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1 (* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2004-2013 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 *) |
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18 |
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19 (* |
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20 * This file contains the step handlers for gears. |
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21 * |
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22 * Important: Since gears change the course of the game, calculations that |
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23 * lead to different results for different clients/players/machines |
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24 * should NOT occur! |
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25 * Use safe functions and data types! (e.g. GetRandom() and hwFloat) |
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26 *) |
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27 |
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28 {$INCLUDE "options.inc"} |
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29 |
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30 unit uGearsHandlersMess; |
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31 interface |
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32 uses uTypes, uFloat; |
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33 |
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34 procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean); |
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35 procedure makeHogsWorry(x, y: hwFloat; r: LongInt); |
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36 procedure HideHog(HH: PHedgehog); |
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37 procedure doStepDrowningGear(Gear: PGear); |
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38 procedure doStepFallingGear(Gear: PGear); |
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39 procedure doStepBomb(Gear: PGear); |
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40 procedure doStepMolotov(Gear: PGear); |
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41 procedure doStepCluster(Gear: PGear); |
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42 procedure doStepShell(Gear: PGear); |
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43 procedure doStepSnowball(Gear: PGear); |
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44 procedure doStepSnowflake(Gear: PGear); |
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45 procedure doStepGrave(Gear: PGear); |
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46 procedure doStepBeeWork(Gear: PGear); |
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47 procedure doStepBee(Gear: PGear); |
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48 procedure doStepShotIdle(Gear: PGear); |
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49 procedure doStepShotgunShot(Gear: PGear); |
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50 procedure spawnBulletTrail(Bullet: PGear); |
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51 procedure doStepBulletWork(Gear: PGear); |
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52 procedure doStepDEagleShot(Gear: PGear); |
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53 procedure doStepSniperRifleShot(Gear: PGear); |
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54 procedure doStepActionTimer(Gear: PGear); |
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55 procedure doStepPickHammerWork(Gear: PGear); |
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56 procedure doStepPickHammer(Gear: PGear); |
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57 procedure doStepBlowTorchWork(Gear: PGear); |
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58 procedure doStepBlowTorch(Gear: PGear); |
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59 procedure doStepMine(Gear: PGear); |
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60 procedure doStepSMine(Gear: PGear); |
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61 procedure doStepDynamite(Gear: PGear); |
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62 procedure doStepRollingBarrel(Gear: PGear); |
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63 procedure doStepCase(Gear: PGear); |
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64 procedure doStepTarget(Gear: PGear); |
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65 procedure doStepIdle(Gear: PGear); |
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66 procedure doStepShover(Gear: PGear); |
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67 procedure doStepWhip(Gear: PGear); |
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68 procedure doStepFlame(Gear: PGear); |
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69 procedure doStepFirePunchWork(Gear: PGear); |
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70 procedure doStepFirePunch(Gear: PGear); |
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71 procedure doStepParachuteWork(Gear: PGear); |
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72 procedure doStepParachute(Gear: PGear); |
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73 procedure doStepAirAttackWork(Gear: PGear); |
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74 procedure doStepAirAttack(Gear: PGear); |
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75 procedure doStepAirBomb(Gear: PGear); |
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76 procedure doStepGirder(Gear: PGear); |
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77 procedure doStepTeleportAfter(Gear: PGear); |
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78 procedure doStepTeleportAnim(Gear: PGear); |
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79 procedure doStepTeleport(Gear: PGear); |
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80 procedure doStepSwitcherWork(Gear: PGear); |
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81 procedure doStepSwitcher(Gear: PGear); |
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82 procedure doStepMortar(Gear: PGear); |
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83 procedure doStepKamikazeWork(Gear: PGear); |
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84 procedure doStepKamikazeIdle(Gear: PGear); |
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85 procedure doStepKamikaze(Gear: PGear); |
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86 procedure doStepCakeExpl(Gear: PGear); |
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87 procedure doStepCakeDown(Gear: PGear); |
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88 procedure doStepCakeWork(Gear: PGear); |
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89 procedure doStepCakeUp(Gear: PGear); |
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90 procedure doStepCakeFall(Gear: PGear); |
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91 procedure doStepCake(Gear: PGear); |
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92 procedure doStepSeductionWork(Gear: PGear); |
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93 procedure doStepSeductionWear(Gear: PGear); |
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94 procedure doStepSeduction(Gear: PGear); |
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95 procedure doStepWaterUp(Gear: PGear); |
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96 procedure doStepDrillDrilling(Gear: PGear); |
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97 procedure doStepDrill(Gear: PGear); |
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98 procedure doStepBallgunWork(Gear: PGear); |
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99 procedure doStepBallgun(Gear: PGear); |
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100 procedure doStepRCPlaneWork(Gear: PGear); |
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101 procedure doStepRCPlane(Gear: PGear); |
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102 procedure doStepJetpackWork(Gear: PGear); |
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103 procedure doStepJetpack(Gear: PGear); |
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104 procedure doStepBirdyDisappear(Gear: PGear); |
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105 procedure doStepBirdyFly(Gear: PGear); |
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106 procedure doStepBirdyDescend(Gear: PGear); |
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107 procedure doStepBirdyAppear(Gear: PGear); |
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108 procedure doStepBirdy(Gear: PGear); |
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109 procedure doStepEggWork(Gear: PGear); |
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110 procedure doPortalColorSwitch(); |
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111 procedure doStepPortal(Gear: PGear); |
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112 procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean); |
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113 procedure doStepMovingPortal_real(Gear: PGear); |
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114 procedure doStepMovingPortal(Gear: PGear); |
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115 procedure doStepPortalShot(newPortal: PGear); |
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116 procedure doStepPiano(Gear: PGear); |
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117 procedure doStepSineGunShotWork(Gear: PGear); |
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118 procedure doStepSineGunShot(Gear: PGear); |
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119 procedure doStepFlamethrowerWork(Gear: PGear); |
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120 procedure doStepFlamethrower(Gear: PGear); |
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121 procedure doStepLandGunWork(Gear: PGear); |
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122 procedure doStepLandGun(Gear: PGear); |
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123 procedure doStepPoisonCloud(Gear: PGear); |
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124 procedure doStepHammer(Gear: PGear); |
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125 procedure doStepHammerHitWork(Gear: PGear); |
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126 procedure doStepHammerHit(Gear: PGear); |
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127 procedure doStepResurrectorWork(Gear: PGear); |
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128 procedure doStepResurrector(Gear: PGear); |
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129 procedure doStepNapalmBomb(Gear: PGear); |
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130 procedure doStepStructure(Gear: PGear); |
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131 procedure doStepTardisWarp(Gear: PGear); |
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132 procedure doStepTardis(Gear: PGear); |
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133 procedure updateFuel(Gear: PGear); |
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134 procedure updateTarget(Gear:PGear; newX, newY:HWFloat); |
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135 procedure doStepIceGun(Gear: PGear); |
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136 procedure doStepAddAmmo(Gear: PGear); |
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137 procedure doStepGenericFaller(Gear: PGear); |
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138 procedure doStepCreeper(Gear: PGear); |
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139 procedure doStepKnife(Gear: PGear); |
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140 |
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141 var |
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142 upd: Longword; |
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143 snowLeft,snowRight: LongInt; |
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144 |
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145 implementation |
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146 uses uConsts, uVariables, uVisualGearsList, uRandom, uCollisions, uGearsList, uUtils, uSound |
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147 , SDLh, uScript, uGearsHedgehog, uGearsUtils, uIO, uCaptions, uLandGraphics |
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148 , uGearsHandlers, uTextures, uRenderUtils, uAmmos, uTeams, uLandTexture, uCommands |
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149 , uStore, uAI, uStats; |
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150 |
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151 procedure doStepPerPixel(Gear: PGear; step: TGearStepProcedure; onlyCheckIfChanged: boolean); |
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152 var |
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153 dX, dY, sX, sY: hwFloat; |
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154 i, steps: LongWord; |
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155 caller: TGearStepProcedure; |
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156 begin |
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157 dX:= Gear^.dX; |
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158 dY:= Gear^.dY; |
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159 steps:= max(abs(hwRound(Gear^.X+dX)-hwRound(Gear^.X)), abs(hwRound(Gear^.Y+dY)-hwRound(Gear^.Y))); |
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160 |
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161 // Gear is still on the same Pixel it was before |
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162 if steps < 1 then |
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163 begin |
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164 if onlyCheckIfChanged then |
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165 begin |
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166 Gear^.X := Gear^.X + dX; |
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167 Gear^.Y := Gear^.Y + dY; |
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168 EXIT; |
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169 end |
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170 else |
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171 steps := 1; |
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172 end; |
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173 |
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174 if steps > 1 then |
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175 begin |
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176 sX:= dX / steps; |
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177 sY:= dY / steps; |
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178 end |
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179 |
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180 else |
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181 begin |
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182 sX:= dX; |
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183 sY:= dY; |
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184 end; |
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185 |
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186 caller:= Gear^.doStep; |
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187 |
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188 for i:= 1 to steps do |
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189 begin |
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190 Gear^.X := Gear^.X + sX; |
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191 Gear^.Y := Gear^.Y + sY; |
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192 step(Gear); |
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193 if (Gear^.doStep <> caller) |
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194 or ((Gear^.State and gstCollision) <> 0) |
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195 or ((Gear^.State and gstMoving) = 0) then |
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196 break; |
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197 end; |
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198 end; |
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199 |
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200 procedure makeHogsWorry(x, y: hwFloat; r: LongInt); |
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201 var |
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202 gi: PGear; |
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203 d: LongInt; |
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204 begin |
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205 gi := GearsList; |
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206 while gi <> nil do |
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207 begin |
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208 if (gi^.Kind = gtHedgehog) then |
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209 begin |
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210 d := r - hwRound(Distance(gi^.X - x, gi^.Y - y)); |
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211 if (d > 1) and (not gi^.Invulnerable) and (GetRandom(2) = 0) then |
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212 begin |
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213 if (CurrentHedgehog^.Gear = gi) then |
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214 PlaySoundV(sndOops, gi^.Hedgehog^.Team^.voicepack) |
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215 |
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216 else |
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217 begin |
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218 if ((gi^.State and gstMoving) = 0) and (gi^.Hedgehog^.Effects[heFrozen] = 0) then |
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219 begin |
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220 gi^.dX.isNegative:= X<gi^.X; |
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221 gi^.State := gi^.State or gstLoser; |
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222 end; |
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223 |
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224 if d > r div 2 then |
