equal
deleted
inserted
replaced
53 case byte of |
53 case byte of |
54 0: (Round, Frac: Longword); |
54 0: (Round, Frac: Longword); |
55 1: (QWordValue : QWord); |
55 1: (QWordValue : QWord); |
56 end; |
56 end; |
57 {$ENDIF} |
57 {$ENDIF} |
58 |
58 |
59 // Returns an hwFloat that represents the value of integer parameter i |
59 // Returns an hwFloat that represents the value of integer parameter i |
60 function int2hwFloat (const i: LongInt) : hwFloat; inline; |
60 function int2hwFloat (const i: LongInt) : hwFloat; inline; |
61 function hwFloat2Float (const i: hwFloat) : extended; inline; |
61 function hwFloat2Float (const i: hwFloat) : extended; inline; |
62 |
62 |
63 // The implemented operators |
63 // The implemented operators |
219 hwFloat2Float:= i.Frac / $100000000 + i.Round; |
219 hwFloat2Float:= i.Frac / $100000000 + i.Round; |
220 if i.isNegative then |
220 if i.isNegative then |
221 hwFloat2Float:= -hwFloat2Float; |
221 hwFloat2Float:= -hwFloat2Float; |
222 end; |
222 end; |
223 |
223 |
224 {$IFNDEF WEB} |
224 {$IFNDEF WEBGL} |
225 operator = (const z1, z2: hwFloat) z : boolean; inline; |
225 operator = (const z1, z2: hwFloat) z : boolean; inline; |
226 begin |
226 begin |
227 z:= (z1.isNegative = z2.isNegative) and (z1.QWordValue = z2.QWordValue); |
227 z:= (z1.isNegative = z2.isNegative) and (z1.QWordValue = z2.QWordValue); |
228 end; |
228 end; |
229 |
229 |
299 b:= false |
299 b:= false |
300 else |
300 else |
301 b:= (z1.QWordValue > z2.QWordValue) <> z2.isNegative |
301 b:= (z1.QWordValue > z2.QWordValue) <> z2.isNegative |
302 end; |
302 end; |
303 {$ENDIF} |
303 {$ENDIF} |
304 {$IFDEF WEB} |
304 {$IFDEF WEBGL} |
305 (* |
305 (* |
306 Mostly to be kind to JS as of 2012-08-27 where there is no int64/uint64. This may change though. |
306 Mostly to be kind to JS as of 2012-08-27 where there is no int64/uint64. This may change though. |
307 *) |
307 *) |
308 operator = (const z1, z2: hwFloat) z : boolean; inline; |
308 operator = (const z1, z2: hwFloat) z : boolean; inline; |
309 begin |
309 begin |