //stub |
385 |
385 |
386 free_uConsole(); |
386 free_uConsole(); |
387 free_uMisc(); |
387 free_uMisc(); |
388 free_uConsts(); //stub |
388 free_uConsts(); //stub |
389 free_uScript(); |
389 free_uScript(); |
390 end; |
390 end; |
391 |
391 |
392 {$IFNDEF HWLIBRARY} |
392 {$IFNDEF HWLIBRARY} |
393 ///////////////////////// |
393 ///////////////////////// |
483 end; |
483 end; |
484 6: begin |
484 6: begin |
485 PathPrefix:= ParamStr(1); |
485 PathPrefix:= ParamStr(1); |
486 recordFileName:= ParamStr(2); |
486 recordFileName:= ParamStr(2); |
487 |
487 |
488 if ParamStr(3) = '--set-video' then |
488 if ParamStr(3) = '--set-video' then |
489 begin |
489 begin |
490 val(ParamStr(4), cScreenWidth); |
490 val(ParamStr(4), cScreenWidth); |
491 val(ParamStr(5), cScreenHeight); |
491 val(ParamStr(5), cScreenHeight); |
492 cInitWidth:= cScreenWidth; |
492 cInitWidth:= cScreenWidth; |
493 cInitHeight:= cScreenHeight; |
493 cInitHeight:= cScreenHeight; |