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225 PlaySoundV(sndNooo, gi^.Hedgehog^.Team^.voicepack) |
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226 else |
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227 PlaySoundV(sndUhOh, gi^.Hedgehog^.Team^.voicepack); |
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228 end; |
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229 end; |
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230 end; |
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231 |
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232 gi := gi^.NextGear |
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233 end; |
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234 end; |
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235 |
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236 procedure HideHog(HH: PHedgehog); |
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237 begin |
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238 ScriptCall('onHogHide', HH^.Gear^.Uid); |
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239 DeleteCI(HH^.Gear); |
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240 if FollowGear = HH^.Gear then |
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241 FollowGear:= nil; |
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242 |
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243 if lastGearByUID = HH^.Gear then |
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244 lastGearByUID := nil; |
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245 |
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246 HH^.Gear^.Message:= HH^.Gear^.Message or gmRemoveFromList; |
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247 with HH^.Gear^ do |
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248 begin |
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249 Z := cHHZ; |
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250 HH^.Gear^.Active:= false; |
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251 State:= State and (not (gstHHDriven or gstAttacking or gstAttacked)); |
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252 Message := Message and (not gmAttack); |
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253 end; |
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254 HH^.GearHidden:= HH^.Gear; |
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255 HH^.Gear:= nil |
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256 end; |
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257 |
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258 |
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259 //////////////////////////////////////////////////////////////////////////////// |
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260 procedure doStepDrowningGear(Gear: PGear); |
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261 begin |
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262 AllInactive := false; |
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263 Gear^.Y := Gear^.Y + cDrownSpeed; |
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264 Gear^.X := Gear^.X + Gear^.dX * cDrownSpeed; |
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265 // Create some bubbles (0.5% might be better but causes too few bubbles sometimes) |
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266 if ((not SuddenDeathDmg and (WaterOpacity < $FF)) |
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267 or (SuddenDeathDmg and (SDWaterOpacity < $FF))) and ((GameTicks and $1F) = 0) then |
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268 if (Gear^.Kind = gtHedgehog) and (Random(4) = 0) then |
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269 AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble) |
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270 else if Random(12) = 0 then |
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271 AddVisualGear(hwRound(Gear^.X) - Gear^.Radius, hwRound(Gear^.Y) - Gear^.Radius, vgtBubble); |
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272 if (not SuddenDeathDmg and (WaterOpacity > $FE)) |
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273 or (SuddenDeathDmg and (SDWaterOpacity > $FE)) |
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274 or (hwRound(Gear^.Y) > Gear^.Radius + cWaterLine + cVisibleWater) then |
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275 DeleteGear(Gear); |
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276 end; |
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277 |
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278 //////////////////////////////////////////////////////////////////////////////// |
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279 procedure doStepFallingGear(Gear: PGear); |
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280 var |
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281 isFalling: boolean; |
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282 //tmp: QWord; |
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283 tdX, tdY: hwFloat; |
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284 collV, collH: LongInt; |
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285 land: word; |
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286 begin |
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287 // clip velocity at 2 - over 1 per pixel, but really shouldn't cause many actual problems. |
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288 if Gear^.dX.Round > 2 then |
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289 Gear^.dX.QWordValue:= 8589934592; |
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290 if Gear^.dY.Round > 2 then |
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291 Gear^.dY.QWordValue:= 8589934592; |
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292 |
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293 if (Gear^.State and gstSubmersible <> 0) and (hwRound(Gear^.Y) > cWaterLine) then |
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294 begin |
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295 Gear^.dX:= Gear^.dX * _0_999; |
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296 Gear^.dY:= Gear^.dY * _0_999 |
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297 end; |
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298 |
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299 Gear^.State := Gear^.State and (not gstCollision); |
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300 collV := 0; |
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301 collH := 0; |
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302 tdX := Gear^.dX; |
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303 tdY := Gear^.dY; |
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304 |
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305 |
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306 |
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307 // might need some testing/adjustments - just to avoid projectiles to fly forever (accelerated by wind/skips) |
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308 if (hwRound(Gear^.X) < min(LAND_WIDTH div -2, -2048)) |
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309 or (hwRound(Gear^.X) > max(LAND_WIDTH * 3 div 2, 6144)) then |
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310 Gear^.State := Gear^.State or gstCollision; |
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311 |
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312 if Gear^.dY.isNegative then |
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313 begin |
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314 isFalling := true; |
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315 land:= TestCollisionYwithGear(Gear, -1); |
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316 if land <> 0 then |
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317 begin |
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318 collV := -1; |
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319 if land and lfIce <> 0 then |
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320 Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1) |
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321 else |
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322 Gear^.dX := Gear^.dX * Gear^.Friction; |
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323 |
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324 Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
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325 Gear^.State := Gear^.State or gstCollision |
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326 end |
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327 else if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, 1) <> 0) then |
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328 collV := 1; |
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329 end |
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330 else |
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331 begin // Gear^.dY.isNegative is false |
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332 land:= TestCollisionYwithGear(Gear, 1); |
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333 if land <> 0 then |
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334 begin |
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335 collV := 1; |
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336 isFalling := false; |
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337 if land and lfIce <> 0 then |
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338 Gear^.dX := Gear^.dX * (_0_9 + Gear^.Friction * _0_1) |
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339 else |
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340 Gear^.dX := Gear^.dX * Gear^.Friction; |
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341 |
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342 Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
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343 Gear^.State := Gear^.State or gstCollision |
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344 end |
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345 else |
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346 begin |
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347 isFalling := true; |
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348 if (Gear^.AdvBounce=1) and (TestCollisionYwithGear(Gear, -1) <> 0) then |
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349 collV := -1 |
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350 end |
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351 end; |
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352 |
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353 |
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354 if TestCollisionXwithGear(Gear, hwSign(Gear^.dX)) then |
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355 begin |
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356 collH := hwSign(Gear^.dX); |
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357 Gear^.dX := - Gear^.dX * Gear^.Elasticity; |
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358 Gear^.dY := Gear^.dY * Gear^.Elasticity; |
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359 Gear^.State := Gear^.State or gstCollision |
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360 end |
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361 else if (Gear^.AdvBounce=1) and TestCollisionXwithGear(Gear, -hwSign(Gear^.dX)) then |
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362 collH := -hwSign(Gear^.dX); |
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363 //if Gear^.AdvBounce and (collV <>0) and (collH <> 0) and (hwSqr(tdX) + hwSqr(tdY) > _0_08) then |
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364 if (Gear^.AdvBounce=1) and (collV <>0) and (collH <> 0) and ((collV=-1) |
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365 or ((tdX.QWordValue + tdY.QWordValue) > _0_2.QWordValue)) then |
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366 begin |
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367 Gear^.dX := tdY*Gear^.Elasticity*Gear^.Friction; |
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368 Gear^.dY := tdX*Gear^.Elasticity; |
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369 //*Gear^.Friction; |
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370 Gear^.dY.isNegative := not tdY.isNegative; |
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371 isFalling := false; |
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372 Gear^.AdvBounce := 10; |
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373 end; |
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374 |
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375 if Gear^.AdvBounce > 1 then |
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376 dec(Gear^.AdvBounce); |
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377 |
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378 if isFalling then |
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379 begin |
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380 Gear^.dY := Gear^.dY + cGravity; |
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381 if (GameFlags and gfMoreWind) <> 0 then |
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382 Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density |
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383 end; |
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384 |
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385 Gear^.X := Gear^.X + Gear^.dX; |
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386 Gear^.Y := Gear^.Y + Gear^.dY; |
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387 if Gear^.Kind <> gtBee then |
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388 CheckGearDrowning(Gear); |
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389 //if (hwSqr(Gear^.dX) + hwSqr(Gear^.dY) < _0_0002) and |
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390 if (not isFalling) and ((Gear^.dX.QWordValue + Gear^.dY.QWordValue) < _0_02.QWordValue) then |
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391 Gear^.State := Gear^.State and (not gstMoving) |
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392 else |
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393 Gear^.State := Gear^.State or gstMoving; |
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394 |
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395 if (Gear^.nImpactSounds > 0) and |
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396 (Gear^.State and gstCollision <> 0) and |
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397 (((Gear^.Kind <> gtMine) and (Gear^.Damage <> 0)) or (Gear^.State and gstMoving <> 0)) and |
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398 (((Gear^.Radius < 3) and (Gear^.dY < -_0_1)) or |
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399 ((Gear^.Radius >= 3) and |
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400 ((Gear^.dX.QWordValue > _0_1.QWordValue) or (Gear^.dY.QWordValue > _0_1.QWordValue)))) then |
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401 PlaySound(TSound(ord(Gear^.ImpactSound) + LongInt(GetRandom(Gear^.nImpactSounds))), true); |
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402 end; |
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403 |
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404 //////////////////////////////////////////////////////////////////////////////// |
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405 procedure doStepBomb(Gear: PGear); |
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406 var |
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407 i, x, y: LongInt; |
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408 dX, dY, gdX: hwFloat; |
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409 vg: PVisualGear; |
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410 begin |
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411 AllInactive := false; |
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412 |
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413 doStepFallingGear(Gear); |
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414 |
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415 dec(Gear^.Timer); |
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416 if Gear^.Timer = 1000 then // might need adjustments |
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417 case Gear^.Kind of |
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418 gtGrenade: makeHogsWorry(Gear^.X, Gear^.Y, 50); |
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419 gtClusterBomb: makeHogsWorry(Gear^.X, Gear^.Y, 20); |
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420 gtWatermelon: makeHogsWorry(Gear^.X, Gear^.Y, 75); |
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421 gtHellishBomb: makeHogsWorry(Gear^.X, Gear^.Y, 90); |
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422 gtGasBomb: makeHogsWorry(Gear^.X, Gear^.Y, 50); |
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423 end; |
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424 |
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425 if (Gear^.Kind = gtBall) and ((Gear^.State and gstTmpFlag) <> 0) then |
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426 begin |
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427 CheckCollision(Gear); |
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428 if (Gear^.State and gstCollision) <> 0 then |
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429 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx); |
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430 end; |
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431 |
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432 if (Gear^.Kind = gtGasBomb) and ((GameTicks mod 200) = 0) then |
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433 begin |
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434 vg:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite); |
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435 if vg <> nil then |
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436 vg^.Tint:= $FFC0C000; |
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437 end; |
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438 |
