345 amDrill: DrawRotated(sprHandDrill, hx, hy, hwSign(Gear^.dX), aangle); |
345 amDrill: DrawRotated(sprHandDrill, hx, hy, hwSign(Gear^.dX), aangle); |
346 amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); |
346 amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); |
347 amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
347 amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
348 amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
348 amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); |
349 amSineGun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
349 amSineGun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); |
350 amPortalGun: if HH^.MultiShootAttacks = 0 then // Add a new Hedgehog value instead of abusing timer? |
350 amPortalGun: if (HH^.Ammo^[HH^.CurSlot, HH^.CurAmmo].Timer and 2) <> 0 then // Add a new Hedgehog value instead of abusing timer? |
351 DrawRotatedF(sprPortalGun, hx, hy, 0, hwSign(Gear^.dX), aangle) |
351 DrawRotatedF(sprPortalGun, hx, hy, 0, hwSign(Gear^.dX), aangle) |
352 else |
352 else |
353 DrawRotatedF(sprPortalGun, hx, hy, HH^.Ammo^[HH^.CurSlot, HH^.CurAmmo].Timer, hwSign(Gear^.dX), aangle); |
353 DrawRotatedF(sprPortalGun, hx, hy, 1+(HH^.Ammo^[HH^.CurSlot, HH^.CurAmmo].Timer and 1), hwSign(Gear^.dX), aangle); |
354 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle); |
354 amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle); |
355 amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
355 amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); |
356 amCake: DrawRotated(sprHandCake, hx, hy, hwSign(Gear^.dX), aangle); |
356 amCake: DrawRotated(sprHandCake, hx, hy, hwSign(Gear^.dX), aangle); |
357 amGrenade: DrawRotated(sprHandGrenade, hx, hy, hwSign(Gear^.dX), aangle); |
357 amGrenade: DrawRotated(sprHandGrenade, hx, hy, hwSign(Gear^.dX), aangle); |
358 amWatermelon: DrawRotated(sprHandMelon, hx, hy, hwSign(Gear^.dX), aangle); |
358 amWatermelon: DrawRotated(sprHandMelon, hx, hy, hwSign(Gear^.dX), aangle); |
599 DrawRotated(sprPlane, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,0,DxDy2Angle(Gear^.dY, Gear^.dX)); |
599 DrawRotated(sprPlane, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy,0,DxDy2Angle(Gear^.dY, Gear^.dX)); |
600 if ((TrainingFlags and tfRCPlane) <> 0) and (TrainingTargetGear <> nil) and ((Gear^.State and gstDrowning) = 0) then |
600 if ((TrainingFlags and tfRCPlane) <> 0) and (TrainingTargetGear <> nil) and ((Gear^.State and gstDrowning) = 0) then |
601 DrawRotatedf(sprFinger, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, GameTicks div 32 mod 16, 0, DxDy2Angle(Gear^.X - TrainingTargetGear^.X, TrainingTargetGear^.Y - Gear^.Y)); |
601 DrawRotatedf(sprFinger, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, GameTicks div 32 mod 16, 0, DxDy2Angle(Gear^.X - TrainingTargetGear^.X, TrainingTargetGear^.Y - Gear^.Y)); |
602 end; |
602 end; |
603 gtBall: DrawRotatedf(sprBalls, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tag,0, Gear^.DirAngle); |
603 gtBall: DrawRotatedf(sprBalls, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tag,0, Gear^.DirAngle); |
604 // Still need portal types and states |
604 |
605 gtPortal: begin |
605 gtPortal: if ((Gear^.Tag and 1) = 0) // still moving? |
606 if (Gear^.IntersectGear = nil) or (Gear^.IntersectGear^.IntersectGear <> Gear) then // = is portal unlinked? |
606 or (Gear^.IntersectGear = nil) or (Gear^.IntersectGear^.IntersectGear <> Gear) // not linked&backlinked? |
607 DrawRotatedf(sprPortal, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle) |
607 or ((Gear^.IntersectGear^.Tag and 1) = 0) then // linked portal still moving? |
608 else |
608 DrawRotatedf(sprPortal, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, Gear^.Tag, hwSign(Gear^.dX), Gear^.DirAngle) |
609 DrawRotatedf(sprPortal, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle) |
609 else DrawRotatedf(sprPortal, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 4 + Gear^.Tag div 2, hwSign(Gear^.dX), Gear^.DirAngle); |
610 end; |
|
611 |
610 |
612 gtDrill: DrawRotated(sprDrill, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
611 gtDrill: DrawRotated(sprDrill, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, DxDy2Angle(Gear^.dY, Gear^.dX)); |
613 |
612 |
614 gtHedgehog: DrawHH(Gear); |
613 gtHedgehog: DrawHH(Gear); |
615 |
614 |