28 * Hammer now does more damage when the Extra-Damage utility is used |
28 * Hammer now does more damage when the Extra-Damage utility is used |
29 * Many other bug fixes |
29 * Many other bug fixes |
30 |
30 |
31 Lua-API: |
31 Lua-API: |
32 + New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() |
32 + New map parameter: MapFeatureSize -- numeric representation of detail slider below map preview; use within onGameInit()/onPreviewInit() |
33 + New function: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default |
33 + New functions: SetMaxBuildDistance([ distInPx ]) -- specify how many pixels away a hedgehog can still place girders/etc. set to 0 for no limit; call with no param to reset to default, |
34 + New hook: onSuddenDeath() -- called by engine when sudden death begins |
34 + New hook: onSuddenDeath() -- called by engine when sudden death begins |
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35 + Parameters are now optional for the generic gear setters. i.e. - SetVisualGearValues(gear, x, y). nil values are skipped and not set. |
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36 + PlaceSprite can now set land type (bouncy, indestructible, ice etc), colour the sprite, flip the sprite, and place the sprite behind existing land. |
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37 + EraseSprite. Can flip and selectively erase based on land flags. |
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38 + More of the gear structure values are now accessible in the generic gear getter/setter. |
35 * Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) |
39 * Previously missing gear states are now available (gstSubmersible, gstFrozen and gstNoGravity) |
36 * Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions |
40 * Fixed OnHogAttack giving the incorrect AmmoType (amNothing) under certain conditions |
37 |
41 |
38 0.9.20 -> 0.9.21: |
42 0.9.20 -> 0.9.21: |
39 + New type of randomly generated maps: Perlin Maps. |
43 + New type of randomly generated maps: Perlin Maps. |