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439 if Gear^.Timer = 0 then |
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440 begin |
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441 case Gear^.Kind of |
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442 gtGrenade: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
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443 gtBall: doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 40, Gear^.Hedgehog, EXPLAutoSound); |
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444 gtClusterBomb: |
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445 begin |
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446 x := hwRound(Gear^.X); |
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447 y := hwRound(Gear^.Y); |
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448 gdX:= Gear^.dX; |
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449 doMakeExplosion(x, y, 20, Gear^.Hedgehog, EXPLAutoSound); |
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450 for i:= 0 to 4 do |
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451 begin |
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452 dX := rndSign(GetRandomf * _0_1) + gdX / 5; |
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453 dY := (GetRandomf - _3) * _0_08; |
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454 FollowGear := AddGear(x, y, gtCluster, 0, dX, dY, 25) |
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455 end |
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456 end; |
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457 gtWatermelon: |
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458 begin |
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459 x := hwRound(Gear^.X); |
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460 y := hwRound(Gear^.Y); |
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461 gdX:= Gear^.dX; |
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462 doMakeExplosion(x, y, 75, Gear^.Hedgehog, EXPLAutoSound); |
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463 for i:= 0 to 5 do |
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464 begin |
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465 dX := rndSign(GetRandomf * _0_1) + gdX / 5; |
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466 dY := (GetRandomf - _1_5) * _0_3; |
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467 FollowGear:= AddGear(x, y, gtMelonPiece, 0, dX, dY, 75); |
|
468 FollowGear^.DirAngle := i * 60 |
|
469 end |
|
470 end; |
|
471 gtHellishBomb: |
|
472 begin |
|
473 x := hwRound(Gear^.X); |
|
474 y := hwRound(Gear^.Y); |
|
475 doMakeExplosion(x, y, 90, Gear^.Hedgehog, EXPLAutoSound); |
|
476 |
|
477 for i:= 0 to 127 do |
|
478 begin |
|
479 dX := AngleCos(i * 16) * _0_5 * (GetRandomf + _1); |
|
480 dY := AngleSin(i * 16) * _0_5 * (GetRandomf + _1); |
|
481 if i mod 2 = 0 then |
|
482 begin |
|
483 AddGear(x, y, gtFlame, gstTmpFlag, dX, dY, 0); |
|
484 AddGear(x, y, gtFlame, 0, dX, -dY, 0) |
|
485 end |
|
486 else |
|
487 begin |
|
488 AddGear(x, y, gtFlame, 0, dX, dY, 0); |
|
489 AddGear(x, y, gtFlame, gstTmpFlag, dX, -dY, 0) |
|
490 end; |
|
491 end |
|
492 end; |
|
493 gtGasBomb: |
|
494 begin |
|
495 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound); |
|
496 for i:= 0 to 2 do |
|
497 begin |
|
498 x:= GetRandom(60); |
|
499 y:= GetRandom(40); |
|
500 FollowGear:= AddGear(hwRound(Gear^.X) - 30 + x, hwRound(Gear^.Y) - 20 + y, gtPoisonCloud, 0, _0, _0, 0); |
|
501 end |
|
502 end; |
|
503 end; |
|
504 DeleteGear(Gear); |
|
505 exit |
|
506 end; |
|
507 |
|
508 CalcRotationDirAngle(Gear); |
|
509 |
|
510 if Gear^.Kind = gtHellishBomb then |
|
511 begin |
|
512 |
|
513 if Gear^.Timer = 3000 then |
|
514 begin |
|
515 Gear^.nImpactSounds := 0; |
|
516 PlaySound(sndHellish); |
|
517 end; |
|
518 |
|
519 if (GameTicks and $3F) = 0 then |
|
520 if (Gear^.State and gstCollision) = 0 then |
|
521 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace); |
|
522 end; |
|
523 end; |
|
524 |
|
525 //////////////////////////////////////////////////////////////////////////////// |
|
526 procedure doStepMolotov(Gear: PGear); |
|
527 var |
|
528 s: Longword; |
|
529 i, gX, gY: LongInt; |
|
530 dX, dY: hwFloat; |
|
531 smoke, glass: PVisualGear; |
|
532 begin |
|
533 AllInactive := false; |
|
534 |
|
535 doStepFallingGear(Gear); |
|
536 CalcRotationDirAngle(Gear); |
|
537 |
|
538 // let's add some smoke depending on speed |
|
539 s:= max(32,152 - round((abs(hwFloat2FLoat(Gear^.dX))+abs(hwFloat2Float(Gear^.dY)))*120))+random(10); |
|
540 if (GameTicks mod s) = 0 then |
|
541 begin |
|
542 // adjust angle to match the texture |
|
543 if Gear^.dX.isNegative then |
|
544 i:= 130 |
|
545 else i:= 50; |
|
546 |
|
547 smoke:= AddVisualGear(hwRound(Gear^.X)-round(cos((Gear^.DirAngle+i) * pi / 180)*20), hwRound(Gear^.Y)-round(sin((Gear^.DirAngle+i) * pi / 180)*20), vgtSmoke); |
|
548 if smoke <> nil then |
|
549 smoke^.Scale:= 0.75; |
|
550 end; |
|
551 |
|
552 if (Gear^.State and gstCollision) <> 0 then |
|
553 begin |
|
554 PlaySound(sndMolotov); |
|
555 gX := hwRound(Gear^.X); |
|
556 gY := hwRound(Gear^.Y); |
|
557 for i:= 0 to 4 do |
|
558 begin |
|
559 (*glass:= AddVisualGear(gx+random(7)-3, gy+random(5)-2, vgtEgg); |
|
560 if glass <> nil then |
|
561 begin |
|
562 glass^.Frame:= 2; |
|
563 glass^.Tint:= $41B83ED0 - i * $10081000; |
|
564 glass^.dX:= 1/(10*(random(11)-5)); |
|
565 glass^.dY:= -1/(random(4)+5); |
|
566 end;*) |
|
567 glass:= AddVisualGear(gx+random(7)-3, gy+random(7)-3, vgtStraightShot); |
|
568 if glass <> nil then |
|
569 with glass^ do |
|
570 begin |
|
571 Frame:= 2; |
|
572 Tint:= $41B83ED0 - i * $10081000; |
|
573 Angle:= random(360); |
|
574 dx:= 0.0000001; |
|
575 dy:= 0; |
|
576 if random(2) = 0 then |
|
577 dx := -dx; |
|
578 FrameTicks:= 750; |
|
579 State:= ord(sprEgg) |
|
580 end; |
|
581 end; |
|
582 for i:= 0 to 24 do |
|
583 begin |
|
584 dX := AngleCos(i * 2) * ((_0_15*(i div 5))) * (GetRandomf + _1); |
|
585 dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1); |
|
586 AddGear(gX, gY, gtFlame, gstTmpFlag, dX, dY, 0); |
|
587 AddGear(gX, gY, gtFlame, gstTmpFlag, dX,-dY, 0); |
|
588 AddGear(gX, gY, gtFlame, gstTmpFlag,-dX, dY, 0); |
|
589 AddGear(gX, gY, gtFlame, gstTmpFlag,-dX,-dY, 0); |
|
590 end; |
|
591 DeleteGear(Gear); |
|
592 exit |
|
593 end; |
|
594 end; |
|
595 |
|
596 //////////////////////////////////////////////////////////////////////////////// |
|
597 |
|
598 procedure doStepCluster(Gear: PGear); |
|
599 begin |
|
600 AllInactive := false; |
|
601 doStepFallingGear(Gear); |
|
602 if (Gear^.State and gstCollision) <> 0 then |
|
603 begin |
|
604 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Timer, Gear^.Hedgehog, EXPLAutoSound); |
|
605 DeleteGear(Gear); |
|
606 exit |
|
607 end; |
|
608 |
|
609 if (Gear^.Kind = gtMelonPiece) |
|
610 or (Gear^.Kind = gtBall) then |
|
611 CalcRotationDirAngle(Gear) |
|
612 else if (GameTicks and $1F) = 0 then |
|
613 begin |
|
614 if hwRound(Gear^.Y) > cWaterLine then |
|
615 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble) |
|
616 else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
|
617 end |
|
618 end; |
|
619 |
|
620 //////////////////////////////////////////////////////////////////////////////// |
|
621 procedure doStepShell(Gear: PGear); |
|
622 begin |
|
623 AllInactive := false; |
|
624 if (GameFlags and gfMoreWind) = 0 then |
|
625 Gear^.dX := Gear^.dX + cWindSpeed; |
|
626 doStepFallingGear(Gear); |
|
627 if (Gear^.State and gstCollision) <> 0 then |
|
628 begin |
|
629 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
|
630 DeleteGear(Gear); |
|
631 exit |
|
632 end; |
|
633 if (GameTicks and $3F) = 0 then |
|
634 begin |
|
635 if hwRound(Gear^.Y) > cWaterLine then |
|
636 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble) |
|
637 else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
|
638 end |
|
639 end; |
|
640 |
|
641 //////////////////////////////////////////////////////////////////////////////// |
|
642 procedure doStepSnowball(Gear: PGear); |
|
643 var kick, i: LongInt; |
|
644 particle: PVisualGear; |
|
645 gdX, gdY: hwFloat; |
|
646 begin |
|
647 AllInactive := false; |
|
648 if (GameFlags and gfMoreWind) = 0 then |
|
649 Gear^.dX := Gear^.dX + cWindSpeed; |
|
650 gdX := Gear^.dX; |
|
651 gdY := Gear^.dY; |
|
652 doStepFallingGear(Gear); |
|
653 CalcRotationDirAngle(Gear); |
|
654 if (Gear^.State and gstCollision) <> 0 then |
|
655 begin |
|
656 kick:= hwRound((hwAbs(gdX)+hwAbs(gdY)) * _20); |
|
657 Gear^.dX:= gdX; |
|
658 Gear^.dY:= gdY; |
|
659 AmmoShove(Gear, 0, kick); |
|
660 for i:= 15 + kick div 10 downto 0 do |
|
661 begin |
|
662 particle := AddVisualGear(hwRound(Gear^.X) + Random(25), hwRound(Gear^.Y) + Random(25), vgtDust); |
|
663 if particle <> nil then |
|
664 particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
|
665 end; |
|
666 DeleteGear(Gear); |
|
667 exit |
|
668 end; |
|
669 if ((GameTicks and $1F) = 0) and (Random(3) = 0) then |
|
670 begin |
|
671 particle:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust); |
|
672 if particle <> nil then |
|
673 particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
|
674 end |
|
675 end; |
|
676 |
|
677 //////////////////////////////////////////////////////////////////////////////// |
|
678 procedure doStepSnowflake(Gear: PGear); |
|
679 var xx, yy, px, py, rx, ry, lx, ly: LongInt; |
|
680 move, draw, allpx, gun: Boolean; |
|
681 s: PSDL_Surface; |
|
682 p: PLongwordArray; |
|
683 lf: LongWord; |
|
684 begin |
|
685 inc(Gear^.Pos); |
|
686 gun:= (Gear^.State and gstTmpFlag) <> 0; |
|
687 move:= false; |
|
688 draw:= false; |
|
689 if gun then |
|
690 begin |
|
691 Gear^.State:= Gear^.State and (not gstInvisible); |
|
692 doStepFallingGear(Gear); |
|
693 CheckCollision(Gear); |
|
694 if ((Gear^.State and gstCollision) <> 0) or ((Gear^.State and gstMoving) = 0) then |
|
695 draw:= true; |
|
696 xx:= hwRound(Gear^.X); |
|
697 yy:= hwRound(Gear^.Y); |
|
698 end |
|
699 else if GameTicks and $7 = 0 then |
|
700 begin |
|
701 with Gear^ do |
|
702 begin |
|
703 State:= State and (not gstInvisible); |
|
704 X:= X + cWindSpeed * 3200 + dX; |
|
705 Y:= Y + dY + cGravity * vobFallSpeed * 8; // using same value as flakes to try and get similar results |
|
706 xx:= hwRound(X); |
|
707 yy:= hwRound(Y); |
|
708 if vobVelocity <> 0 then |
|
709 begin |
|
710 DirAngle := DirAngle + (Damage / 1000); |
|
711 if DirAngle < 0 then |
|
712 DirAngle := DirAngle + 360 |
|
713 else if 360 < DirAngle then |
|
714 DirAngle := DirAngle - 360; |
|
715 end; |
|
716 (* |
|
717 We aren't using frametick right now, so just a waste of cycles. |
|
718 inc(Health, 8); |
|
719 if longword(Health) > vobFrameTicks then |
|
720 begin |
|
721 dec(Health, vobFrameTicks); |
|
722 inc(Timer); |
|
723 if Timer = vobFramesCount then |
|
724 Timer:= 0 |
|
725 end; |
|
726 *) |
|
727 // move back to cloud layer |
|
728 if yy > cWaterLine then |
|
729 move:= true |
|
730 else if (xx > snowRight) or (xx < snowLeft) then |
|
731 move:=true |
|
732 // Solid pixel encountered |
|
733 else if ((yy and LAND_HEIGHT_MASK) = 0) and ((xx and LAND_WIDTH_MASK) = 0) and (Land[yy, xx] <> 0) then |
|
734 begin |
|
735 lf:= Land[yy, xx] and (lfObject or lfBasic or lfIndestructible); |
|
736 if lf = 0 then lf:= lfObject; |
|
737 // If there's room below keep falling |
|
738 if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (Land[yy-1, xx] = 0) then |
|
739 begin |
|
740 X:= X - cWindSpeed * 1600 - dX; |
|
741 end |
|
742 // If there's room below, on the sides, fill the gaps |
|
743 else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(1*hwSign(cWindSpeed)))] = 0) then |
|
744 begin |
|
745 X:= X - _0_8 * hwSign(cWindSpeed); |
|
746 Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
747 end |
|
748 else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx-(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx-(2*hwSign(cWindSpeed)))] = 0) then |
|
749 begin |
|
750 X:= X - _0_8 * 2 * hwSign(cWindSpeed); |
|
751 Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
752 end |
|
753 else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(1*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(1*hwSign(cWindSpeed)))] = 0) then |
|
754 begin |
|
755 X:= X + _0_8 * hwSign(cWindSpeed); |
|
756 Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
757 end |
|
758 else if (((yy-1) and LAND_HEIGHT_MASK) = 0) and (((xx+(2*hwSign(cWindSpeed))) and LAND_WIDTH_MASK) = 0) and (Land[yy-1, (xx+(2*hwSign(cWindSpeed)))] = 0) then |
|
759 begin |
|
760 X:= X + _0_8 * 2 * hwSign(cWindSpeed); |
|
761 Y:= Y - dY - cGravity * vobFallSpeed * 8; |
|
762 end |
|
763 // if there's an hog/object below do nothing |
|
764 else if ((((yy+1) and LAND_HEIGHT_MASK) = 0) and ((Land[yy+1, xx] and $FF) <> 0)) |
|
765 then move:=true |
|
766 else draw:= true |
|
767 end |
|
768 end |
|
769 end; |
|
770 if draw then |
|
771 with Gear^ do |
|
772 begin |
|
773 // we've collided with land. draw some stuff and get back into the clouds |
|
774 move:= true; |
|
775 if (Pos > 20) and ((CurAmmoGear = nil) |
|
776 or (CurAmmoGear^.Kind <> gtRope)) then |
|
777 begin |
|
778 ////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS //////////////////////////////////// |
|
779 if not gun then |
|
780 begin |
|
781 dec(yy,3); |
|
782 dec(xx,1) |
|
783 end; |
|
784 s:= SpritesData[sprSnow].Surface; |
|
785 p:= s^.pixels; |
|
786 allpx:= true; |
|
787 for py:= 0 to Pred(s^.h) do |
|
788 begin |
|
789 for px:= 0 to Pred(s^.w) do |
|
790 begin |
|
791 lx:=xx + px; ly:=yy + py; |
|
792 if (ly and LAND_HEIGHT_MASK = 0) and (lx and LAND_WIDTH_MASK = 0) and (Land[ly, lx] and $FF = 0) then |
|
793 begin |
|
794 rx:= lx; |
|
795 ry:= ly; |
|
796 if cReducedQuality and rqBlurryLand <> 0 then |
|
797 begin |
|
798 rx:= rx div 2;ry:= ry div 2; |
|
799 end; |
|
800 if Land[yy + py, xx + px] <= lfAllObjMask then |
|
801 if gun then |
|
802 begin |
|
803 LandDirty[yy div 32, xx div 32]:= 1; |
|
804 if LandPixels[ry, rx] = 0 then |
|
805 Land[ly, lx]:= lfDamaged or lfObject |
|
806 else Land[ly, lx]:= lfDamaged or lfBasic |
|
807 end |
|
808 else Land[ly, lx]:= lf; |
|
809 if gun then |
|
810 LandPixels[ry, rx]:= (ExplosionBorderColor and (not AMask)) or (p^[px] and AMask) |
|
811 else LandPixels[ry, rx]:= addBgColor(LandPixels[ry, rx], p^[px]); |
|
812 end |
|
813 else allpx:= false |
|
814 end; |
|
815 p:= @(p^[s^.pitch shr 2]) |
|
816 end; |
|
817 |
|
818 // Why is this here. For one thing, there's no test on +1 being safe. |
|
819 //Land[py, px+1]:= lfBasic; |
|
820 |
|
821 if allpx then |
|
822 UpdateLandTexture(xx, Pred(s^.h), yy, Pred(s^.w), true) |
|
823 else |
|
824 begin |
|
825 UpdateLandTexture( |
|
826 max(0, min(LAND_WIDTH, xx)), |
|
827 min(LAND_WIDTH - xx, Pred(s^.w)), |
|
828 max(0, min(LAND_WIDTH, yy)), |
|
829 min(LAND_HEIGHT - yy, Pred(s^.h)), false // could this be true without unnecessarily creating blanks? |
|
830 ); |
|
831 end; |
|
832 ////////////////////////////////// TODO - ASK UNC0RR FOR A GOOD HOME FOR THIS //////////////////////////////////// |
|
833 end |
|
834 end; |
|
835 |
|
836 if move then |
|
837 begin |
|
838 if gun then |
|
839 begin |
|
840 DeleteGear(Gear); |
|
841 exit |
|
842 end; |
|
843 Gear^.Pos:= 0; |
|
844 Gear^.X:= int2hwFloat(LongInt(GetRandom(snowRight - snowLeft)) + snowLeft); |
|
845 Gear^.Y:= int2hwFloat(LAND_HEIGHT + LongInt(GetRandom(50)) - 1325); |
|
846 Gear^.State:= Gear^.State or gstInvisible; |
|
847 end |
|
848 end; |
|
849 |
|
850 //////////////////////////////////////////////////////////////////////////////// |
|
851 procedure doStepGrave(Gear: PGear); |
|
852 begin |
|
853 if (Gear^.Message and gmDestroy) <> 0 then |
|
854 begin |
|
855 DeleteGear(Gear); |
|
856 exit |
|
857 end; |
|
858 |
|
859 AllInactive := false; |
|
860 |
|
861 if Gear^.dY.isNegative then |
|
862 if TestCollisionY(Gear, -1) then |
|
863 Gear^.dY := _0; |
|
864 |
|
865 if not Gear^.dY.isNegative then |
|
866 if TestCollisionY(Gear, 1) then |
|
867 begin |
|
868 Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
|
869 if Gear^.dY > - _1div1024 then |
|
870 begin |
|
871 Gear^.Active := false; |
|
872 exit |
|
873 end |
|
874 else if Gear^.dY < - _0_03 then |
|
875 PlaySound(Gear^.ImpactSound) |
|
876 end; |
|
877 |
|
878 Gear^.Y := Gear^.Y + Gear^.dY; |
|
879 CheckGearDrowning(Gear); |
|
880 Gear^.dY := Gear^.dY + cGravity |
|
881 end; |
|
882 |
|
883 //////////////////////////////////////////////////////////////////////////////// |
|
884 procedure doStepBeeWork(Gear: PGear); |
|
885 var |
|
886 t: hwFloat; |
|
887 gX,gY,i: LongInt; |
|
888 uw, nuw: boolean; |
|
889 flower: PVisualGear; |
|
890 |
|
891 begin |
|
892 AllInactive := false; |
|
893 gX := hwRound(Gear^.X); |
|
894 gY := hwRound(Gear^.Y); |
|
895 uw := (Gear^.Tag <> 0); // was bee underwater last tick? |
|
896 nuw := (cWaterLine < gy + Gear^.Radius); // is bee underwater now? |
|
897 |
|
898 // if water entered or left |
|
899 if nuw <> uw then |
|
900 begin |
|
901 AddVisualGear(gX, cWaterLine, vgtSplash); |
|
902 AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
|
903 AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
|
904 AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
|
905 AddVisualGear(gX - 3 + Random(6), cWaterLine, vgtDroplet); |
|
906 StopSoundChan(Gear^.SoundChannel); |
|
907 if nuw then |
|
908 begin |
|
909 Gear^.SoundChannel := LoopSound(sndBeeWater); |
|
910 Gear^.Tag := 1; |
|
911 end |
|
912 else |
|
913 begin |
|
914 Gear^.SoundChannel := LoopSound(sndBee); |
|
915 Gear^.Tag := 0; |
|
916 end; |
|
917 end; |
|
918 |
|
919 |
|
920 if Gear^.Timer = 0 then |
|
921 Gear^.RenderTimer:= false |
|
922 else |
|
923 begin |
|
924 if (GameTicks and $F) = 0 then |
|
925 begin |
|
926 if (GameTicks and $30) = 0 then |
|
927 AddVisualGear(gX, gY, vgtBeeTrace); |
|
928 Gear^.dX := Gear^.Elasticity * (Gear^.dX + _0_000064 * (Gear^.Target.X - gX)); |
|
929 Gear^.dY := Gear^.Elasticity * (Gear^.dY + _0_000064 * (Gear^.Target.Y - gY)); |
|
930 // make sure new speed isn't higher than original one (which we stored in Friction variable) |
|
931 t := Gear^.Friction / Distance(Gear^.dX, Gear^.dY); |
|
932 Gear^.dX := Gear^.dX * t; |
|
933 Gear^.dY := Gear^.dY * t; |
|
934 end; |
|
935 |
|
936 Gear^.X := Gear^.X + Gear^.dX; |
|
937 Gear^.Y := Gear^.Y + Gear^.dY; |
|
938 |
|
939 end; |
|
940 |
|
941 |
|
942 CheckCollision(Gear); |
|
943 if ((Gear^.State and gstCollision) <> 0) then |
|
944 begin |
|
945 StopSoundChan(Gear^.SoundChannel); |
|
946 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
|
947 for i:= 0 to 31 do |
|
948 begin |
|
