1519 //else |
1519 //else |
1520 //lua_pushnil(L) |
1520 //lua_pushnil(L) |
1521 lc_addteam:= 0;//1; |
1521 lc_addteam:= 0;//1; |
1522 end; |
1522 end; |
1523 |
1523 |
|
1524 function lc_dismissteam(L : Plua_State) : LongInt; Cdecl; |
|
1525 var np: LongInt; |
|
1526 begin |
|
1527 if CheckLuaParameterCount(L, 1, 'DismissTeam', 'teamname') then |
|
1528 ParseCommand('teamgone ' + lua_tostring(L, 1), true, true); |
|
1529 lc_dismissteam:= 0;; |
|
1530 end; |
|
1531 |
1524 function lc_addhog(L : Plua_State) : LongInt; Cdecl; |
1532 function lc_addhog(L : Plua_State) : LongInt; Cdecl; |
1525 var temp: ShortString; |
1533 var temp: ShortString; |
1526 begin |
1534 begin |
1527 if CheckLuaParameterCount(L, 4, 'AddHog', 'hogname, botlevel, health, hat') then |
1535 if CheckLuaParameterCount(L, 4, 'AddHog', 'hogname, botlevel, health, hat') then |
1528 begin |
1536 begin |
2645 lua_register(luaState, _P'bnot', @lc_bnot); |
2653 lua_register(luaState, _P'bnot', @lc_bnot); |
2646 lua_register(luaState, _P'div', @lc_div); |
2654 lua_register(luaState, _P'div', @lc_div); |
2647 lua_register(luaState, _P'GetInputMask', @lc_getinputmask); |
2655 lua_register(luaState, _P'GetInputMask', @lc_getinputmask); |
2648 lua_register(luaState, _P'SetInputMask', @lc_setinputmask); |
2656 lua_register(luaState, _P'SetInputMask', @lc_setinputmask); |
2649 lua_register(luaState, _P'AddGear', @lc_addgear); |
2657 lua_register(luaState, _P'AddGear', @lc_addgear); |
|
2658 lua_register(luaState, _P'DismissTeam', @lc_dismissteam); |
2650 lua_register(luaState, _P'EnableGameFlags', @lc_enablegameflags); |
2659 lua_register(luaState, _P'EnableGameFlags', @lc_enablegameflags); |
2651 lua_register(luaState, _P'DisableGameFlags', @lc_disablegameflags); |
2660 lua_register(luaState, _P'DisableGameFlags', @lc_disablegameflags); |
2652 lua_register(luaState, _P'ClearGameFlags', @lc_cleargameflags); |
2661 lua_register(luaState, _P'ClearGameFlags', @lc_cleargameflags); |
2653 lua_register(luaState, _P'GetGameFlag', @lc_getgameflag); |
2662 lua_register(luaState, _P'GetGameFlag', @lc_getgameflag); |
2654 lua_register(luaState, _P'DeleteGear', @lc_deletegear); |
2663 lua_register(luaState, _P'DeleteGear', @lc_deletegear); |