hedgewars/uConsts.pas
changeset 9573 49bca2fabbd3
parent 9387 6478ed9ead25
child 9950 2759212a27de
child 9988 317d46a2afd2
equal deleted inserted replaced
9571:273567816538 9573:49bca2fabbd3
   248     ammoprop_Timerable    = $00000001;
   248     ammoprop_Timerable    = $00000001;
   249     ammoprop_Power        = $00000002;
   249     ammoprop_Power        = $00000002;
   250     ammoprop_NeedTarget   = $00000004;
   250     ammoprop_NeedTarget   = $00000004;
   251     ammoprop_ForwMsgs     = $00000008;
   251     ammoprop_ForwMsgs     = $00000008;
   252     ammoprop_AttackInMove = $00000010;
   252     ammoprop_AttackInMove = $00000010;
       
   253     ammoprop_DoesntStopTimerWhileAttacking
       
   254                           = $00000020;
   253     ammoprop_NoCrosshair  = $00000040;
   255     ammoprop_NoCrosshair  = $00000040;
   254     ammoprop_AttackingPut = $00000080;
   256     ammoprop_AttackingPut = $00000080;
   255     ammoprop_DontHold     = $00000100;
   257     ammoprop_DontHold     = $00000100;
   256     ammoprop_AltAttack    = $00000200;
   258     ammoprop_AltAttack    = $00000200;
   257     ammoprop_AltUse       = $00000400;
   259     ammoprop_AltUse       = $00000400;
   261     ammoprop_SetBounce    = $00004000;
   263     ammoprop_SetBounce    = $00004000;
   262     ammoprop_NeedUpDown   = $00008000;//Used by TouchInterface to show or hide up/down widgets 
   264     ammoprop_NeedUpDown   = $00008000;//Used by TouchInterface to show or hide up/down widgets 
   263     ammoprop_OscAim       = $00010000;
   265     ammoprop_OscAim       = $00010000;
   264     ammoprop_NoMoveAfter  = $00020000;
   266     ammoprop_NoMoveAfter  = $00020000;
   265     ammoprop_Track        = $00040000;
   267     ammoprop_Track        = $00040000;
       
   268     ammoprop_DoesntStopTimerInMultiShoot
       
   269                           = $00080000;
   266     ammoprop_NoRoundEnd   = $10000000;
   270     ammoprop_NoRoundEnd   = $10000000;
   267 
   271 
   268     AMMO_INFINITE = 100;
   272     AMMO_INFINITE = 100;
   269 
   273 
   270     // explosion flags
   274     // explosion flags