949 flower:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot); |
|
950 if flower <> nil then |
|
951 with flower^ do |
|
952 begin |
|
953 Scale:= 0.75; |
|
954 dx:= 0.001 * (random(200)); |
|
955 dy:= 0.001 * (random(200)); |
|
956 if random(2) = 0 then |
|
957 dx := -dx; |
|
958 if random(2) = 0 then |
|
959 dy := -dy; |
|
960 FrameTicks:= random(250) + 250; |
|
961 State:= ord(sprTargetBee); |
|
962 end; |
|
963 end; |
|
964 DeleteGear(Gear); |
|
965 end; |
|
966 |
|
967 if (Gear^.Timer > 0) then |
|
968 dec(Gear^.Timer) |
|
969 else |
|
970 begin |
|
971 if nuw then |
|
972 begin |
|
973 StopSoundChan(Gear^.SoundChannel); |
|
974 CheckGearDrowning(Gear); |
|
975 end |
|
976 else |
|
977 doStepFallingGear(Gear); |
|
978 end; |
|
979 end; |
|
980 |
|
981 procedure doStepBee(Gear: PGear); |
|
982 begin |
|
983 AllInactive := false; |
|
984 Gear^.X := Gear^.X + Gear^.dX; |
|
985 Gear^.Y := Gear^.Y + Gear^.dY; |
|
986 Gear^.dY := Gear^.dY + cGravity; |
|
987 CheckCollision(Gear); |
|
988 if (Gear^.State and gstCollision) <> 0 then |
|
989 begin |
|
990 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
|
991 DeleteGear(Gear); |
|
992 exit |
|
993 end; |
|
994 dec(Gear^.Timer); |
|
995 if Gear^.Timer = 0 then |
|
996 begin |
|
997 Gear^.Hedgehog^.Gear^.Message:= Gear^.Hedgehog^.Gear^.Message and (not gmAttack); |
|
998 Gear^.Hedgehog^.Gear^.State:= Gear^.Hedgehog^.Gear^.State and (not gstAttacking); |
|
999 AttackBar:= 0; |
|
1000 |
|
1001 Gear^.SoundChannel := LoopSound(sndBee); |
|
1002 Gear^.Timer := 5000; |
|
1003 // save initial speed in otherwise unused Friction variable |
|
1004 Gear^.Friction := Distance(Gear^.dX, Gear^.dY); |
|
1005 Gear^.doStep := @doStepBeeWork |
|
1006 end; |
|
1007 end; |
|
1008 |
|
1009 //////////////////////////////////////////////////////////////////////////////// |
|
1010 procedure doStepShotIdle(Gear: PGear); |
|
1011 begin |
|
1012 AllInactive := false; |
|
1013 inc(Gear^.Timer); |
|
1014 if Gear^.Timer > 75 then |
|
1015 begin |
|
1016 DeleteGear(Gear); |
|
1017 AfterAttack |
|
1018 end |
|
1019 end; |
|
1020 |
|
1021 procedure doStepShotgunShot(Gear: PGear); |
|
1022 var |
|
1023 i: LongWord; |
|
1024 shell: PVisualGear; |
|
1025 begin |
|
1026 AllInactive := false; |
|
1027 |
|
1028 if ((Gear^.State and gstAnimation) = 0) then |
|
1029 begin |
|
1030 dec(Gear^.Timer); |
|
1031 if Gear^.Timer = 0 then |
|
1032 begin |
|
1033 PlaySound(sndShotgunFire); |
|
1034 shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell); |
|
1035 if shell <> nil then |
|
1036 begin |
|
1037 shell^.dX := gear^.dX.QWordValue / -17179869184; |
|
1038 shell^.dY := gear^.dY.QWordValue / -17179869184; |
|
1039 shell^.Frame := 0 |
|
1040 end; |
|
1041 Gear^.State := Gear^.State or gstAnimation |
|
1042 end; |
|
1043 exit |
|
1044 end else |
|
1045 if(Gear^.Hedgehog^.Gear = nil) or ((Gear^.Hedgehog^.Gear^.State and gstMoving) <> 0) then |
|
1046 begin |
|
1047 DeleteGear(Gear); |
|
1048 AfterAttack; |
|
1049 exit |
|
1050 end |
|
1051 else |
|
1052 inc(Gear^.Timer); |
|
1053 |
|
1054 i := 200; |
|
1055 repeat |
|
1056 Gear^.X := Gear^.X + Gear^.dX; |
|
1057 Gear^.Y := Gear^.Y + Gear^.dY; |
|
1058 CheckCollision(Gear); |
|
1059 if (Gear^.State and gstCollision) <> 0 then |
|
1060 begin |
|
1061 Gear^.X := Gear^.X + Gear^.dX * 8; |
|
1062 Gear^.Y := Gear^.Y + Gear^.dY * 8; |
|
1063 ShotgunShot(Gear); |
|
1064 Gear^.doStep := @doStepShotIdle; |
|
1065 exit |
|
1066 end; |
|
1067 |
|
1068 CheckGearDrowning(Gear); |
|
1069 if (Gear^.State and gstDrowning) <> 0 then |
|
1070 begin |
|
1071 Gear^.doStep := @doStepShotIdle; |
|
1072 exit |
|
1073 end; |
|
1074 dec(i) |
|
1075 until i = 0; |
|
1076 if (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then |
|
1077 Gear^.doStep := @doStepShotIdle |
|
1078 end; |
|
1079 |
|
1080 //////////////////////////////////////////////////////////////////////////////// |
|
1081 procedure spawnBulletTrail(Bullet: PGear); |
|
1082 var oX, oY: hwFloat; |
|
1083 VGear: PVisualGear; |
|
1084 begin |
|
1085 if Bullet^.PortalCounter = 0 then |
|
1086 begin |
|
1087 ox:= CurrentHedgehog^.Gear^.X + Int2hwFloat(GetLaunchX(CurrentHedgehog^.CurAmmoType, hwSign(CurrentHedgehog^.Gear^.dX), CurrentHedgehog^.Gear^.Angle)); |
|
1088 oy:= CurrentHedgehog^.Gear^.Y + Int2hwFloat(GetLaunchY(CurrentHedgehog^.CurAmmoType, CurrentHedgehog^.Gear^.Angle)); |
|
1089 end |
|
1090 else |
|
1091 begin |
|
1092 ox:= Bullet^.Elasticity; |
|
1093 oy:= Bullet^.Friction; |
|
1094 end; |
|
1095 |
|
1096 // Bullet trail |
|
1097 VGear := AddVisualGear(hwRound(ox), hwRound(oy), vgtLineTrail); |
|
1098 |
|
1099 if VGear <> nil then |
|
1100 begin |
|
1101 VGear^.X:= hwFloat2Float(ox); |
|
1102 VGear^.Y:= hwFloat2Float(oy); |
|
1103 VGear^.dX:= hwFloat2Float(Bullet^.X); |
|
1104 VGear^.dY:= hwFloat2Float(Bullet^.Y); |
|
1105 |
|
1106 // reached edge of land. assume infinite beam. Extend it way out past camera |
|
1107 if (hwRound(Bullet^.X) and LAND_WIDTH_MASK <> 0) |
|
1108 or (hwRound(Bullet^.Y) and LAND_HEIGHT_MASK <> 0) then |
|
1109 // only extend if not under water |
|
1110 if hwRound(Bullet^.Y) < cWaterLine then |
|
1111 begin |
|
1112 VGear^.dX := VGear^.dX + max(LAND_WIDTH,4096) * (VGear^.dX - VGear^.X); |
|
1113 VGear^.dY := VGear^.dY + max(LAND_WIDTH,4096) * (VGear^.dY - VGear^.Y); |
|
1114 end; |
|
1115 |
|
1116 VGear^.Timer := 200; |
|
1117 end; |
|
1118 end; |
|
1119 |
|
1120 procedure doStepBulletWork(Gear: PGear); |
|
1121 var |
|
1122 i, x, y: LongWord; |
|
1123 oX, oY: hwFloat; |
|
1124 VGear: PVisualGear; |
|
1125 begin |
|
1126 AllInactive := false; |
|
1127 inc(Gear^.Timer); |
|
1128 i := 80; |
|
1129 oX := Gear^.X; |
|
1130 oY := Gear^.Y; |
|
1131 repeat |
|
1132 Gear^.X := Gear^.X + Gear^.dX; |
|
1133 Gear^.Y := Gear^.Y + Gear^.dY; |
|
1134 x := hwRound(Gear^.X); |
|
1135 y := hwRound(Gear^.Y); |
|
1136 |
|
1137 if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] <> 0) then |
|
1138 inc(Gear^.Damage); |
|
1139 // let's interrupt before a collision to give portals a chance to catch the bullet |
|
1140 if (Gear^.Damage = 1) and (Gear^.Tag = 0) and not(CheckLandValue(x, y, lfLandMask)) then |
|
1141 begin |
|
1142 Gear^.Tag := 1; |
|
1143 Gear^.Damage := 0; |
|
1144 Gear^.X := Gear^.X - Gear^.dX; |
|
1145 Gear^.Y := Gear^.Y - Gear^.dY; |
|
1146 CheckGearDrowning(Gear); |
|
1147 break; |
|
1148 end |
|
1149 else |
|
1150 Gear^.Tag := 0; |
|
1151 |
|
1152 if Gear^.Damage > 5 then |
|
1153 if Gear^.AmmoType = amDEagle then |
|
1154 AmmoShove(Gear, 7, 20) |
|
1155 else |
|
1156 AmmoShove(Gear, Gear^.Timer, 20); |
|
1157 CheckGearDrowning(Gear); |
|
1158 dec(i) |
|
1159 until (i = 0) or (Gear^.Damage > Gear^.Health) or ((Gear^.State and gstDrowning) <> 0); |
|
1160 |
|
1161 if Gear^.Damage > 0 then |
|
1162 begin |
|
1163 DrawTunnel(oX, oY, Gear^.dX, Gear^.dY, 82 - i, 1); |
|
1164 dec(Gear^.Health, Gear^.Damage); |
|
1165 Gear^.Damage := 0 |
|
1166 end; |
|
1167 if ((Gear^.State and gstDrowning) <> 0) and (Gear^.Damage < Gear^.Health) and ((not SuddenDeathDmg and (WaterOpacity < $FF)) or (SuddenDeathDmg and (SDWaterOpacity < $FF))) then |
|
1168 begin |
|
1169 for i:=(Gear^.Health - Gear^.Damage) * 4 downto 0 do |
|
1170 begin |
|
1171 if Random(6) = 0 then |
|
1172 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble); |
|
1173 Gear^.X := Gear^.X + Gear^.dX; |
|
1174 Gear^.Y := Gear^.Y + Gear^.dY; |
|
1175 end; |
|
1176 end; |
|
1177 |
|
1178 if (Gear^.Health <= 0) |
|
1179 or (hwRound(Gear^.X) and LAND_WIDTH_MASK <> 0) |
|
1180 or (hwRound(Gear^.Y) and LAND_HEIGHT_MASK <> 0) then |
|
1181 begin |
|
1182 if (Gear^.Kind = gtSniperRifleShot) and ((GameFlags and gfLaserSight) = 0) then |
|
1183 cLaserSighting := false; |
|
1184 if (Ammoz[Gear^.AmmoType].Ammo.NumPerTurn <= CurrentHedgehog^.MultiShootAttacks) and ((GameFlags and gfArtillery) = 0) then |
|
1185 cArtillery := false; |
|
1186 |
|
1187 // Bullet Hit |
|
1188 if (hwRound(Gear^.X) and LAND_WIDTH_MASK = 0) and (hwRound(Gear^.Y) and LAND_HEIGHT_MASK = 0) then |
|
1189 begin |
|
1190 VGear := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBulletHit); |
|
1191 if VGear <> nil then |
|
1192 begin |
|
1193 VGear^.Angle := DxDy2Angle(-Gear^.dX, Gear^.dY); |
|
1194 end; |
|
1195 end; |
|
1196 |
|
1197 spawnBulletTrail(Gear); |
|
1198 Gear^.doStep := @doStepShotIdle |
|
1199 end; |
|
1200 end; |
|
1201 |
|
1202 procedure doStepDEagleShot(Gear: PGear); |
|
1203 begin |
|
1204 PlaySound(sndGun); |
|
1205 // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just plain old weird angles |
|
1206 Gear^.X := Gear^.X + Gear^.dX * 3; |
|
1207 Gear^.Y := Gear^.Y + Gear^.dY * 3; |
|
1208 Gear^.doStep := @doStepBulletWork |
|
1209 end; |
|
1210 |
|
1211 procedure doStepSniperRifleShot(Gear: PGear); |
|
1212 var |
|
1213 HHGear: PGear; |
|
1214 shell: PVisualGear; |
|
1215 begin |
|
1216 cArtillery := true; |
|
1217 HHGear := Gear^.Hedgehog^.Gear; |
|
1218 HHGear^.State := HHGear^.State or gstNotKickable; |
|
1219 HedgehogChAngle(HHGear); |
|
1220 if not cLaserSighting then |
|
1221 // game does not have default laser sight. turn it on and give them a chance to aim |
|
1222 begin |
|
1223 cLaserSighting := true; |
|
1224 HHGear^.Message := 0; |
|
1225 if (HHGear^.Angle >= 32) then |
|
1226 dec(HHGear^.Angle,32) |
|
1227 end; |
|
1228 |
|
1229 if (HHGear^.Message and gmAttack) <> 0 then |
|
1230 begin |
|
1231 shell := AddVisualGear(hwRound(Gear^.x), hwRound(Gear^.y), vgtShell); |
|
1232 if shell <> nil then |
|
1233 begin |
|
1234 shell^.dX := gear^.dX.QWordValue / -8589934592; |
|
1235 shell^.dY := gear^.dY.QWordValue / -8589934592; |
|
1236 shell^.Frame := 1 |
|
1237 end; |
|
1238 Gear^.State := Gear^.State or gstAnimation; |
|
1239 Gear^.dX := SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _0_5; |
|
1240 Gear^.dY := -AngleCos(HHGear^.Angle) * _0_5; |
|
1241 PlaySound(sndGun); |
|
1242 // add 3 initial steps to avoid problem with ammoshove related to calculation of radius + 1 radius as gear widths, and also just weird angles |
|
1243 Gear^.X := Gear^.X + Gear^.dX * 3; |
|
1244 Gear^.Y := Gear^.Y + Gear^.dY * 3; |
|
1245 Gear^.doStep := @doStepBulletWork; |
|
1246 end |
|
1247 else |
|
1248 if (GameTicks mod 32) = 0 then |
|
1249 if (GameTicks mod 4096) < 2048 then |
|
1250 begin |
|
1251 if (HHGear^.Angle + 1 <= cMaxAngle) then |
|
1252 inc(HHGear^.Angle) |
|
1253 end |
|
1254 else |
|
1255 if (HHGear^.Angle >= 1) then |
|
1256 dec(HHGear^.Angle); |
|
1257 |
|
1258 if (TurnTimeLeft > 0) then |
|
1259 dec(TurnTimeLeft) |
|
1260 else |
|
1261 begin |
|
1262 DeleteGear(Gear); |
|
1263 AfterAttack |
|
1264 end; |
|
1265 end; |
|
1266 |
|
1267 //////////////////////////////////////////////////////////////////////////////// |
|
1268 procedure doStepActionTimer(Gear: PGear); |
|
1269 begin |
|
1270 dec(Gear^.Timer); |
|
1271 case Gear^.Kind of |
|
1272 gtATStartGame: |
|
1273 begin |
|
1274 AllInactive := false; |
|
1275 if Gear^.Timer = 0 then |
|
1276 begin |
|
1277 AddCaption(trmsg[sidStartFight], cWhiteColor, capgrpGameState); |
|
1278 end |
|
1279 end; |
|
1280 gtATFinishGame: |
|
1281 begin |
|
1282 AllInactive := false; |
|
1283 if Gear^.Timer = 1000 then |
|
1284 begin |
|
1285 ScreenFade := sfToBlack; |
|
1286 ScreenFadeValue := 0; |
|
1287 ScreenFadeSpeed := 1; |
|
1288 end; |
|
1289 if Gear^.Timer = 0 then |
|
1290 begin |
|
1291 SendIPC(_S'N'); |
|
1292 SendIPC(_S'q'); |
|
1293 GameState := gsExit |
|
1294 end |
|
1295 end; |
|
1296 end; |
|
1297 if Gear^.Timer = 0 then |
|
1298 DeleteGear(Gear) |
|
1299 end; |
|
1300 |
|
1301 //////////////////////////////////////////////////////////////////////////////// |
|
1302 procedure doStepPickHammerWork(Gear: PGear); |
|
1303 var |
|
1304 i, ei, x, y: LongInt; |
|
1305 HHGear: PGear; |
|
1306 begin |
|
1307 AllInactive := false; |
|
1308 HHGear := Gear^.Hedgehog^.Gear; |
|
1309 dec(Gear^.Timer); |
|
1310 if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then |
|
1311 dec(TurnTimeLeft); |
|
1312 if (TurnTimeLeft = 0) or (Gear^.Timer = 0) |
|
1313 or((Gear^.Message and gmDestroy) <> 0) |
|
1314 or((HHGear^.State and gstHHDriven) =0) then |
|
1315 begin |
|
1316 StopSoundChan(Gear^.SoundChannel); |
|
1317 DeleteGear(Gear); |
|
1318 AfterAttack; |
|
1319 doStepHedgehogMoving(HHGear); // for gfInfAttack |
|
1320 exit |
|
1321 end; |
|
1322 |
|
1323 x:= hwRound(Gear^.X); |
|
1324 y:= hwRound(Gear^.Y); |
|
1325 if (Gear^.Timer mod 33) = 0 then |
|
1326 begin |
|
1327 HHGear^.State := HHGear^.State or gstNoDamage; |
|
1328 doMakeExplosion(x, y + 7, 6, Gear^.Hedgehog, EXPLDontDraw); |
|
1329 HHGear^.State := HHGear^.State and (not gstNoDamage) |
|
1330 end; |
|
1331 |
|
1332 if (Gear^.Timer mod 47) = 0 then |
|
1333 begin |
|
1334 // ok. this was an attempt to turn off dust if not actually drilling land. I have no idea why it isn't working as expected |
|
1335 if (( (y + 12) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y + 12, x] > 255) then |
|
1336 for i:= 0 to 1 do |
|
1337 AddVisualGear(x - 5 + Random(10), y + 12, vgtDust); |
|
1338 |
|
1339 i := x - Gear^.Radius - LongInt(GetRandom(2)); |
|
1340 ei := x + Gear^.Radius + LongInt(GetRandom(2)); |
|
1341 while i <= ei do |
|
1342 begin |
|
1343 DrawExplosion(i, y + 3, 3); |
|
1344 inc(i, 1) |
|
1345 end; |
|
1346 |
|
1347 if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9), lfIndestructible) then |
|
1348 begin |
|
1349 Gear^.X := Gear^.X + Gear^.dX; |
|
1350 Gear^.Y := Gear^.Y + _1_9; |
|
1351 end; |
|
1352 SetAllHHToActive; |
|
1353 end; |
|
1354 if TestCollisionYwithGear(Gear, 1) <> 0 then |
|
1355 begin |
|
1356 Gear^.dY := _0; |
|
1357 SetLittle(HHGear^.dX); |
|
1358 HHGear^.dY := _0; |
|
1359 end |
|
1360 else |
|
1361 begin |
|
1362 if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y + Gear^.dY + cGravity), lfLandMask) then |
|
1363 begin |
|
1364 Gear^.dY := Gear^.dY + cGravity; |
|
1365 Gear^.Y := Gear^.Y + Gear^.dY |
|
1366 end; |
|
1367 if hwRound(Gear^.Y) > cWaterLine then |
|
1368 Gear^.Timer := 1 |
|
1369 end; |
|
1370 |
|
1371 Gear^.X := Gear^.X + HHGear^.dX; |
|
1372 if CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y)-cHHRadius, lfLandMask) then |
|
1373 begin |
|
1374 HHGear^.X := Gear^.X; |
|
1375 HHGear^.Y := Gear^.Y - int2hwFloat(cHHRadius) |
|
1376 end; |
|
1377 |
|
1378 if (Gear^.Message and gmAttack) <> 0 then |
|
1379 if (Gear^.State and gsttmpFlag) <> 0 then |
|
1380 Gear^.Timer := 1 |
|
1381 else //there would be a mistake. |
|
1382 else |
|
1383 if (Gear^.State and gsttmpFlag) = 0 then |
|
1384 Gear^.State := Gear^.State or gsttmpFlag; |
|
1385 if ((Gear^.Message and gmLeft) <> 0) then |
|
1386 Gear^.dX := - _0_3 |
|
1387 else |
|
1388 if ((Gear^.Message and gmRight) <> 0) then |
|
1389 Gear^.dX := _0_3 |
|
1390 else Gear^.dX := _0; |
|
1391 end; |
|
1392 |
|
1393 procedure doStepPickHammer(Gear: PGear); |
|
1394 var |
|
1395 i, y: LongInt; |
|
1396 ar: TRangeArray; |
|
1397 HHGear: PGear; |
|
1398 begin |
|
1399 i := 0; |
|
1400 HHGear := Gear^.Hedgehog^.Gear; |
|
1401 |
|
1402 y := hwRound(Gear^.Y) - cHHRadius * 2; |
|
1403 while y < hwRound(Gear^.Y) do |
|
1404 begin |
|
1405 ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2)); |
|
1406 ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); |
|
1407 inc(y, 2); |
|
1408 inc(i) |
|
1409 end; |
|
1410 |
|
1411 DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i)); |
|
1412 Gear^.dY := HHGear^.dY; |
|
1413 DeleteCI(HHGear); |
|
1414 |
|
1415 Gear^.SoundChannel := LoopSound(sndPickhammer); |
|
1416 doStepPickHammerWork(Gear); |
|
1417 Gear^.doStep := @doStepPickHammerWork |
|
1418 end; |
|
1419 |
|
1420 //////////////////////////////////////////////////////////////////////////////// |
|
1421 var |
|
1422 BTPrevAngle, BTSteps: LongInt; |
|
1423 |
|
1424 procedure doStepBlowTorchWork(Gear: PGear); |
|
1425 var |
|
1426 HHGear: PGear; |
|
1427 b: boolean; |
|
1428 prevX: LongInt; |
|
1429 begin |
|
1430 AllInactive := false; |
|
1431 dec(Gear^.Timer); |
|
1432 if ((GameFlags and gfInfAttack) <> 0) and (TurnTimeLeft > 0) then |
|
1433 dec(TurnTimeLeft); |
|
1434 |
|
1435 HHGear := Gear^.Hedgehog^.Gear; |
|
1436 |
|
1437 HedgehogChAngle(HHGear); |
|
1438 |
|
1439 b := false; |
|
1440 |
|
1441 if abs(LongInt(HHGear^.Angle) - BTPrevAngle) > 7 then |
|
1442 begin |
|
1443 Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX); |
|
1444 Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5); |
|
1445 BTPrevAngle := HHGear^.Angle; |
|
1446 b := true |
|
1447 end; |
|
1448 |
|
1449 if ((HHGear^.State and gstMoving) <> 0) then |
|
1450 begin |
|
1451 doStepHedgehogMoving(HHGear); |
|
1452 if (HHGear^.State and gstHHDriven) = 0 then |
|
1453 Gear^.Timer := 0 |
|
1454 end; |
|
1455 |
|
1456 if Gear^.Timer mod cHHStepTicks = 0 then |
|
1457 begin |
|
1458 b := true; |
|
1459 if Gear^.dX.isNegative then |
|
1460 HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmLeft |
|
1461 else |
|
1462 HHGear^.Message := (HHGear^.Message and (gmAttack or gmUp or gmDown)) or gmRight; |
|
1463 |
|
1464 if ((HHGear^.State and gstMoving) = 0) then |
|
1465 begin |
|
1466 HHGear^.State := HHGear^.State and (not gstAttacking); |
|
1467 prevX := hwRound(HHGear^.X); |
|
1468 |
|
1469 // why the call to HedgehogStep then a further increment of X? |
|
1470 if (prevX = hwRound(HHGear^.X)) and |
|
1471 CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y), |
|
1472 lfIndestructible) then HedgehogStep(HHGear); |
|
1473 |
|
1474 if (prevX = hwRound(HHGear^.X)) and |
|
1475 CheckLandValue(hwRound(HHGear^.X + SignAs(_6, HHGear^.dX)), hwRound(HHGear^.Y), |
|
1476 lfIndestructible) then HHGear^.X := HHGear^.X + SignAs(_1, HHGear^.dX); |
|
1477 HHGear^.State := HHGear^.State or gstAttacking |
|
1478 end; |
|
1479 |
|
1480 inc(BTSteps); |
|
1481 if BTSteps = 7 then |
|
1482 begin |
|
1483 BTSteps := 0; |
|
1484 if CheckLandValue(hwRound(HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC) + SignAs(_6,Gear^.dX)), hwRound(HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC)),lfIndestructible) then |
|
1485 begin |
|
1486 Gear^.X := HHGear^.X + Gear^.dX * (cHHRadius + cBlowTorchC); |
|
1487 Gear^.Y := HHGear^.Y + Gear^.dY * (cHHRadius + cBlowTorchC); |
|
1488 end; |
|
1489 HHGear^.State := HHGear^.State or gstNoDamage; |
|
1490 AmmoShove(Gear, 2, 15); |
|
1491 HHGear^.State := HHGear^.State and (not gstNoDamage) |
|
1492 end; |
|
1493 end; |
|
1494 |
|
1495 if b then |
|
1496 begin |
|
1497 DrawTunnel(HHGear^.X + Gear^.dX * cHHRadius, |
|
1498 HHGear^.Y + Gear^.dY * cHHRadius - _1 - |
|
1499 ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7), |
|
1500 Gear^.dX, Gear^.dY, |
|
1501 cHHStepTicks, cHHRadius * 2 + 7); |
|
1502 end; |
|
1503 |
|
1504 if (TurnTimeLeft = 0) or (Gear^.Timer = 0) |
|
1505 or ((HHGear^.Message and gmAttack) <> 0) then |
|
1506 begin |
|
1507 HHGear^.Message := 0; |
|
1508 HHGear^.State := HHGear^.State and (not gstNotKickable); |
|
1509 DeleteGear(Gear); |
|
1510 AfterAttack |
|
1511 end |
|
1512 end; |
|
1513 |
|
1514 procedure doStepBlowTorch(Gear: PGear); |
|
1515 var |
|
1516 HHGear: PGear; |
|
1517 begin |
|
1518 BTPrevAngle := High(LongInt); |
|
1519 BTSteps := 0; |
|
1520 HHGear := Gear^.Hedgehog^.Gear; |
|
1521 HedgehogChAngle(HHGear); |
|
1522 Gear^.dX := SignAs(AngleSin(HHGear^.Angle) * _0_5, Gear^.dX); |
|
1523 Gear^.dY := AngleCos(HHGear^.Angle) * ( - _0_5); |
|
1524 DrawTunnel(HHGear^.X, |
|
1525 HHGear^.Y + Gear^.dY * cHHRadius - _1 - |
|
1526 ((hwAbs(Gear^.dX) / (hwAbs(Gear^.dX) + hwAbs(Gear^.dY))) * _0_5 * 7), |
|
1527 Gear^.dX, Gear^.dY, |
|
1528 cHHStepTicks, cHHRadius * 2 + 7); |
|
1529 HHGear^.Message := 0; |
|
1530 HHGear^.State := HHGear^.State or gstNotKickable; |
|
1531 Gear^.doStep := @doStepBlowTorchWork |
|
1532 end; |
|
1533 |
|
1534 //////////////////////////////////////////////////////////////////////////////// |
|
1535 procedure doStepMine(Gear: PGear); |
|
1536 var vg: PVisualGear; |
|
1537 dxdy: hwFloat; |
|
1538 begin |
|
1539 if Gear^.Health = 0 then dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY); |
|
1540 if (Gear^.State and gstMoving) <> 0 then |
|
1541 begin |
|
1542 DeleteCI(Gear); |
|
1543 doStepFallingGear(Gear); |
|
1544 if (Gear^.State and gstMoving) = 0 then |
|
1545 begin |
|
1546 AddCI(Gear); |
|
1547 Gear^.dX := _0; |
|
1548 Gear^.dY := _0 |
|
1549 end; |
|
1550 CalcRotationDirAngle(Gear); |
|
1551 AllInactive := false |
|
1552 end |
|
1553 else if (GameTicks and $3F) = 25 then |
|
1554 doStepFallingGear(Gear); |
|
1555 if (Gear^.Health = 0) then |
|
1556 begin |
|
1557 if (dxdy > _0_4) and (Gear^.State and gstCollision <> 0) then |
|
1558 inc(Gear^.Damage, hwRound(dxdy * _50)); |
|
1559 |
|
1560 if ((GameTicks and $FF) = 0) and (Gear^.Damage > random(30)) then |
|
1561 begin |
|
1562 vg:= AddVisualGear(hwRound(Gear^.X) - 4 + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke); |
|
1563 if vg <> nil then |
|
1564 vg^.Scale:= 0.5 |
|
1565 end; |
|
1566 |
|
1567 if (Gear^.Damage > 35) then |
|
1568 begin |
|
1569 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
|
1570 DeleteGear(Gear); |
|
1571 exit |
|
1572 end |
|
1573 end; |
|
1574 |
|
1575 if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then |
|
1576 if ((Gear^.State and gstAttacking) = 0) then |
|
1577 begin |
|
1578 if ((GameTicks and $1F) = 0) then |
|
1579 if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then |
|
1580 Gear^.State := Gear^.State or gstAttacking |
|
1581 end |
|
1582 else // gstAttacking <> 0 |
|
1583 begin |
|
1584 AllInactive := false; |
|
1585 if (Gear^.Timer and $FF) = 0 then |
|
1586 PlaySound(sndMineTick); |
|
1587 if Gear^.Timer = 0 then |
|
1588 begin |
|
1589 if ((Gear^.State and gstWait) <> 0) |
|
1590 or (cMineDudPercent = 0) |
|
1591 or (getRandom(100) > cMineDudPercent) then |
|
1592 begin |
|
1593 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
|
1594 DeleteGear(Gear) |
|
1595 end |
|
1596 else |
|
1597 begin |
|
1598 vg:= AddVisualGear(hwRound(Gear^.X) - 4 + Random(8), hwRound(Gear^.Y) - 4 - Random(4), vgtSmoke); |
|
1599 if vg <> nil then |
|
1600 vg^.Scale:= 0.5; |
|
1601 PlaySound(sndVaporize); |
|
1602 Gear^.Health := 0; |
|
1603 Gear^.Damage := 0; |
|
1604 Gear^.State := Gear^.State and (not gstAttacking) |
|
1605 end; |
|
1606 exit |
|
1607 end; |
|
1608 dec(Gear^.Timer); |
|
1609 end |
|
1610 else // gsttmpFlag = 0 |
|
1611 if (TurnTimeLeft = 0) |
|
1612 or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) |
|
1613 or (Gear^.Hedgehog^.Gear = nil) then |
|
1614 Gear^.State := Gear^.State or gsttmpFlag; |
|
1615 end; |
|
1616 |
|
1617 //////////////////////////////////////////////////////////////////////////////// |
|
1618 procedure doStepSMine(Gear: PGear); |
|
1619 begin |
|
1620 // TODO: do real calculation? |
|
1621 if TestCollisionXwithGear(Gear, 2) |
|
1622 or (TestCollisionYwithGear(Gear, -2) <> 0) |
|
1623 or TestCollisionXwithGear(Gear, -2) |
|
1624 or (TestCollisionYwithGear(Gear, 2) <> 0) then |
|
1625 begin |
|
1626 if (not isZero(Gear^.dX)) or (not isZero(Gear^.dY)) then |
|
1627 begin |
|
1628 PlaySound(sndRopeAttach); |
|
1629 Gear^.dX:= _0; |
|
1630 Gear^.dY:= _0; |
|
1631 AddCI(Gear); |
|
1632 end; |
|
1633 end |
|
1634 else |
|
1635 begin |
|
1636 DeleteCI(Gear); |
|
1637 doStepFallingGear(Gear); |
|
1638 AllInactive := false; |
|
1639 CalcRotationDirAngle(Gear); |
|
1640 end; |
|
1641 |
|
1642 if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then |
|
1643 begin |
|
1644 if ((Gear^.State and gstAttacking) = 0) then |
|
1645 begin |
|
1646 if ((GameTicks and $1F) = 0) then |
|
1647 if CheckGearNear(Gear, gtHedgehog, 46, 32) <> nil then |
|
1648 Gear^.State := Gear^.State or gstAttacking |
|
1649 end |
|
1650 else // gstAttacking <> 0 |
|
1651 begin |
|
1652 AllInactive := false; |
|
1653 if Gear^.Timer = 0 then |
|
1654 begin |
|
1655 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
|
1656 DeleteGear(Gear); |
|
1657 exit |
|
1658 end else |
|
1659 if (Gear^.Timer and $FF) = 0 then |
|
1660 PlaySound(sndMineTick); |
|
1661 |
|
1662 dec(Gear^.Timer); |
|
1663 end |
|
1664 end |
|
1665 else // gsttmpFlag = 0 |
|
1666 if (TurnTimeLeft = 0) |
|
1667 or ((GameFlags and gfInfAttack <> 0) and (GameTicks > Gear^.FlightTime)) |
|
1668 or (Gear^.Hedgehog^.Gear = nil) then |
|
1669 Gear^.State := Gear^.State or gsttmpFlag; |
|
1670 end; |
|
1671 |
|
1672 //////////////////////////////////////////////////////////////////////////////// |
|
1673 procedure doStepDynamite(Gear: PGear); |
|
1674 begin |
|
1675 doStepFallingGear(Gear); |
|
1676 AllInactive := false; |
|
1677 if Gear^.Timer mod 166 = 0 then |
|
1678 inc(Gear^.Tag); |
|
1679 if Gear^.Timer = 1000 then // might need better timing |
|
1680 makeHogsWorry(Gear^.X, Gear^.Y, 75); |
|
1681 if Gear^.Timer = 0 then |
|
1682 begin |
|
1683 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 75, Gear^.Hedgehog, EXPLAutoSound); |
|
1684 DeleteGear(Gear); |
|
1685 exit |
|
1686 end; |
|
1687 dec(Gear^.Timer); |
|
1688 end; |
|
1689 |
|
1690 /////////////////////////////////////////////////////////////////////////////// |
|
1691 |
|
1692 procedure doStepRollingBarrel(Gear: PGear); |
|
1693 var |
|
1694 i: LongInt; |
|
1695 particle: PVisualGear; |
|
1696 dxdy: hwFloat; |
|
1697 begin |
|
1698 if (Gear^.dY.QWordValue = 0) and (Gear^.dY.QWordValue = 0) and (TestCollisionYwithGear(Gear, 1) = 0) then |
|
1699 SetLittle(Gear^.dY); |
|
1700 Gear^.State := Gear^.State or gstAnimation; |
|
1701 if Gear^.Health < cBarrelHealth then Gear^.State:= Gear^.State and not gstFrozen; |
|
1702 |
|
1703 if ((Gear^.dX.QWordValue <> 0) |
|
1704 or (Gear^.dY.QWordValue <> 0)) then |
|
1705 begin |
|
1706 DeleteCI(Gear); |
|
1707 AllInactive := false; |
|
1708 dxdy:= hwAbs(Gear^.dX)+hwAbs(Gear^.dY); |
|
1709 doStepFallingGear(Gear); |
|
1710 if (Gear^.State and gstCollision <> 0) and(dxdy > _0_4) then |
|
1711 begin |
|
1712 if (TestCollisionYwithGear(Gear, 1) <> 0) then |
|
1713 begin |
|
1714 Gear^.State := Gear^.State or gsttmpFlag; |
|
1715 for i:= min(12, hwRound(dxdy*_10)) downto 0 do |
|
1716 begin |
|
1717 particle := AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12,vgtDust); |
|
1718 if particle <> nil then |
|
1719 particle^.dX := particle^.dX + (Gear^.dX.QWordValue / 21474836480) |
|
1720 end |
|
1721 end; |
|
1722 inc(Gear^.Damage, hwRound(dxdy * _50)) |
|
1723 end; |
|
1724 CalcRotationDirAngle(Gear); |
|
1725 //CheckGearDrowning(Gear) |
|
1726 end |
|
1727 else |
|
1728 begin |
|
1729 Gear^.State := Gear^.State or gsttmpFlag; |
|
1730 AddCI(Gear) |
|
1731 end; |
|
1732 |
|
1733 (* |
|
1734 Attempt to make a barrel knock itself over an edge. Would need more checks to avoid issues like burn damage |
|
1735 begin |
|
1736 x:= hwRound(Gear^.X); |
|
1737 y:= hwRound(Gear^.Y); |
|
1738 if (((y+1) and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then |
|
1739 if (Land[y+1, x] = 0) then |
|
1740 begin |
|
1741 if (((y+1) and LAND_HEIGHT_MASK) = 0) and (((x+Gear^.Radius-2) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x+Gear^.Radius-2] = 0) then |
|
1742 Gear^.dX:= -_0_08 |
|
1743 else if (((y+1 and LAND_HEIGHT_MASK)) = 0) and (((x-(Gear^.Radius-2)) and LAND_WIDTH_MASK) = 0) and (Land[y+1, x-(Gear^.Radius-2)] = 0) then |
|
1744 Gear^.dX:= _0_08; |
|
1745 end; |
|
1746 if Gear^.dX.QWordValue = 0 then AddCI(Gear) |
|
1747 end; *) |
|
1748 |
|
1749 if not Gear^.dY.isNegative and (Gear^.dY < _0_001) and (TestCollisionYwithGear(Gear, 1) <> 0) then |
|
1750 Gear^.dY := _0; |
|
1751 if hwAbs(Gear^.dX) < _0_001 then |
|
1752 Gear^.dX := _0; |
|
1753 |
|
1754 if (Gear^.Health > 0) and ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then |
|
1755 if (cBarrelHealth div Gear^.Health) > 2 then |
|
1756 AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke) |
|
1757 else |
|
1758 AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite); |
|
1759 dec(Gear^.Health, Gear^.Damage); |
|
1760 Gear^.Damage := 0; |
|
1761 if Gear^.Health <= 0 then |
|
1762 doStepCase(Gear); |
|
1763 end; |
|
1764 |
|
1765 procedure doStepCase(Gear: PGear); |
|
1766 var |
|
1767 i, x, y: LongInt; |
|
1768 k: TGearType; |
|
1769 dX, dY: HWFloat; |
|
1770 hog: PHedgehog; |
|
1771 sparkles: PVisualGear; |
|
1772 gi: PGear; |
|
1773 begin |
|
1774 k := Gear^.Kind; |
|
1775 |
|
1776 if (Gear^.Message and gmDestroy) > 0 then |
|
1777 begin |
|
1778 DeleteGear(Gear); |
|
1779 FreeActionsList; |
|
1780 SetAllToActive; |
|
1781 // something (hh, mine, etc...) could be on top of the case |
|
1782 with CurrentHedgehog^ do |
|
1783 if Gear <> nil then |
|
1784 Gear^.Message := Gear^.Message and (not (gmLJump or gmHJump)); |
|
1785 exit |
|
1786 end; |
|
1787 if (k = gtExplosives) and (Gear^.Health < cBarrelHealth) then Gear^.State:= Gear^.State and not gstFrozen; |
|
1788 |
|
1789 if ((k <> gtExplosives) and (Gear^.Damage > 0)) or ((k = gtExplosives) and (Gear^.Health<=0)) then |
|
1790 begin |
|
1791 x := hwRound(Gear^.X); |
|
1792 y := hwRound(Gear^.Y); |
|
1793 hog:= Gear^.Hedgehog; |
|
1794 |
|
1795 DeleteGear(Gear); |
|
1796 // <-- delete gear! |
|
1797 |
|
1798 if k = gtCase then |
|
1799 begin |
|
1800 doMakeExplosion(x, y, 25, hog, EXPLAutoSound); |
|
1801 for i:= 0 to 63 do |
|
1802 AddGear(x, y, gtFlame, 0, _0, _0, 0); |
|
1803 end |
|
1804 else if k = gtExplosives then |
|
1805 begin |
|
1806 doMakeExplosion(x, y, 75, hog, EXPLAutoSound); |
|
1807 for i:= 0 to 31 do |
|
1808 begin |
|
1809 dX := AngleCos(i * 64) * _0_5 * (getrandomf + _1); |
|
1810 dY := AngleSin(i * 64) * _0_5 * (getrandomf + _1); |
|
1811 AddGear(x, y, gtFlame, 0, dX, dY, 0); |
|
1812 AddGear(x, y, gtFlame, gstTmpFlag, -dX, -dY, 0); |
|
1813 end |
|
1814 end; |
|
1815 exit |
|
1816 end; |
|
1817 |
|
1818 if k = gtExplosives then |
|
1819 begin |
|
1820 //if V > _0_03 then Gear^.State:= Gear^.State or gstAnimation; |
|
1821 if (hwAbs(Gear^.dX) > _0_15) or ((hwAbs(Gear^.dY) > _0_15) and (hwAbs(Gear^.dX) > _0_02)) then |
|
1822 begin |
|
1823 Gear^.doStep := @doStepRollingBarrel; |
|
1824 exit; |
|
1825 end |
|
1826 else Gear^.dX:= _0; |
|
1827 |
|
1828 if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then |
|
1829 if (cBarrelHealth div Gear^.Health) > 2 then |
|
1830 AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke) |
|
1831 else |
|
1832 AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmokeWhite); |
|
1833 dec(Gear^.Health, Gear^.Damage); |
|
1834 Gear^.Damage := 0; |
|
1835 end |
|
1836 else |
|
1837 begin |
|
1838 if (Gear^.Pos <> posCaseHealth) and (GameTicks and $1FFF = 0) then // stir 'em up periodically |
|
1839 begin |
|
1840 gi := GearsList; |
|
1841 while gi <> nil do |
|
1842 begin |
|
1843 if gi^.Kind = gtGenericFaller then |
|
1844 begin |
|
1845 gi^.Active:= true; |
|
1846 gi^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX); |
|
1847 gi^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY); |
|
1848 gi^.dX:= _90-(GetRandomf*_360); |
|
1849 gi^.dY:= _90-(GetRandomf*_360) |
|
1850 end; |
|
1851 gi := gi^.NextGear |
|
1852 end |
|
1853 end; |
|
1854 |
|
1855 if Gear^.Timer = 500 then |
|
1856 begin |
|
1857 (* Can't make sparkles team coloured without working out what the next team is going to be. This should be solved, really, since it also screws up |
|
1858 voices. Reinforcements voices is heard for active team, not team-to-be. Either that or change crate spawn from end of turn to start, although that |
|
1859 has its own complexities. *) |
|
1860 // Abuse a couple of gear values to track origin |
|
1861 Gear^.Angle:= hwRound(Gear^.Y); |
|
1862 Gear^.Tag:= random(2); |
|
1863 inc(Gear^.Timer) |
|
1864 end; |
|
1865 if Gear^.Timer < 1833 then inc(Gear^.Timer); |
|
1866 if Gear^.Timer = 1000 then |
|
1867 begin |
|
1868 sparkles:= AddVisualGear(hwRound(Gear^.X), Gear^.Angle, vgtDust, 1); |
|
1869 if sparkles <> nil then |
|
1870 begin |
|
1871 sparkles^.dX:= 0; |
|
1872 sparkles^.dY:= 0; |
|
1873 sparkles^.Angle:= 270; |
|
1874 if Gear^.Tag = 1 then |
|
1875 sparkles^.Tint:= $3744D7FF |
|
1876 else sparkles^.Tint:= $FAB22CFF |
|
1877 end; |
|
1878 end; |
|
1879 if Gear^.Timer < 1000 then |
|
1880 begin |
|
1881 AllInactive:= false; |
|
1882 exit |
|
1883 end |
|
1884 end; |
|
1885 |
|
1886 |
|
1887 if (Gear^.dY.QWordValue <> 0) |
|
1888 or (TestCollisionYwithGear(Gear, 1) = 0) then |
|
1889 begin |
|
1890 AllInactive := false; |
|
1891 |
|
1892 Gear^.dY := Gear^.dY + cGravity; |
|
1893 |
|
1894 if (Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, -1) <> 0) then |
|
1895 Gear^.dY := _0; |
|
1896 |
|
1897 Gear^.Y := Gear^.Y + Gear^.dY; |
|
1898 |
|
1899 if (not Gear^.dY.isNegative) and (Gear^.dY > _0_001) then |
|
1900 SetAllHHToActive(false); |
|
1901 |
|
1902 if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then |
|
1903 begin |
|
1904 if (Gear^.dY > _0_2) and (k = gtExplosives) then |
|
1905 inc(Gear^.Damage, hwRound(Gear^.dY * _70)); |
|
1906 |
|
1907 if Gear^.dY > _0_2 then |
|
1908 for i:= min(12, hwRound(Gear^.dY*_10)) downto 0 do |
|
1909 AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); |
|
1910 |
|
1911 Gear^.dY := - Gear^.dY * Gear^.Elasticity; |
|
1912 if Gear^.dY > - _0_001 then |
|
1913 Gear^.dY := _0 |
|
1914 else if Gear^.dY < - _0_03 then |
|
1915 PlaySound(Gear^.ImpactSound); |
|
1916 end; |
|
1917 //if Gear^.dY > - _0_001 then Gear^.dY:= _0 |
|
1918 CheckGearDrowning(Gear); |
|
1919 end; |
|
1920 |
|
1921 if (Gear^.dY.QWordValue = 0) then |
|
1922 AddCI(Gear) |
|
1923 else if (Gear^.dY.QWordValue <> 0) then |
|
1924 DeleteCI(Gear) |
|
1925 end; |
|
1926 |
|
1927 //////////////////////////////////////////////////////////////////////////////// |
|
1928 |
|
1929 procedure doStepTarget(Gear: PGear); |
|
1930 begin |
|
1931 if (Gear^.Timer = 0) and (Gear^.Tag = 0) then |
|
1932 PlaySound(sndWarp); |
|
1933 |
|
1934 if (Gear^.Tag = 0) and (Gear^.Timer < 1000) then |
|
1935 inc(Gear^.Timer) |
|
1936 else if Gear^.Tag = 1 then |
|
1937 Gear^.Tag := 2 |
|
1938 else if Gear^.Tag = 2 then |
|
1939 if Gear^.Timer > 0 then |
|
1940 dec(Gear^.Timer) |
|
1941 else |
|
1942 begin |
|
1943 DeleteGear(Gear); |
|
1944 exit; |
|
1945 end; |
|
1946 |
|
1947 doStepCase(Gear) |
|
1948 end; |
|
1949 |
|
1950 //////////////////////////////////////////////////////////////////////////////// |
|
1951 procedure doStepIdle(Gear: PGear); |
|
1952 begin |
|
1953 AllInactive := false; |
|
1954 dec(Gear^.Timer); |
|
1955 if Gear^.Timer = 0 then |
|
1956 begin |
|
1957 DeleteGear(Gear); |
|
1958 AfterAttack |
|
1959 end |
|
1960 end; |
|
1961 |
|
1962 //////////////////////////////////////////////////////////////////////////////// |
|
1963 procedure doStepShover(Gear: PGear); |
|
1964 var |
|
1965 HHGear: PGear; |
|
1966 begin |
|
1967 HHGear := Gear^.Hedgehog^.Gear; |
|
1968 HHGear^.State := HHGear^.State or gstNoDamage; |
|
1969 DeleteCI(HHGear); |
|
1970 |
|
1971 AmmoShove(Gear, 30, 115); |
|
1972 |
|
1973 HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving; |
|
1974 Gear^.Timer := 250; |
|
1975 Gear^.doStep := @doStepIdle |
|
1976 end; |
|
1977 |
|
1978 //////////////////////////////////////////////////////////////////////////////// |
|
1979 procedure doStepWhip(Gear: PGear); |
|
1980 var |
|
1981 HHGear: PGear; |
|
1982 i: LongInt; |
|
1983 begin |
|
1984 HHGear := Gear^.Hedgehog^.Gear; |
|
1985 HHGear^.State := HHGear^.State or gstNoDamage; |
|
1986 DeleteCI(HHGear); |
|
1987 |
|
1988 for i:= 0 to 3 do |
|
1989 begin |
|
1990 AmmoShove(Gear, 30, 25); |
|
1991 Gear^.X := Gear^.X + Gear^.dX * 5 |
|
1992 end; |
|
1993 |
|
1994 HHGear^.State := (HHGear^.State and (not gstNoDamage)) or gstMoving; |
|
1995 |
|
1996 Gear^.Timer := 250; |
|
1997 Gear^.doStep := @doStepIdle |
|
1998 end; |
|
1999 |
|
2000 //////////////////////////////////////////////////////////////////////////////// |
|
2001 procedure doStepFlame(Gear: PGear); |
|
2002 var |
|
2003 gX,gY,i: LongInt; |
|
2004 sticky: Boolean; |
|
2005 vgt: PVisualGear; |
|
2006 tdX,tdY: HWFloat; |
|
2007 begin |
|
2008 sticky:= (Gear^.State and gsttmpFlag) <> 0; |
|
2009 if not sticky then AllInactive := false; |
|
2010 |
|
2011 if TestCollisionYwithGear(Gear, 1) = 0 then |
|
2012 begin |
|
2013 AllInactive := false; |
|
2014 |
|
2015 if ((GameTicks mod 100) = 0) then |
|
2016 begin |
|
2017 vgt:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFire, gstTmpFlag); |
|
2018 if vgt <> nil then |
|
2019 begin |
|
2020 vgt^.dx:= 0; |
|
2021 vgt^.dy:= 0; |
|
2022 vgt^.FrameTicks:= 1800 div (Gear^.Tag mod 3 + 2); |
|
2023 end; |
|
2024 end; |
|
2025 |
|
2026 |
|
2027 if Gear^.dX.QWordValue > _0_01.QWordValue then |
|
2028 Gear^.dX := Gear^.dX * _0_995; |
|
2029 |
|
2030 Gear^.dY := Gear^.dY + cGravity; |
|
2031 // if sticky then Gear^.dY := Gear^.dY + cGravity; |
|
2032 |
|
2033 if Gear^.dY.QWordValue > _0_2.QWordValue then |
|
2034 Gear^.dY := Gear^.dY * _0_995; |
|
2035 |
|
2036 //if sticky then Gear^.X := Gear^.X + Gear^.dX else |
|
2037 Gear^.X := Gear^.X + Gear^.dX + cWindSpeed * 640; |
|
2038 Gear^.Y := Gear^.Y + Gear^.dY; |
|
2039 |
|
2040 if (hwRound(Gear^.Y) > cWaterLine) then |
|
2041 begin |
|
2042 gX := hwRound(Gear^.X); |
|
2043 for i:= 0 to 3 do |
|
2044 AddVisualGear(gX - 16 + Random(32), cWaterLine - 16 + Random(16), vgtSteam); |
|
2045 PlaySound(sndVaporize); |
|
2046 DeleteGear(Gear); |
|
2047 exit |
|
2048 end |
|
2049 end |
|
2050 else |
|
2051 begin |
|
2052 if sticky and (GameTicks and $F = 0) then |
|
2053 begin |
|
2054 Gear^.Radius := 7; |
|
2055 tdX:= Gear^.dX; |
|
2056 tdY:= Gear^.dY; |
|
2057 Gear^.dX.QWordValue:= 120000000; |
|
2058 Gear^.dY.QWordValue:= 429496730; |
|
2059 Gear^.dX.isNegative:= getrandom(2)<>1; |
|
2060 Gear^.dY.isNegative:= true; |
|
2061 AmmoShove(Gear, 2, 125); |
|
2062 Gear^.dX:= tdX; |
|
2063 Gear^.dY:= tdY; |
|
2064 Gear^.Radius := 1 |
|
2065 end; |
|
2066 if Gear^.Timer > 0 then |
|
2067 begin |
|
2068 dec(Gear^.Timer); |
|
2069 inc(Gear^.Damage) |
|
2070 end |
|
2071 else |
|
2072 begin |
|
2073 gX := hwRound(Gear^.X); |
|
2074 gY := hwRound(Gear^.Y); |
|
2075 // Standard fire |
|
2076 if not sticky then |
|
2077 begin |
|
2078 if ((GameTicks and $1) = 0) then |
|
2079 begin |
|
2080 Gear^.Radius := 7; |
|
2081 tdX:= Gear^.dX; |
|
2082 tdY:= Gear^.dY; |
|
2083 Gear^.dX.QWordValue:= 214748365; |
|
2084 Gear^.dY.QWordValue:= 429496730; |
|
2085 Gear^.dX.isNegative:= getrandom(2)<>1; |
|
2086 Gear^.dY.isNegative:= true; |
|
2087 AmmoShove(Gear, 6, 100); |
|
2088 Gear^.dX:= tdX; |
|
2089 Gear^.dY:= tdY; |
|
2090 Gear^.Radius := 1; |
|
2091 end |
|
2092 else if ((GameTicks and $3) = 3) then |
|
2093 doMakeExplosion(gX, gY, 8, Gear^.Hedgehog, 0);//, EXPLNoDamage); |
|
2094 //DrawExplosion(gX, gY, 4); |
|
2095 |
|
2096 if ((GameTicks and $7) = 0) and (Random(2) = 0) then |
|
2097 for i:= Random(2) downto 0 do |
|
2098 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
|
2099 |
|
2100 if Gear^.Health > 0 then |
|
2101 dec(Gear^.Health); |
|
2102 Gear^.Timer := 450 - Gear^.Tag * 8 |
|
2103 end |
|
2104 else |
|
2105 begin |
|
2106 // Modified fire |
|
2107 if ((GameTicks and $7FF) = 0) and ((GameFlags and gfSolidLand) = 0) then |
|
2108 begin |
|
2109 DrawExplosion(gX, gY, 4); |
|
2110 |
|
2111 for i:= Random(3) downto 0 do |
|
2112 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
|
2113 end; |
|
2114 |
|
2115 // This one is interesting. I think I understand the purpose, but I wonder if a bit more fuzzy of kicking could be done with getrandom. |
|
2116 Gear^.Timer := 100 - Gear^.Tag * 3; |
|
2117 if (Gear^.Damage > 3000+Gear^.Tag*1500) then |
|
2118 Gear^.Health := 0 |
|
2119 end |
|
2120 end |
|
2121 end; |
|
2122 if Gear^.Health = 0 then |
|
2123 begin |
|
2124 gX := hwRound(Gear^.X); |
|
2125 gY := hwRound(Gear^.Y); |
|
2126 if not sticky then |
|
2127 begin |
|
2128 if ((GameTicks and $3) = 0) and (Random(1) = 0) then |
|
2129 for i:= Random(2) downto 0 do |
|
2130 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
|
2131 end |
|
2132 else |
|
2133 for i:= Random(3) downto 0 do |
|
2134 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke); |
|
2135 |
|
2136 DeleteGear(Gear) |
|
2137 end; |
|
2138 end; |
|
2139 |
|
2140 //////////////////////////////////////////////////////////////////////////////// |
|
2141 procedure doStepFirePunchWork(Gear: PGear); |
|
2142 var |
|
2143 HHGear: PGear; |
|
2144 begin |
|
2145 AllInactive := false; |
|
2146 if ((Gear^.Message and gmDestroy) <> 0) then |
|
2147 begin |
|
2148 DeleteGear(Gear); |
|
2149 AfterAttack; |
|
2150 exit |
|
2151 end; |
|
2152 |
|
2153 HHGear := Gear^.Hedgehog^.Gear; |
|
2154 if hwRound(HHGear^.Y) <= Gear^.Tag - 2 then |
|
2155 begin |
|
2156 Gear^.Tag := hwRound(HHGear^.Y); |
|
2157 DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y - _1, _0_5, _0, cHHRadius * 4, 2); |
|
2158 HHGear^.State := HHGear^.State or gstNoDamage; |
|
2159 Gear^.Y := HHGear^.Y; |
|
2160 AmmoShove(Gear, 30, 40); |
|
2161 HHGear^.State := HHGear^.State and (not gstNoDamage) |
|
2162 end; |
|
2163 |
|
2164 HHGear^.dY := HHGear^.dY + cGravity; |
|
2165 if not (HHGear^.dY.isNegative) then |
|
2166 begin |
|
2167 HHGear^.State := HHGear^.State or gstMoving; |
|
2168 DeleteGear(Gear); |
|
2169 AfterAttack; |
|
2170 exit |
|
2171 end; |
|
2172 |
|
2173 if CheckLandValue(hwRound(HHGear^.X), hwRound(HHGear^.Y + HHGear^.dY + SignAs(_6,Gear^.dY)), |
|
2174 lfIndestructible) then |
|
2175 HHGear^.Y := HHGear^.Y + HHGear^.dY |
|
2176 end; |
|
2177 |
|
2178 procedure doStepFirePunch(Gear: PGear); |
|
2179 var |
|
2180 HHGear: PGear; |
|
2181 begin |
|
2182 AllInactive := false; |
|
2183 HHGear := Gear^.Hedgehog^.Gear; |
|
2184 DeleteCI(HHGear); |
|
2185 //HHGear^.X := int2hwFloat(hwRound(HHGear^.X)) - _0_5; WTF? |
|
2186 HHGear^.dX := SignAs(cLittle, Gear^.dX); |
|
2187 |
|
2188 HHGear^.dY := - _0_3; |
|
2189 |
|
2190 Gear^.X := HHGear^.X; |
|
2191 Gear^.dX := SignAs(_0_45, Gear^.dX); |
|
2192 Gear^.dY := - _0_9; |
|
2193 Gear^.doStep := @doStepFirePunchWork; |
|
2194 DrawTunnel(HHGear^.X - int2hwFloat(cHHRadius), HHGear^.Y + _1, _0_5, _0, cHHRadius * 4, 5); |
|
2195 |
|
2196 PlaySoundV(TSound(ord(sndFirePunch1) + GetRandom(6)), HHGear^.Hedgehog^.Team^.voicepack) |
|
2197 end; |
|
2198 |
|
2199 //////////////////////////////////////////////////////////////////////////////// |
|
2200 |
|
2201 procedure doStepParachuteWork(Gear: PGear); |
|
2202 var |
|
2203 HHGear: PGear; |
|
2204 begin |
|
2205 HHGear := Gear^.Hedgehog^.Gear; |
|
2206 |
|
2207 inc(Gear^.Timer); |
|
2208 |
|
2209 if (TestCollisionYwithGear(HHGear, 1) <> 0) |
|
2210 or ((HHGear^.State and gstHHDriven) = 0) |
|
2211 or CheckGearDrowning(HHGear) |
|
2212 or ((Gear^.Message and gmAttack) <> 0) then |
|
2213 begin |
|
2214 with HHGear^ do |
|
2215 begin |
|
2216 Message := 0; |
|
2217 SetLittle(dX); |
|
2218 dY := _0; |
|
2219 State := State or gstMoving; |
|
2220 end; |
|
2221 DeleteGear(Gear); |
|
2222 isCursorVisible := false; |
|
2223 ApplyAmmoChanges(HHGear^.Hedgehog^); |
|
2224 exit |
|
2225 end; |
|
2226 |
|
2227 HHGear^.X := HHGear^.X + cWindSpeed * 200; |
|
2228 |
|
2229 if (Gear^.Message and gmLeft) <> 0 then |
|
2230 HHGear^.X := HHGear^.X - cMaxWindSpeed * 80 |
|
2231 |
|
2232 else if (Gear^.Message and gmRight) <> 0 then |
|
2233 HHGear^.X := HHGear^.X + cMaxWindSpeed * 80; |
|
2234 |
|
2235 if (Gear^.Message and gmUp) <> 0 then |
|
2236 HHGear^.Y := HHGear^.Y - cGravity * 40 |
|
2237 |
|
2238 else if (Gear^.Message and gmDown) <> 0 then |
|
2239 HHGear^.Y := HHGear^.Y + cGravity * 40; |
|
2240 |
|
2241 // don't drift into obstacles |
|
2242 if TestCollisionXwithGear(HHGear, hwSign(HHGear^.dX)) then |
|
2243 HHGear^.X := HHGear^.X - int2hwFloat(hwSign(HHGear^.dX)); |
|
2244 HHGear^.Y := HHGear^.Y + cGravity * 100; |
|
2245 Gear^.X := HHGear^.X; |
|
2246 Gear^.Y := HHGear^.Y |
|
2247 end; |
|
2248 |
|
2249 procedure doStepParachute(Gear: PGear); |
|
2250 var |
|
2251 HHGear: PGear; |
|
2252 begin |
|
2253 HHGear := Gear^.Hedgehog^.Gear; |
|
2254 |
|
2255 DeleteCI(HHGear); |
|
2256 |
|
2257 AfterAttack; |
|
2258 |
|
2259 HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked or gstMoving)); |
|
2260 HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
2261 |
|
2262 Gear^.doStep := @doStepParachuteWork; |
|
2263 |
|
2264 Gear^.Message := HHGear^.Message; |
|
2265 doStepParachuteWork(Gear) |
|
2266 end; |
|
2267 |
|
2268 //////////////////////////////////////////////////////////////////////////////// |
|
2269 procedure doStepAirAttackWork(Gear: PGear); |
|
2270 begin |
|
2271 AllInactive := false; |
|
2272 Gear^.X := Gear^.X + cAirPlaneSpeed * Gear^.Tag; |
|
2273 |
|
2274 if (Gear^.Health > 0)and(not (Gear^.X < Gear^.dX))and(Gear^.X < Gear^.dX + cAirPlaneSpeed) then |
|
2275 begin |
|
2276 dec(Gear^.Health); |
|
2277 case Gear^.State of |
|
2278 0: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0); |
|
2279 1: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtMine, 0, cBombsSpeed * Gear^.Tag, _0, 0); |
|
2280 2: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtNapalmBomb, 0, cBombsSpeed * Gear^.Tag, _0, 0); |
|
2281 3: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtDrill, gsttmpFlag, cBombsSpeed * Gear^.Tag, _0, Gear^.Timer + 1); |
|
2282 //4: FollowGear := AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtWaterMelon, 0, cBombsSpeed * |
|
2283 // Gear^.Tag, _0, 5000); |
|
2284 end; |
|
2285 Gear^.dX := Gear^.dX + int2hwFloat(30 * Gear^.Tag); |
|
2286 StopSoundChan(Gear^.SoundChannel, 4000); |
|
2287 end; |
|
2288 |
|
2289 if (GameTicks and $3F) = 0 then |
|
2290 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
|
2291 |
|
2292 if (hwRound(Gear^.X) > (max(LAND_WIDTH,4096)+2048)) or (hwRound(Gear^.X) < -2048) then |
|
2293 begin |
|
2294 // avoid to play forever (is this necessary?) |
|
2295 StopSoundChan(Gear^.SoundChannel); |
|
2296 DeleteGear(Gear) |
|
2297 end; |
|
2298 end; |
|
2299 |
|
2300 procedure doStepAirAttack(Gear: PGear); |
|
2301 begin |
|
2302 AllInactive := false; |
|
2303 |
|
2304 if Gear^.X.QWordValue = 0 then |
|
2305 begin |
|
2306 Gear^.Tag := 1; |
|
2307 Gear^.X := -_2048; |
|
2308 end |
|
2309 else |
|
2310 begin |
|
2311 Gear^.Tag := -1; |
|
2312 Gear^.X := int2hwFloat(max(LAND_WIDTH,4096) + 2048); |
|
2313 end; |
|
2314 |
|
2315 Gear^.Y := int2hwFloat(topY-300); |
|
2316 Gear^.dX := int2hwFloat(Gear^.Target.X - 5 * Gear^.Tag * 15); |
|
2317 |
|
2318 // calcs for Napalm Strike, so that it will hit the target (without wind at least :P) |
|
2319 if (Gear^.State = 2) then |
|
2320 Gear^.dX := Gear^.dX - cBombsSpeed * Gear^.Tag * 900 |
|
2321 // calcs for regular falling gears |
|
2322 else if (int2hwFloat(Gear^.Target.Y) - Gear^.Y > _0) then |
|
2323 Gear^.dX := Gear^.dX - cBombsSpeed * hwSqrt((int2hwFloat(Gear^.Target.Y) - Gear^.Y) * 2 / |
|
2324 cGravity) * Gear^.Tag; |
|
2325 |
|
2326 Gear^.Health := 6; |
|
2327 Gear^.doStep := @doStepAirAttackWork; |
|
2328 Gear^.SoundChannel := LoopSound(sndPlane, 4000); |
|
2329 |
|
2330 end; |
|
2331 |
|
2332 //////////////////////////////////////////////////////////////////////////////// |
|
2333 |
|
2334 procedure doStepAirBomb(Gear: PGear); |
|
2335 begin |
|
2336 AllInactive := false; |
|
2337 doStepFallingGear(Gear); |
|
2338 if (Gear^.State and gstCollision) <> 0 then |
|
2339 begin |
|
2340 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
|
2341 DeleteGear(Gear); |
|
2342 with mobileRecord do |
|
2343 if (performRumble <> nil) and (not fastUntilLag) then |
|
2344 performRumble(kSystemSoundID_Vibrate); |
|
2345 exit |
|
2346 end; |
|
2347 if (GameTicks and $3F) = 0 then |
|
2348 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
|
2349 end; |
|
2350 |
|
2351 //////////////////////////////////////////////////////////////////////////////// |
|
2352 |
|
2353 procedure doStepGirder(Gear: PGear); |
|
2354 var |
|
2355 HHGear: PGear; |
|
2356 x, y, tx, ty: hwFloat; |
|
2357 begin |
|
2358 AllInactive := false; |
|
2359 |
|
2360 HHGear := Gear^.Hedgehog^.Gear; |
|
2361 tx := int2hwFloat(Gear^.Target.X); |
|
2362 ty := int2hwFloat(Gear^.Target.Y); |
|
2363 x := HHGear^.X; |
|
2364 y := HHGear^.Y; |
|
2365 |
|
2366 if (Distance(tx - x, ty - y) > _256) |
|
2367 or (not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprAmGirder].Width div 2, Gear^.Target.Y - SpritesData[sprAmGirder].Height div 2, sprAmGirder, Gear^.State, true, false)) then |
|
2368 begin |
|
2369 PlaySound(sndDenied); |
|
2370 HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
2371 HHGear^.State := HHGear^.State and (not gstAttacking); |
|
2372 HHGear^.State := HHGear^.State or gstHHChooseTarget; |
|
2373 isCursorVisible := true; |
|
2374 DeleteGear(Gear) |
|
2375 end |
|
2376 else |
|
2377 begin |
|
2378 PlaySound(sndPlaced); |
|
2379 DeleteGear(Gear); |
|
2380 AfterAttack; |
|
2381 end; |
|
2382 |
|
2383 HHGear^.State := HHGear^.State and (not (gstAttacking or gstAttacked)); |
|
2384 HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
2385 end; |
|
2386 |
|
2387 //////////////////////////////////////////////////////////////////////////////// |
|
2388 procedure doStepTeleportAfter(Gear: PGear); |
|
2389 var |
|
2390 HHGear: PGear; |
|
2391 begin |
|
2392 HHGear := Gear^.Hedgehog^.Gear; |
|
2393 doStepHedgehogMoving(HHGear); |
|
2394 // if not infattack mode wait for hedgehog finish falling to collect cases |
|
2395 if ((GameFlags and gfInfAttack) <> 0) |
|
2396 or ((HHGear^.State and gstMoving) = 0) |
|
2397 or (Gear^.Hedgehog^.Gear^.Damage > 0) |
|
2398 or ((HHGear^.State and gstDrowning) = 1) then |
|
2399 begin |
|
2400 DeleteGear(Gear); |
|
2401 AfterAttack |
|
2402 end |
|
2403 end; |
|
2404 |
|
2405 procedure doStepTeleportAnim(Gear: PGear); |
|
2406 begin |
|
2407 if (Gear^.Hedgehog^.Gear^.Damage > 0) then |
|
2408 begin |
|
2409 DeleteGear(Gear); |
|
2410 AfterAttack; |
|
2411 end; |
|
2412 inc(Gear^.Timer); |
|
2413 if Gear^.Timer = 65 then |
|
2414 begin |
|
2415 Gear^.Timer := 0; |
|
2416 inc(Gear^.Pos); |
|
2417 if Gear^.Pos = 11 then |
|
2418 Gear^.doStep := @doStepTeleportAfter |
|
2419 end; |
|
2420 end; |
|
2421 |
|
2422 procedure doStepTeleport(Gear: PGear); |
|
2423 var |
|
2424 HHGear: PGear; |
|
2425 begin |
|
2426 AllInactive := false; |
|
2427 |
|
2428 HHGear := Gear^.Hedgehog^.Gear; |
|
2429 if not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprHHTelepMask].Width div 2, |
|
2430 Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2, |
|
2431 sprHHTelepMask, 0, false, false) then |
|
2432 begin |
|
2433 HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
2434 HHGear^.State := HHGear^.State and (not gstAttacking); |
|
2435 HHGear^.State := HHGear^.State or gstHHChooseTarget; |
|
2436 DeleteGear(Gear); |
|
2437 isCursorVisible := true; |
|
2438 PlaySound(sndDenied) |
|
2439 end |
|
2440 else |
|
2441 begin |
|
2442 DeleteCI(HHGear); |
|
2443 SetAllHHToActive; |
|
2444 Gear^.doStep := @doStepTeleportAnim; |
|
2445 |
|
2446 // copy old HH position and direction to Gear (because we need them for drawing the vanishing hog) |
|
2447 Gear^.dX := HHGear^.dX; |
|
2448 // retrieve the cursor direction (it was previously copied to X so it doesn't get lost) |
|
2449 HHGear^.dX.isNegative := (Gear^.X.QWordValue <> 0); |
|
2450 Gear^.X := HHGear^.X; |
|
2451 Gear^.Y := HHGear^.Y; |
|
2452 HHGear^.X := int2hwFloat(Gear^.Target.X); |
|
2453 HHGear^.Y := int2hwFloat(Gear^.Target.Y); |
|
2454 HHGear^.State := HHGear^.State or gstMoving; |
|
2455 Gear^.Hedgehog^.Unplaced := false; |
|
2456 isCursorVisible := false; |
|
2457 playSound(sndWarp) |
|
2458 end; |
|
2459 Gear^.Target.X:= NoPointX |
|
2460 end; |
|
2461 |
|
2462 //////////////////////////////////////////////////////////////////////////////// |
|
2463 procedure doStepSwitcherWork(Gear: PGear); |
|
2464 var |
|
2465 HHGear: PGear; |
|
2466 hedgehog: PHedgehog; |
|
2467 State: Longword; |
|
2468 begin |
|
2469 AllInactive := false; |
|
2470 |
|
2471 if ((Gear^.Message and (not gmSwitch)) <> 0) or (TurnTimeLeft = 0) then |
|
2472 begin |
|
2473 hedgehog := Gear^.Hedgehog; |
|
2474 //Msg := Gear^.Message and (not gmSwitch); |
|
2475 DeleteGear(Gear); |
|
2476 ApplyAmmoChanges(hedgehog^); |
|
2477 |
|
2478 HHGear := CurrentHedgehog^.Gear; |
|
2479 ApplyAmmoChanges(HHGear^.Hedgehog^); |
|
2480 //HHGear^.Message := Msg; |
|
2481 exit |
|
2482 end; |
|
2483 |
|
2484 if (Gear^.Message and gmSwitch) <> 0 then |
|
2485 begin |
|
2486 HHGear := CurrentHedgehog^.Gear; |
|
2487 HHGear^.Message := HHGear^.Message and (not gmSwitch); |
|
2488 Gear^.Message := Gear^.Message and (not gmSwitch); |
|
2489 State := HHGear^.State; |
|
2490 HHGear^.State := 0; |
|
2491 HHGear^.Z := cHHZ; |
|
2492 HHGear^.Active := false; |
|
2493 HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList; |
|
2494 |
|
2495 PlaySound(sndSwitchHog); |
|
2496 |
|
2497 repeat |
|
2498 CurrentTeam^.CurrHedgehog := Succ(CurrentTeam^.CurrHedgehog) mod (CurrentTeam^.HedgehogsNumber); |
|
2499 until (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear <> nil) and |
|
2500 (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Gear^.Damage = 0) and |
|
2501 (CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog].Effects[heFrozen]=0); |
|
2502 |
|
2503 SwitchCurrentHedgehog(@CurrentTeam^.Hedgehogs[CurrentTeam^.CurrHedgehog]); |
|
2504 AmmoMenuInvalidated:= true; |
|
2505 |
|
2506 HHGear := CurrentHedgehog^.Gear; |
|
2507 HHGear^.State := State; |
|
2508 HHGear^.Active := true; |
|
2509 FollowGear := HHGear; |
|
2510 HHGear^.Z := cCurrHHZ; |
|
2511 HHGear^.Message:= HHGear^.Message or gmRemoveFromList or gmAddToList; |
|
2512 Gear^.X := HHGear^.X; |
|
2513 Gear^.Y := HHGear^.Y |
|
2514 end; |
|
2515 end; |
|
2516 |
|
2517 procedure doStepSwitcher(Gear: PGear); |
|
2518 var |
|
2519 HHGear: PGear; |
|
2520 begin |
|
2521 Gear^.doStep := @doStepSwitcherWork; |
|
2522 |
|
2523 HHGear := Gear^.Hedgehog^.Gear; |
|
2524 OnUsedAmmo(HHGear^.Hedgehog^); |
|
2525 with HHGear^ do |
|
2526 begin |
|
2527 State := State and (not gstAttacking); |
|
2528 Message := Message and (not gmAttack) |
|
2529 end |
|
2530 end; |
|
2531 |
|
2532 //////////////////////////////////////////////////////////////////////////////// |
|
2533 procedure doStepMortar(Gear: PGear); |
|
2534 var |
|
2535 dX, dY, gdX, gdY: hwFloat; |
|
2536 i: LongInt; |
|
2537 begin |
|
2538 AllInactive := false; |
|
2539 gdX := Gear^.dX; |
|
2540 gdY := Gear^.dY; |
|
2541 |
|
2542 doStepFallingGear(Gear); |
|
2543 if (Gear^.State and gstCollision) <> 0 then |
|
2544 begin |
|
2545 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLAutoSound); |
|
2546 gdX.isNegative := not gdX.isNegative; |
|
2547 gdY.isNegative := not gdY.isNegative; |
|
2548 gdX:= gdX*_0_2; |
|
2549 gdY:= gdY*_0_2; |
|
2550 |
|
2551 for i:= 0 to 4 do |
|
2552 begin |
|
2553 dX := gdX + rndSign(GetRandomf) * _0_03; |
|
2554 dY := gdY + rndSign(GetRandomf) * _0_03; |
|
2555 AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtCluster, 0, dX, dY, 25); |
|
2556 end; |
|
2557 |
|
2558 DeleteGear(Gear); |
|
2559 exit |
|
2560 end; |
|
2561 |
|
2562 if (GameTicks and $3F) = 0 then |
|
2563 begin |
|
2564 if hwRound(Gear^.Y) > cWaterLine then |
|
2565 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble) |
|
2566 else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
|
2567 end |
|
2568 end; |
|
2569 |
|
2570 //////////////////////////////////////////////////////////////////////////////// |
|
2571 procedure doStepKamikazeWork(Gear: PGear); |
|
2572 var |
|
2573 i: LongWord; |
|
2574 HHGear: PGear; |
|
2575 sparkles: PVisualGear; |
|
2576 hasWishes: boolean; |
|
2577 begin |
|
2578 AllInactive := false; |
|
2579 hasWishes:= ((Gear^.Message and (gmPrecise or gmSwitch)) = (gmPrecise or gmSwitch)); |
|
2580 if hasWishes then |
|
2581 Gear^.AdvBounce:= 1; |
|
2582 |
|
2583 HHGear := Gear^.Hedgehog^.Gear; |
|
2584 if HHGear = nil then |
|
2585 begin |
|
2586 DeleteGear(Gear); |
|
2587 exit |
|
2588 end; |
|
2589 |
|
2590 HHGear^.State := HHGear^.State or gstNoDamage; |
|
2591 DeleteCI(HHGear); |
|
2592 |
|
2593 Gear^.X := HHGear^.X; |
|
2594 Gear^.Y := HHGear^.Y; |
|
2595 if (GameTicks mod 2 = 0) and hasWishes then |
|
2596 begin |
|
2597 sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtDust, 1); |
|
2598 if sparkles <> nil then |
|
2599 begin |
|
2600 sparkles^.Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF; |
|
2601 sparkles^.Angle:= random(360); |
|
2602 end |
|
2603 end; |
|
2604 |
|
2605 i := 2; |
|
2606 repeat |
|
2607 |
|
2608 Gear^.X := Gear^.X + HHGear^.dX; |
|
2609 Gear^.Y := Gear^.Y + HHGear^.dY; |
|
2610 HHGear^.X := Gear^.X; |
|
2611 HHGear^.Y := Gear^.Y; |
|
2612 |
|
2613 inc(Gear^.Damage, 2); |
|
2614 |
|
2615 // if TestCollisionXwithGear(HHGear, hwSign(Gear^.dX)) |
|
2616 // or TestCollisionYwithGear(HHGear, hwSign(Gear^.dY)) then inc(Gear^.Damage, 3); |
|
2617 |
|
2618 dec(i) |
|
2619 until (i = 0) |
|
2620 or (Gear^.Damage > Gear^.Health); |
|
2621 |
|
2622 inc(upd); |
|
2623 if upd > 3 then |
|
2624 begin |
|
2625 if Gear^.Health < 1500 then |
|
2626 begin |
|
2627 if Gear^.AdvBounce <> 0 then |
|
2628 Gear^.Pos := 3 |
|
2629 else |
|
2630 Gear^.Pos := 2; |
|
2631 end; |
|
2632 |
|
2633 AmmoShove(Gear, 30, 40); |
|
2634 |
|
2635 DrawTunnel(HHGear^.X - HHGear^.dX * 10, |
|
2636 HHGear^.Y - _2 - HHGear^.dY * 10 + hwAbs(HHGear^.dY) * 2, |
|
2637 HHGear^.dX, |
|
2638 HHGear^.dY, |
|
2639 20 + cHHRadius * 2, |
|
2640 cHHRadius * 2 + 7); |
|
2641 |
|
2642 upd := 0 |
|
2643 end; |
|
2644 |
|
2645 if Gear^.Health < Gear^.Damage then |
|
2646 begin |
|
2647 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
|
2648 if hasWishes then |
|
2649 for i:= 0 to 31 do |
|
2650 begin |
|
2651 sparkles:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot); |
|
2652 if sparkles <> nil then |
|
2653 with sparkles^ do |
|
2654 begin |
|
2655 Tint:= ((random(210)+45) shl 24) or ((random(210)+45) shl 16) or ((random(210)+45) shl 8) or $FF; |
|
2656 Angle:= random(360); |
|
2657 dx:= 0.001 * (random(200)); |
|
2658 dy:= 0.001 * (random(200)); |
|
2659 if random(2) = 0 then |
|
2660 dx := -dx; |
|
2661 if random(2) = 0 then |
|
2662 dy := -dy; |
|
2663 FrameTicks:= random(400) + 250 |
|
2664 end |
|
2665 end; |
|
2666 AfterAttack; |
|
2667 HHGear^.Message:= HHGear^.Message or gmDestroy; |
|
2668 DeleteGear(Gear); |
|
2669 end |
|
2670 else |
|
2671 begin |
|
2672 dec(Gear^.Health, Gear^.Damage); |
|
2673 Gear^.Damage := 0 |
|
2674 end |
|
2675 end; |
|
2676 |
|
2677 procedure doStepKamikazeIdle(Gear: PGear); |
|
2678 begin |
|
2679 AllInactive := false; |
|
2680 dec(Gear^.Timer); |
|
2681 if Gear^.Timer = 0 then |
|
2682 begin |
|
2683 Gear^.Pos := 1; |
|
2684 PlaySoundV(sndKamikaze, Gear^.Hedgehog^.Team^.voicepack); |
|
2685 Gear^.doStep := @doStepKamikazeWork |
|
2686 end |
|
2687 end; |
|
2688 |
|
2689 procedure doStepKamikaze(Gear: PGear); |
|
2690 var |
|
2691 HHGear: PGear; |
|
2692 begin |
|
2693 AllInactive := false; |
|
2694 |
|
2695 HHGear := Gear^.Hedgehog^.Gear; |
|
2696 |
|
2697 HHGear^.dX := Gear^.dX; |
|
2698 HHGear^.dY := Gear^.dY; |
|
2699 |
|
2700 Gear^.dX := SignAs(_0_45, Gear^.dX); |
|
2701 Gear^.dY := - _0_9; |
|
2702 |
|
2703 Gear^.Timer := 550; |
|
2704 |
|
2705 Gear^.doStep := @doStepKamikazeIdle |
|
2706 end; |
|
2707 |
|
2708 //////////////////////////////////////////////////////////////////////////////// |
|
2709 |
|
2710 const cakeh = 27; |
|
2711 var |
|
2712 CakePoints: array[0..Pred(cakeh)] of record |
|
2713 x, y: hwFloat; |
|
2714 end; |
|
2715 CakeI: Longword; |
|
2716 |
|
2717 procedure doStepCakeExpl(Gear: PGear); |
|
2718 begin |
|
2719 AllInactive := false; |
|
2720 |
|
2721 inc(Gear^.Tag); |
|
2722 if Gear^.Tag < 2250 then |
|
2723 exit; |
|
2724 |
|
2725 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), cakeDmg, Gear^.Hedgehog, EXPLAutoSound); |
|
2726 AfterAttack; |
|
2727 DeleteGear(Gear) |
|
2728 end; |
|
2729 |
|
2730 procedure doStepCakeDown(Gear: PGear); |
|
2731 var |
|
2732 gi: PGear; |
|
2733 dmg, dmgBase: LongInt; |
|
2734 fX, fY, tdX, tdY: hwFloat; |
|
2735 begin |
|
2736 AllInactive := false; |
|
2737 |
|
2738 inc(Gear^.Tag); |
|
2739 if Gear^.Tag < 100 then |
|
2740 exit; |
|
2741 Gear^.Tag := 0; |
|
2742 |
|
2743 if Gear^.Pos = 0 then |
|
2744 begin |
|
2745 ///////////// adapted from doMakeExplosion /////////////////////////// |
|
2746 //fX:= Gear^.X; |
|
2747 //fY:= Gear^.Y; |
|
2748 //fX.QWordValue:= fX.QWordValue and $FFFFFFFF00000000; |
|
2749 //fY.QWordValue:= fY.QWordValue and $FFFFFFFF00000000; |
|
2750 fX:= int2hwFloat(hwRound(Gear^.X)); |
|
2751 fY:= int2hwFloat(hwRound(Gear^.Y)); |
|
2752 dmgBase:= cakeDmg shl 1 + cHHRadius div 2; |
|
2753 gi := GearsList; |
|
2754 while gi <> nil do |
|
2755 begin |
|
2756 if gi^.Kind = gtHedgehog then |
|
2757 begin |
|
2758 dmg:= 0; |
|
2759 tdX:= gi^.X-fX; |
|
2760 tdY:= gi^.Y-fY; |
|
2761 if hwRound(hwAbs(tdX)+hwAbs(tdY)) < dmgBase then |
|
2762 dmg:= dmgBase - max(hwRound(Distance(tdX, tdY)),gi^.Radius); |
|
2763 if (dmg > 1) then dmg:= ModifyDamage(min(dmg div 2, cakeDmg), gi); |
|
2764 if (dmg > 1) then |
|
2765 if (CurrentHedgehog^.Gear = gi) and (not gi^.Invulnerable) then |
|
2766 gi^.State := gi^.State or gstLoser |
|
2767 else |
|
2768 gi^.State := gi^.State or gstWinner; |
|
2769 end; |
|
2770 gi := gi^.NextGear |
|
2771 end; |
|
2772 ////////////////////////////////////////////////////////////////////// |
|
2773 Gear^.doStep := @doStepCakeExpl; |
|
2774 PlaySound(sndCake) |
|
2775 end |
|
2776 else dec(Gear^.Pos) |
|
2777 end; |
|
2778 |
|
2779 |
|
2780 procedure doStepCakeWork(Gear: PGear); |
|
2781 var |
|
2782 tdx, tdy: hwFloat; |
|
2783 begin |
|
2784 AllInactive := false; |
|
2785 |
|
2786 inc(Gear^.Tag); |
|
2787 if Gear^.Tag < 7 then |
|
2788 exit; |
|
2789 |
|
2790 dec(Gear^.Health); |
|
2791 Gear^.Timer := Gear^.Health*10; |
|
2792 if Gear^.Health mod 100 = 0 then |
|
2793 Gear^.PortalCounter:= 0; |
|
2794 // This is not seconds, but at least it is *some* feedback |
|
2795 if (Gear^.Health = 0) or ((Gear^.Message and gmAttack) <> 0) then |
|
2796 begin |
|
2797 FollowGear := Gear; |
|
2798 Gear^.RenderTimer := false; |
|
2799 Gear^.doStep := @doStepCakeDown; |
|
2800 exit |
|
2801 end; |
|
2802 |
|
2803 cakeStep(Gear); |
|
2804 |
|
2805 if Gear^.Tag = 0 then |
|
2806 begin |
|
2807 CakeI := (CakeI + 1) mod cakeh; |
|
2808 tdx := CakePoints[CakeI].x - Gear^.X; |
|
2809 tdy := - CakePoints[CakeI].y + Gear^.Y; |
|
2810 CakePoints[CakeI].x := Gear^.X; |
|
2811 CakePoints[CakeI].y := Gear^.Y; |
|
2812 Gear^.DirAngle := DxDy2Angle(tdx, tdy); |
|
2813 end; |
|
2814 end; |
|
2815 |
|
2816 procedure doStepCakeUp(Gear: PGear); |
|
2817 var |
|
2818 i: Longword; |
|
2819 begin |
|
2820 AllInactive := false; |
|
2821 |
|
2822 inc(Gear^.Tag); |
|
2823 if Gear^.Tag < 100 then |
|
2824 exit; |
|
2825 Gear^.Tag := 0; |
|
2826 |
|
2827 if Gear^.Pos = 6 then |
|
2828 begin |
|
2829 for i:= 0 to Pred(cakeh) do |
|
2830 begin |
|
2831 CakePoints[i].x := Gear^.X; |
|
2832 CakePoints[i].y := Gear^.Y |
|
2833 end; |
|
2834 CakeI := 0; |
|
2835 Gear^.doStep := @doStepCakeWork |
|
2836 end |
|
2837 else |
|
2838 inc(Gear^.Pos) |
|
2839 end; |
|
2840 |
|
2841 procedure doStepCakeFall(Gear: PGear); |
|
2842 begin |
|
2843 AllInactive := false; |
|
2844 |
|
2845 Gear^.dY := Gear^.dY + cGravity; |
|
2846 if TestCollisionYwithGear(Gear, 1) <> 0 then |
|
2847 Gear^.doStep := @doStepCakeUp |
|
2848 else |
|
2849 begin |
|
2850 Gear^.Y := Gear^.Y + Gear^.dY; |
|
2851 if CheckGearDrowning(Gear) then |
|
2852 AfterAttack |
|
2853 end |
|
2854 end; |
|
2855 |
|
2856 procedure doStepCake(Gear: PGear); |
|
2857 var |
|
2858 HHGear: PGear; |
|
2859 begin |
|
2860 AllInactive := false; |
|
2861 |
|
2862 HHGear := Gear^.Hedgehog^.Gear; |
|
2863 HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
2864 Gear^.CollisionMask:= lfNotCurrentMask; |
|
2865 |
|
2866 FollowGear := Gear; |
|
2867 |
|
2868 Gear^.doStep := @doStepCakeFall |
|
2869 end; |
|
2870 |
|
2871 //////////////////////////////////////////////////////////////////////////////// |
|
2872 procedure doStepSeductionWork(Gear: PGear); |
|
2873 var i: LongInt; |
|
2874 hogs: PGearArrayS; |
|
2875 begin |
|
2876 AllInactive := false; |
|
2877 hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Radius); |
|
2878 if hogs.size > 0 then |
|
2879 begin |
|
2880 for i:= 0 to hogs.size - 1 do |
|
2881 with hogs.ar^[i]^ do |
|
2882 begin |
|
2883 if hogs.ar^[i] <> CurrentHedgehog^.Gear then |
|
2884 begin |
|
2885 dX:= _50 * cGravity * (Gear^.X - X) / _25; |
|
2886 dY:= -_450 * cGravity; |
|
2887 Active:= true; |
|
2888 end |
|
2889 end; |
|
2890 end ; |
|
2891 AfterAttack; |
|
2892 DeleteGear(Gear); |
|
2893 (* |
|
2894 Gear^.X := Gear^.X + Gear^.dX; |
|
2895 Gear^.Y := Gear^.Y + Gear^.dY; |
|
2896 x := hwRound(Gear^.X); |
|
2897 y := hwRound(Gear^.Y); |
|
2898 |
|
2899 if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) then |
|
2900 if (Land[y, x] <> 0) then |
|
2901 begin |
|
2902 Gear^.dX.isNegative := not Gear^.dX.isNegative; |
|
2903 Gear^.dY.isNegative := not Gear^.dY.isNegative; |
|
2904 Gear^.dX := Gear^.dX * _1_5; |
|
2905 Gear^.dY := Gear^.dY * _1_5 - _0_3; |
|
2906 AmmoShove(Gear, 0, 40); |
|
2907 AfterAttack; |
|
2908 DeleteGear(Gear) |
|
2909 end |
|
2910 else |
|
2911 else |
|
2912 begin |
|
2913 AfterAttack; |
|
2914 DeleteGear(Gear) |
|
2915 end*) |
|
2916 end; |
|
2917 |
|
2918 procedure doStepSeductionWear(Gear: PGear); |
|
2919 var heart: PVisualGear; |
|
2920 begin |
|
2921 AllInactive := false; |
|
2922 inc(Gear^.Timer); |
|
2923 if Gear^.Timer > 250 then |
|
2924 begin |
|
2925 Gear^.Timer := 0; |
|
2926 inc(Gear^.Pos); |
|
2927 if Gear^.Pos = 5 then |
|
2928 PlaySoundV(sndYoohoo, Gear^.Hedgehog^.Team^.voicepack) |
|
2929 end; |
|
2930 |
|
2931 if (Gear^.Pos = 14) and (RealTicks and $3 = 0) then |
|
2932 begin |
|
2933 heart:= AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtStraightShot); |
|
2934 if heart <> nil then |
|
2935 with heart^ do |
|
2936 begin |
|
2937 dx:= 0.001 * (random(200)); |
|
2938 dy:= 0.001 * (random(200)); |
|
2939 if random(2) = 0 then |
|
2940 dx := -dx; |
|
2941 if random(2) = 0 then |
|
2942 dy := -dy; |
|
2943 FrameTicks:= random(750) + 1000; |
|
2944 State:= ord(sprSeduction) |
|
2945 end; |
|
2946 end; |
|
2947 |
|
2948 if Gear^.Pos = 15 then |
|
2949 Gear^.doStep := @doStepSeductionWork |
|
2950 end; |
|
2951 |
|
2952 procedure doStepSeduction(Gear: PGear); |
|
2953 begin |
|
2954 AllInactive := false; |
|
2955 //DeleteCI(Gear^.Hedgehog^.Gear); |
|
2956 Gear^.doStep := @doStepSeductionWear |
|
2957 end; |
|
2958 |
|
2959 //////////////////////////////////////////////////////////////////////////////// |
|
2960 procedure doStepWaterUp(Gear: PGear); |
|
2961 var |
|
2962 i: LongWord; |
|
2963 begin |
|
2964 if (Gear^.Tag = 0) |
|
2965 or (cWaterLine = 0) then |
|
2966 begin |
|
2967 DeleteGear(Gear); |
|
2968 exit |
|
2969 end; |
|
2970 |
|
2971 AllInactive := false; |
|
2972 |
|
2973 inc(Gear^.Timer); |
|
2974 if Gear^.Timer = 17 then |
|
2975 Gear^.Timer := 0 |
|
2976 else |
|
2977 exit; |
|
2978 |
|
2979 if cWaterLine > 0 then |
|
2980 begin |
|
2981 dec(cWaterLine); |
|
2982 for i:= 0 to LAND_WIDTH - 1 do |
|
2983 Land[cWaterLine, i] := 0; |
|
2984 SetAllToActive |
|
2985 end; |
|
2986 |
|
2987 dec(Gear^.Tag); |
|
2988 end; |
|
2989 |
|
2990 //////////////////////////////////////////////////////////////////////////////// |
|
2991 procedure doStepDrillDrilling(Gear: PGear); |
|
2992 var |
|
2993 t: PGearArray; |
|
2994 tempColl: Word; |
|
2995 begin |
|
2996 AllInactive := false; |
|
2997 if (Gear^.Timer > 0) and (Gear^.Timer mod 10 <> 0) then |
|
2998 begin |
|
2999 dec(Gear^.Timer); |
|
3000 exit; |
|
3001 end; |
|
3002 |
|
3003 DrawTunnel(Gear^.X, Gear^.Y, Gear^.dX, Gear^.dY, 2, 6); |
|
3004 Gear^.X := Gear^.X + Gear^.dX; |
|
3005 Gear^.Y := Gear^.Y + Gear^.dY; |
|
3006 if (Gear^.Timer mod 30) = 0 then |
|
3007 AddVisualGear(hwRound(Gear^.X + _20 * Gear^.dX), hwRound(Gear^.Y + _20 * Gear^.dY), vgtDust); |
|
3008 if (CheckGearDrowning(Gear)) then |
|
3009 begin |
|
3010 StopSoundChan(Gear^.SoundChannel); |
|
3011 exit |
|
3012 end; |
|
3013 |
|
3014 tempColl:= Gear^.CollisionMask; |
|
3015 Gear^.CollisionMask:= $007F; |
|
3016 if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) <> 0) or TestCollisionXWithGear(Gear, hwSign(Gear^.dX)) or (GameTicks > Gear^.FlightTime) then |
|
3017 t := CheckGearsCollision(Gear) |
|
3018 else t := nil; |
|
3019 Gear^.CollisionMask:= tempColl; |
|
3020 //fixes drill not exploding when touching HH bug |
|
3021 |
|
3022 if (Gear^.Timer = 0) or ((t <> nil) and (t^.Count <> 0)) |
|
3023 or ( ((Gear^.State and gsttmpFlag) = 0) and (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX)))) |
|
3024 // CheckLandValue returns true if the type isn't matched |
|
3025 or (not CheckLandValue(hwRound(Gear^.X), hwRound(Gear^.Y), lfIndestructible)) then |
|
3026 begin |
|
3027 //out of time or exited ground |
|
3028 StopSoundChan(Gear^.SoundChannel); |
|
3029 if (Gear^.State and gsttmpFlag) <> 0 then |
|
3030 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound) |
|
3031 else |
|
3032 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
|
3033 DeleteGear(Gear); |
|
3034 exit |
|
3035 end |
|
3036 |
|
3037 else if (TestCollisionYWithGear(Gear, hwSign(Gear^.dY)) = 0) and (not TestCollisionXWithGear(Gear, hwSign(Gear^.dX))) then |
|
3038 begin |
|
3039 StopSoundChan(Gear^.SoundChannel); |
|
3040 Gear^.Tag := 1; |
|
3041 Gear^.doStep := @doStepDrill |
|
3042 end; |
|
3043 |
|
3044 dec(Gear^.Timer); |
|
3045 end; |
|
3046 |
|
3047 procedure doStepDrill(Gear: PGear); |
|
3048 var |
|
3049 t: PGearArray; |
|
3050 oldDx, oldDy: hwFloat; |
|
3051 t2: hwFloat; |
|
3052 begin |
|
3053 AllInactive := false; |
|
3054 |
|
3055 if (Gear^.State and gsttmpFlag) = 0 then |
|
3056 Gear^.dX := Gear^.dX + cWindSpeed; |
|
3057 |
|
3058 oldDx := Gear^.dX; |
|
3059 oldDy := Gear^.dY; |
|
3060 |
|
3061 doStepFallingGear(Gear); |
|
3062 |
|
3063 if (GameTicks and $3F) = 0 then |
|
3064 begin |
|
3065 if hwRound(Gear^.Y) > cWaterLine then |
|
3066 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtBubble) |
|
3067 else AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace) |
|
3068 end; |
|
3069 |
|
3070 if ((Gear^.State and gstCollision) <> 0) then |
|
3071 begin |
|
3072 //hit |
|
3073 Gear^.dX := oldDx; |
|
3074 Gear^.dY := oldDy; |
|
3075 |
|
3076 if GameTicks > Gear^.FlightTime then |
|
3077 t := CheckGearsCollision(Gear) |
|
3078 else |
|
3079 t := nil; |
|
3080 if (t = nil) or (t^.Count = 0) then |
|
3081 begin |
|
3082 //hit the ground not the HH |
|
3083 t2 := _0_5 / Distance(Gear^.dX, Gear^.dY); |
|
3084 Gear^.dX := Gear^.dX * t2; |
|
3085 Gear^.dY := Gear^.dY * t2; |
|
3086 end |
|
3087 |
|
3088 else if (t <> nil) then |
|
3089 begin |
|
3090 //explode right on contact with HH |
|
3091 if (Gear^.State and gsttmpFlag) <> 0 then |
|
3092 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound) |
|
3093 else |
|
3094 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound); |
|
3095 DeleteGear(Gear); |
|
3096 exit; |
|
3097 end; |
|
3098 |
|
3099 Gear^.SoundChannel := LoopSound(sndDrillRocket); |
|
3100 Gear^.doStep := @doStepDrillDrilling; |
|
3101 |
|
3102 if (Gear^.State and gsttmpFlag) <> 0 then |
|
3103 gear^.RenderTimer:= true; |
|
3104 if Gear^.Timer > 0 then dec(Gear^.Timer) |
|
3105 end |
|
3106 else if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Tag <> 0) then |
|
3107 begin |
|
3108 if Gear^.Timer > 0 then |
|
3109 dec(Gear^.Timer) |
|
3110 else |
|
3111 begin |
|
3112 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 30, Gear^.Hedgehog, EXPLAutoSound); |
|
3113 DeleteGear(Gear); |
|
3114 end |
|
3115 end; |
|
3116 end; |
|
3117 |
|
3118 //////////////////////////////////////////////////////////////////////////////// |
|
3119 procedure doStepBallgunWork(Gear: PGear); |
|
3120 var |
|
3121 HHGear, ball: PGear; |
|
3122 rx, ry: hwFloat; |
|
3123 gX, gY: LongInt; |
|
3124 begin |
|
3125 AllInactive := false; |
|
3126 dec(Gear^.Timer); |
|
3127 HHGear := Gear^.Hedgehog^.Gear; |
|
3128 HedgehogChAngle(HHGear); |
|
3129 gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle); |
|
3130 gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle); |
|
3131 if (Gear^.Timer mod 100) = 0 then |
|
3132 begin |
|
3133 rx := rndSign(getRandomf * _0_1); |
|
3134 ry := rndSign(getRandomf * _0_1); |
|
3135 |
|
3136 ball:= AddGear(gx, gy, gtBall, 0, SignAs(AngleSin(HHGear^.Angle) * _0_8, HHGear^.dX) + rx, AngleCos(HHGear^.Angle) * ( - _0_8) + ry, 0); |
|
3137 ball^.CollisionMask:= lfNotCurrentMask; |
|
3138 |
|
3139 PlaySound(sndGun); |
|
3140 end; |
|
3141 |
|
3142 if (Gear^.Timer = 0) or ((HHGear^.State and gstHHDriven) = 0) then |
|
3143 begin |
|
3144 DeleteGear(Gear); |
|
3145 AfterAttack |
|
3146 end |
|
3147 end; |
|
3148 |
|
3149 procedure doStepBallgun(Gear: PGear); |
|
3150 var |
|
3151 HHGear: PGear; |
|
3152 begin |
|
3153 HHGear := Gear^.Hedgehog^.Gear; |
|
3154 HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown)); |
|
3155 HHGear^.State := HHGear^.State or gstNotKickable; |
|
3156 Gear^.doStep := @doStepBallgunWork |
|
3157 end; |
|
3158 |
|
3159 //////////////////////////////////////////////////////////////////////////////// |
|
3160 procedure doStepRCPlaneWork(Gear: PGear); |
|
3161 |
|
3162 const cAngleSpeed = 3; |
|
3163 var |
|
3164 HHGear: PGear; |
|
3165 i: LongInt; |
|
3166 dX, dY: hwFloat; |
|
3167 fChanged: boolean; |
|
3168 trueAngle: Longword; |
|
3169 t: PGear; |
|
3170 begin |
|
3171 AllInactive := false; |
|
3172 |
|
3173 HHGear := Gear^.Hedgehog^.Gear; |
|
3174 FollowGear := Gear; |
|
3175 |
|
3176 if Gear^.Timer > 0 then |
|
3177 dec(Gear^.Timer); |
|
3178 |
|
3179 fChanged := false; |
|
3180 if ((HHGear^.State and gstHHDriven) = 0) or (Gear^.Timer = 0) then |
|
3181 begin |
|
3182 fChanged := true; |
|
3183 if Gear^.Angle > 2048 then |
|
3184 dec(Gear^.Angle) |
|
3185 else if Gear^.Angle < 2048 then |
|
3186 inc(Gear^.Angle) |
|
3187 else fChanged := false |
|
3188 end |
|
3189 else |
|
3190 begin |
|
3191 if ((Gear^.Message and gmLeft) <> 0) then |
|
3192 begin |
|
3193 fChanged := true; |
|
3194 Gear^.Angle := (Gear^.Angle + (4096 - cAngleSpeed)) mod 4096 |
|
3195 end; |
|
3196 |
|
3197 if ((Gear^.Message and gmRight) <> 0) then |
|
3198 begin |
|
3199 fChanged := true; |
|
3200 Gear^.Angle := (Gear^.Angle + cAngleSpeed) mod 4096 |
|
3201 end |
|
3202 end; |
|
3203 |
|
3204 if fChanged then |
|
3205 begin |
|
3206 Gear^.dX.isNegative := (Gear^.Angle > 2048); |
|
3207 if Gear^.dX.isNegative then |
|
3208 trueAngle := 4096 - Gear^.Angle |
|
3209 else |
|
3210 trueAngle := Gear^.Angle; |
|
3211 |
|
3212 Gear^.dX := SignAs(AngleSin(trueAngle), Gear^.dX) * _0_25; |
|
3213 Gear^.dY := AngleCos(trueAngle) * -_0_25; |
|
3214 end; |
|
3215 |
|
3216 Gear^.X := Gear^.X + Gear^.dX; |
|
3217 Gear^.Y := Gear^.Y + Gear^.dY; |
|
3218 |
|
3219 if (GameTicks and $FF) = 0 then |
|
3220 if Gear^.Timer < 3500 then |
|
3221 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEvilTrace) |
|
3222 else |
|
3223 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
|
3224 |
|
3225 if ((HHGear^.Message and gmAttack) <> 0) and (Gear^.Health <> 0) then |
|
3226 begin |
|
3227 HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
3228 AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtAirBomb, 0, Gear^.dX * _0_5, Gear^.dY * |
|
3229 _0_5, 0); |
|
3230 dec(Gear^.Health) |
|
3231 end; |
|
3232 |
|
3233 if ((HHGear^.Message and gmLJump) <> 0) and ((Gear^.State and gsttmpFlag) = 0) then |
|
3234 begin |
|
3235 Gear^.State := Gear^.State or gsttmpFlag; |
|
3236 PauseMusic; |
|
3237 playSound(sndRideOfTheValkyries); |
|
3238 end; |
|
3239 |
|
3240 // pickup bonuses |
|
3241 t := CheckGearNear(Gear, gtCase, 36, 36); |
|
3242 if t <> nil then |
|
3243 PickUp(HHGear, t); |
|
3244 |
|
3245 CheckCollision(Gear); |
|
3246 |
|
3247 if ((Gear^.State and gstCollision) <> 0) or CheckGearDrowning(Gear) then |
|
3248 begin |
|
3249 StopSoundChan(Gear^.SoundChannel); |
|
3250 StopSound(sndRideOfTheValkyries); |
|
3251 ResumeMusic; |
|
3252 |
|
3253 if ((Gear^.State and gstCollision) <> 0) then |
|
3254 begin |
|
3255 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 25, Gear^.Hedgehog, EXPLAutoSound); |
|
3256 for i:= 0 to 15 do |
|
3257 begin |
|
3258 dX := AngleCos(i * 64) * _0_5 * (GetRandomf + _1); |
|
3259 dY := AngleSin(i * 64) * _0_5 * (GetRandomf + _1); |
|
3260 AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, dY, 0); |
|
3261 AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtFlame, 0, dX, -dY, 0); |
|
3262 end; |
|
3263 DeleteGear(Gear) |
|
3264 end; |
|
3265 |
|
3266 AfterAttack; |
|
3267 CurAmmoGear := nil; |
|
3268 if (GameFlags and gfInfAttack) = 0 then |
|
3269 begin |
|
3270 if TagTurnTimeLeft = 0 then |
|
3271 TagTurnTimeLeft:= TurnTimeLeft; |
|
3272 |
|
3273 TurnTimeLeft:= 14 * 125; |
|
3274 end; |
|
3275 |
|
3276 HHGear^.Message := 0; |
|
3277 ParseCommand('/taunt ' + #1, true) |
|
3278 end |
|
3279 end; |
|
3280 |
|
3281 procedure doStepRCPlane(Gear: PGear); |
|
3282 var |
|
3283 HHGear: PGear; |
|
3284 begin |
|
3285 HHGear := Gear^.Hedgehog^.Gear; |
|
3286 HHGear^.Message := 0; |
|
3287 HHGear^.State := HHGear^.State or gstNotKickable; |
|
3288 Gear^.Angle := HHGear^.Angle; |
|
3289 Gear^.Tag := hwSign(HHGear^.dX); |
|
3290 |
|
3291 if HHGear^.dX.isNegative then |
|
3292 Gear^.Angle := 4096 - Gear^.Angle; |
|
3293 Gear^.doStep := @doStepRCPlaneWork |
|
3294 end; |
|
3295 |
|
3296 //////////////////////////////////////////////////////////////////////////////// |
|
3297 procedure doStepJetpackWork(Gear: PGear); |
|
3298 var |
|
3299 HHGear: PGear; |
|
3300 fuel, i: LongInt; |
|
3301 move: hwFloat; |
|
3302 isUnderwater: Boolean; |
|
3303 bubble: PVisualGear; |
|
3304 begin |
|
3305 isUnderwater:= cWaterLine < hwRound(Gear^.Y) + Gear^.Radius; |
|
3306 if Gear^.Pos > 0 then |
|
3307 dec(Gear^.Pos); |
|
3308 AllInactive := false; |
|
3309 HHGear := Gear^.Hedgehog^.Gear; |
|
3310 //dec(Gear^.Timer); |
|
3311 move := _0_2; |
|
3312 fuel := 50; |
|
3313 (*if (HHGear^.Message and gmPrecise) <> 0 then |
|
3314 begin |
|
3315 move:= _0_02; |
|
3316 fuel:= 5; |
|
3317 end;*) |
|
3318 if HHGear^.Message and gmPrecise <> 0 then |
|
3319 HedgehogChAngle(HHGear) |
|
3320 else if Gear^.Health > 0 then |
|
3321 begin |
|
3322 if HHGear^.Message and gmUp <> 0 then |
|
3323 begin |
|
3324 if (not HHGear^.dY.isNegative) or (HHGear^.Y > -_256) then |
|
3325 begin |
|
3326 if isUnderwater then |
|
3327 begin |
|
3328 HHGear^.dY := HHGear^.dY - (move * _0_7); |
|
3329 for i:= random(10)+10 downto 0 do |
|
3330 begin |
|
3331 bubble := AddVisualGear(hwRound(HHGear^.X) - 8 + random(16), hwRound(HHGear^.Y) + 16 + random(8), vgtBubble); |
|
3332 if bubble <> nil then |
|
3333 bubble^.dY:= random(20)/10+0.1; |
|
3334 end |
|
3335 end |
|
3336 else HHGear^.dY := HHGear^.dY - move; |
|
3337 end; |
|
3338 dec(Gear^.Health, fuel); |
|
3339 Gear^.MsgParam := Gear^.MsgParam or gmUp; |
|
3340 Gear^.Timer := GameTicks |
|
3341 end; |
|
3342 move.isNegative := (HHGear^.Message and gmLeft) <> 0; |
|
3343 if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then |
|
3344 begin |
|
3345 HHGear^.dX := HHGear^.dX + (move * _0_1); |
|
3346 if isUnderwater then |
|
3347 begin |
|
3348 for i:= random(5)+5 downto 0 do |
|
3349 begin |
|
3350 bubble := AddVisualGear(hwRound(HHGear^.X)+random(8), hwRound(HHGear^.Y) - 8 + random(16), vgtBubble); |
|
3351 if bubble <> nil then |
|
3352 begin |
|
3353 bubble^.dX:= (random(10)/10 + 0.02) * -1; |
|
3354 if (move.isNegative) then |
|
3355 begin |
|
3356 bubble^.X := bubble^.X + 28; |
|
3357 bubble^.dX:= bubble^.dX * (-1) |
|
3358 end |
|
3359 else bubble^.X := bubble^.X - 28; |
|
3360 end; |
|
3361 end |
|
3362 end; |
|
3363 dec(Gear^.Health, fuel div 5); |
|
3364 Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight)); |
|
3365 Gear^.Timer := GameTicks |
|
3366 end |
|
3367 end; |
|
3368 |
|
3369 // erases them all at once :-/ |
|
3370 if (Gear^.Timer <> 0) and (GameTicks - Gear^.Timer > 250) then |
|
3371 begin |
|
3372 Gear^.Timer := 0; |
|
3373 Gear^.MsgParam := 0 |
|
3374 end; |
|
3375 |
|
3376 if Gear^.Health < 0 then |
|
3377 Gear^.Health := 0; |
|
3378 |
|
3379 i:= Gear^.Health div 20; |
|
3380 |
|
3381 if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then |
|
3382 begin |
|
3383 Gear^.Damage:= i; |
|
3384 //AddCaption('Fuel: '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate); |
|
3385 FreeTexture(Gear^.Tex); |
|
3386 Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + '%', cWhiteColor, fntSmall) |
|
3387 end; |
|
3388 |
|
3389 if (HHGear^.Message and (gmAttack or gmUp or gmLeft or gmRight) <> 0) and |
|
3390 (HHGear^.Message and gmPrecise = 0) then |
|
3391 Gear^.State := Gear^.State and (not gsttmpFlag); |
|
3392 |
|
3393 if HHGear^.Message and gmPrecise = 0 then |
|
3394 HHGear^.Message := HHGear^.Message and (not (gmUp or gmLeft or gmRight)); |
|
3395 HHGear^.State := HHGear^.State or gstMoving; |
|
3396 |
|
3397 Gear^.X := HHGear^.X; |
|
3398 Gear^.Y := HHGear^.Y; |
|
3399 |
|
3400 if not isUnderWater and hasBorder and ((HHGear^.X < _0) |
|
3401 or (hwRound(HHGear^.X) > LAND_WIDTH)) then |
|
3402 HHGear^.dY.isNegative:= false; |
|
3403 |
|
3404 if ((Gear^.State and gsttmpFlag) = 0) |
|
3405 or (HHGear^.dY < _0) then |
|
3406 doStepHedgehogMoving(HHGear); |
|
3407 |
|
3408 if // (Gear^.Health = 0) |
|
3409 (HHGear^.Damage <> 0) |
|
3410 //or CheckGearDrowning(HHGear) |
|
3411 or (cWaterLine + cVisibleWater * 4 < hwRound(HHGear^.Y)) |
|
3412 or (TurnTimeLeft = 0) |
|
3413 // allow brief ground touches - to be fair on this, might need another counter |
|
3414 or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0)) |
|
3415 or ((Gear^.Message and gmAttack) <> 0) then |
|
3416 begin |
|
3417 with HHGear^ do |
|
3418 begin |
|
3419 Message := 0; |
|
3420 Active := true; |
|
3421 State := State or gstMoving |
|
3422 end; |
|
3423 DeleteGear(Gear); |
|
3424 isCursorVisible := false; |
|
3425 ApplyAmmoChanges(HHGear^.Hedgehog^); |
|
3426 // if Gear^.Tex <> nil then FreeTexture(Gear^.Tex); |
|
3427 |
|
3428 // Gear^.Tex:= RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(round(Gear^.Health / 20)) + '%', cWhiteColor, fntSmall) |
|
3429 |
|
3430 //AddCaption(trmsg[sidFuel]+': '+inttostr(round(Gear^.Health/20))+'%', cWhiteColor, capgrpAmmostate); |
|
3431 end |
|
3432 end; |
|
3433 |
|
3434 procedure doStepJetpack(Gear: PGear); |
|
3435 var |
|
3436 HHGear: PGear; |
|
3437 begin |
|
3438 Gear^.Pos:= 0; |
|
3439 Gear^.doStep := @doStepJetpackWork; |
|
3440 |
|
3441 HHGear := Gear^.Hedgehog^.Gear; |
|
3442 FollowGear := HHGear; |
|
3443 AfterAttack; |
|
3444 with HHGear^ do |
|
3445 begin |
|
3446 State := State and (not gstAttacking); |
|
3447 Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight)); |
|
3448 |
|
3449 if (dY < _0_1) and (dY > -_0_1) then |
|
3450 begin |
|
3451 Gear^.State := Gear^.State or gsttmpFlag; |
|
3452 dY := dY - _0_2 |
|
3453 end |
|
3454 end |
|
3455 end; |
|
3456 |
|
3457 //////////////////////////////////////////////////////////////////////////////// |
|
3458 procedure doStepBirdyDisappear(Gear: PGear); |
|
3459 begin |
|
3460 AllInactive := false; |
|
3461 Gear^.Pos := 0; |
|
3462 if Gear^.Timer < 2000 then |
|
3463 inc(Gear^.Timer, 1) |
|
3464 else |
|
3465 begin |
|
3466 DeleteGear(Gear); |
|
3467 end; |
|
3468 end; |
|
3469 |
|
3470 procedure doStepBirdyFly(Gear: PGear); |
|
3471 var |
|
3472 HHGear: PGear; |
|
3473 fuel, i: LongInt; |
|
3474 move: hwFloat; |
|
3475 begin |
|
3476 HHGear := Gear^.Hedgehog^.Gear; |
|
3477 if HHGear = nil then |
|
3478 begin |
|
3479 DeleteGear(Gear); |
|
3480 exit |
|
3481 end; |
|
3482 |
|
3483 move := _0_2; |
|
3484 fuel := 50; |
|
3485 |
|
3486 if Gear^.Pos > 0 then |
|
3487 dec(Gear^.Pos, 1) |
|
3488 else if (HHGear^.Message and (gmLeft or gmRight or gmUp)) <> 0 then |
|
3489 Gear^.Pos := 500; |
|
3490 |
|
3491 if HHGear^.dX.isNegative then |
|
3492 Gear^.Tag := -1 |
|
3493 else |
|
3494 Gear^.Tag := 1; |
|
3495 |
|
3496 if (HHGear^.Message and gmUp) <> 0 then |
|
3497 begin |
|
3498 if (not HHGear^.dY.isNegative) |
|
3499 or (HHGear^.Y > -_256) then |
|
3500 HHGear^.dY := HHGear^.dY - move; |
|
3501 |
|
3502 dec(Gear^.Health, fuel); |
|
3503 Gear^.MsgParam := Gear^.MsgParam or gmUp; |
|
3504 end; |
|
3505 |
|
3506 if (HHGear^.Message and gmLeft) <> 0 then move.isNegative := true; |
|
3507 if (HHGear^.Message and (gmLeft or gmRight)) <> 0 then |
|
3508 begin |
|
3509 HHGear^.dX := HHGear^.dX + (move * _0_1); |
|
3510 dec(Gear^.Health, fuel div 5); |
|
3511 Gear^.MsgParam := Gear^.MsgParam or (HHGear^.Message and (gmLeft or gmRight)); |
|
3512 end; |
|
3513 |
|
3514 if Gear^.Health < 0 then |
|
3515 Gear^.Health := 0; |
|
3516 |
|
3517 if ((GameTicks and $FF) = 0) and (Gear^.Health < 500) then |
|
3518 for i:= ((500-Gear^.Health) div 250) downto 0 do |
|
3519 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtFeather); |
|
3520 |
|
3521 if (HHGear^.Message and gmAttack <> 0) then |
|
3522 begin |
|
3523 HHGear^.Message := HHGear^.Message and (not gmAttack); |
|
3524 if Gear^.FlightTime > 0 then |
|
3525 begin |
|
3526 AddGear(hwRound(Gear^.X), hwRound(Gear^.Y) + 32, gtEgg, 0, Gear^.dX * _0_5, Gear^.dY, 0); |
|
3527 PlaySound(sndBirdyLay); |
|
3528 dec(Gear^.FlightTime) |
|
3529 end; |
|
3530 end; |
|
3531 |
|
3532 if HHGear^.Message and (gmUp or gmPrecise or gmLeft or gmRight) <> 0 then |
|
3533 Gear^.State := Gear^.State and (not gsttmpFlag); |
|
3534 |
|
3535 HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight)); |
|
3536 HHGear^.State := HHGear^.State or gstMoving; |
|
3537 |
|
3538 Gear^.X := HHGear^.X; |
|
3539 Gear^.Y := HHGear^.Y - int2hwFloat(32); |
|
3540 // For some reason I need to reapply followgear here, something else grabs it otherwise. |
|
3541 // this is probably not needed anymore |
|
3542 if not CurrentTeam^.ExtDriven then FollowGear := HHGear; |
|
3543 |
|
3544 if ((Gear^.State and gsttmpFlag) = 0) |
|
3545 or (HHGear^.dY < _0) then |
|
3546 doStepHedgehogMoving(HHGear); |
|
3547 |
|
3548 if (Gear^.Health = 0) |
|
3549 or (HHGear^.Damage <> 0) |
|
3550 or CheckGearDrowning(HHGear) |
|
3551 or (TurnTimeLeft = 0) |
|
3552 // allow brief ground touches - to be fair on this, might need another counter |
|
3553 or (((GameTicks and $1FF) = 0) and (not HHGear^.dY.isNegative) and (TestCollisionYwithGear(HHGear, 1) <> 0)) |
|
3554 or ((Gear^.Message and gmAttack) <> 0) then |
|
3555 begin |
|
3556 with HHGear^ do |
|
3557 begin |
|
3558 Message := 0; |
|
3559 Active := true; |
|
3560 State := State or gstMoving |
|
3561 end; |
|
3562 Gear^.State := Gear^.State or gstAnimation or gstTmpFlag; |
|
3563 if HHGear^.dY < _0 then |
|
3564 begin |
|
3565 Gear^.dX := HHGear^.dX; |
|
3566 Gear^.dY := HHGear^.dY; |
|
3567 end; |
|
3568 Gear^.Timer := 0; |
|
3569 Gear^.doStep := @doStepBirdyDisappear; |
|
3570 CurAmmoGear := nil; |
|
3571 isCursorVisible := false; |
|
3572 AfterAttack; |
|
3573 end |
|
3574 end; |
|
3575 |
|
3576 procedure doStepBirdyDescend(Gear: PGear); |
|
3577 var |
|
3578 HHGear: PGear; |
|
3579 begin |
|
3580 if Gear^.Timer > 0 then |
|
3581 dec(Gear^.Timer, 1) |
|
3582 else if Gear^.Hedgehog^.Gear = nil then |
|
3583 begin |
|
3584 DeleteGear(Gear); |
|
3585 AfterAttack; |
|
3586 exit |
|
3587 end; |
|
3588 HHGear := Gear^.Hedgehog^.Gear; |
|
3589 HHGear^.Message := HHGear^.Message and (not (gmUp or gmPrecise or gmLeft or gmRight)); |
|
3590 if abs(hwRound(HHGear^.Y - Gear^.Y)) > 32 then |
|
3591 begin |
|
3592 if Gear^.Timer = 0 then |
|
3593 Gear^.Y := Gear^.Y + _0_1 |
|
3594 end |
|
3595 else if Gear^.Timer = 0 then |
|
3596 begin |
|
3597 Gear^.doStep := @doStepBirdyFly; |
|
3598 HHGear^.dY := -_0_2 |
|
3599 end |
|
3600 end; |
|
3601 |
|
3602 procedure doStepBirdyAppear(Gear: PGear); |
|
3603 begin |
|
3604 Gear^.Pos := 0; |
|
3605 if Gear^.Timer < 2000 then |
|
3606 inc(Gear^.Timer, 1) |
|
3607 else |
|
3608 begin |
|
3609 Gear^.Timer := 500; |
|
3610 Gear^.dX := _0; |
|
3611 Gear^.dY := _0; |
|
3612 Gear^.State := Gear^.State and (not gstAnimation); |
|
3613 Gear^.doStep := @doStepBirdyDescend; |
|
3614 end |
|
3615 end; |
|
3616 |
|
3617 procedure doStepBirdy(Gear: PGear); |
|
3618 var |
|
3619 HHGear: PGear; |
|
3620 begin |
|
3621 gear^.State := gear^.State or gstAnimation and (not gstTmpFlag); |
|
3622 Gear^.doStep := @doStepBirdyAppear; |
|
3623 |
|
3624 if CurrentHedgehog = nil then |
|
3625 begin |
|
3626 DeleteGear(Gear); |
|
3627 exit |
|
3628 end; |
|
3629 |
|
3630 HHGear := CurrentHedgehog^.Gear; |
|
3631 |
|
3632 if HHGear^.dX.isNegative then |
|
3633 Gear^.Tag := -1 |
|
3634 else |
|
3635 Gear^.Tag := 1; |
|
3636 Gear^.Pos := 0; |
|
3637 AllInactive := false; |
|
3638 FollowGear := HHGear; |
|
3639 with HHGear^ do |
|
3640 begin |
|
3641 State := State and (not gstAttacking); |
|
3642 Message := Message and (not (gmAttack or gmUp or gmPrecise or gmLeft or gmRight)) |
|
3643 end |
|
3644 end; |
|
3645 |
|
3646 //////////////////////////////////////////////////////////////////////////////// |
|
3647 procedure doStepEggWork(Gear: PGear); |
|
3648 var |
|
3649 vg: PVisualGear; |
|
3650 i: LongInt; |
|
3651 begin |
|
3652 AllInactive := false; |
|
3653 Gear^.dX := Gear^.dX; |
|
3654 doStepFallingGear(Gear); |
|
3655 // CheckGearDrowning(Gear); // already checked for in doStepFallingGear |
|
3656 CalcRotationDirAngle(Gear); |
|
3657 |
|
3658 if (Gear^.State and gstCollision) <> 0 then |
|
3659 begin |
|
3660 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLPoisoned, $C0E0FFE0); |
|
3661 PlaySound(sndEggBreak); |
|
3662 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg); |
|
3663 vg := AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtEgg); |
|
3664 if vg <> nil then |
|
3665 vg^.Frame := 2; |
|
3666 |
|
3667 for i:= 10 downto 0 do |
|
3668 begin |
|
3669 vg := AddVisualGear(hwRound(Gear^.X) - 3 + Random(6), hwRound(Gear^.Y) - 3 + Random(6), |
|
3670 vgtDust); |
|
3671 if vg <> nil then |
|
3672 vg^.dX := vg^.dX + (Gear^.dX.QWordValue / 21474836480); |
|
3673 end; |
|
3674 |
|
3675 DeleteGear(Gear); |
|
3676 exit |
|
3677 end; |
|
3678 end; |
|
3679 |
|
3680 //////////////////////////////////////////////////////////////////////////////// |
|
3681 procedure doPortalColorSwitch(); |
|
3682 var CurWeapon: PAmmo; |
|
3683 begin |
|
3684 if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and ((CurrentHedgehog^.Gear^.Message and gmSwitch) <> 0) then |
|
3685 with CurrentHedgehog^ do |
|
3686 if (CurAmmoType = amPortalGun) then |
|
3687 begin |
|
3688 CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSwitch); |
|
3689 |
|
3690 CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^); |
|
3691 if CurWeapon^.Pos <> 0 then |
|
3692 CurWeapon^.Pos := 0 |
|
3693 |
|
3694 else |
|
3695 CurWeapon^.Pos := 1; |
|
3696 end; |
|
3697 end; |
|
3698 |
|
3699 procedure doStepPortal(Gear: PGear); |
|
3700 var |
|
3701 iterator, conPortal: PGear; |
|
3702 s, r, nx, ny, ox, oy, poffs, noffs, pspeed, nspeed, |
|
3703 resetx, resety, resetdx, resetdy: hwFloat; |
|
3704 sx, sy, rh, resetr: LongInt; |
|
3705 hasdxy, isbullet, iscake, isCollision: Boolean; |
|
3706 begin |
|
3707 doPortalColorSwitch(); |
|
3708 |
|
3709 // destroy portal if ground it was attached too is gone |
|
3710 if (Land[hwRound(Gear^.Y), hwRound(Gear^.X)] <= lfAllObjMask) |
|
3711 or (Gear^.Timer < 1) |
|
3712 or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) |
|
3713 or (hwRound(Gear^.Y) > cWaterLine) then |
|
3714 begin |
|
3715 deleteGear(Gear); |
|
3716 EXIT; |
|
3717 end; |
|
3718 |
|
3719 if (TurnTimeLeft < 1) |
|
3720 or (Gear^.Health < 1) then |
|
3721 dec(Gear^.Timer); |
|
3722 |
|
3723 if Gear^.Timer < 10000 then |
|
3724 gear^.RenderTimer := true; |
|
3725 |
|
3726 // abort if there is no other portal connected to this one |
|
3727 if (Gear^.LinkedGear = nil) then |
|
3728 exit; |
|
3729 if ((Gear^.LinkedGear^.Tag and 1) = 0) then // or if it's still moving; |
|
3730 exit; |
|
3731 |
|
3732 conPortal := Gear^.LinkedGear; |
|
3733 |
|
3734 // check all gears for stuff to port through |
|
3735 iterator := nil; |
|
3736 while true do |
|
3737 begin |
|
3738 |
|
3739 // iterate through GearsList |
|
3740 if iterator = nil then |
|
3741 iterator := GearsList |
|
3742 else |
|
3743 iterator := iterator^.NextGear; |
|
3744 |
|
3745 // end of list? |
|
3746 if iterator = nil then |
|
3747 break; |
|
3748 |
|
3749 // don't port portals or other gear that wouldn't make sense |
|
3750 if (iterator^.Kind in [gtPortal, gtRope, gtAirAttack, gtIceGun]) |
|
3751 or (iterator^.PortalCounter > 32) then |
|
3752 continue; |
|
3753 |
|
3754 // don't port hogs on rope |
|
3755 // TODO: this will also prevent hogs while falling after rope use from |
|
3756 // falling through portals... fix that! |
|
3757 |
|
3758 // check if gear fits through portal |
|
3759 if (iterator^.Radius > Gear^.Radius) then |
|
3760 continue; |
|
3761 |
|
3762 // this is the max range we accept incoming gears in |
|
3763 r := Int2hwFloat(iterator^.Radius+Gear^.Radius); |
|
3764 |
|
3765 // too far away? |
|
3766 if (iterator^.X < Gear^.X - r) |
|
3767 or (iterator^.X > Gear^.X + r) |
|
3768 or (iterator^.Y < Gear^.Y - r) |
|
3769 or (iterator^.Y > Gear^.Y + r) then |
|
3770 continue; |
|
3771 |
|
3772 hasdxy := (((iterator^.dX.QWordValue <> 0) or (iterator^.dY.QWordValue <> 0)) or ((iterator^.State or gstMoving) = 0)); |
|
3773 |
|
3774 // in case the object is not moving, let's asume it's falling towards the portal |
|
3775 if not hasdxy then |
|
3776 begin |
|
3777 if Gear^.Y < iterator^.Y then |
|
3778 continue; |
|
3779 ox:= Gear^.X - iterator^.X; |
|
3780 oy:= Gear^.Y - iterator^.Y; |
|
3781 end |
|
3782 else |
|
3783 begin |
|
3784 ox:= iterator^.dX; |
|
3785 oy:= iterator^.dY; |
|
3786 end; |
|
3787 |
|
3788 // cake will need extra treatment... it's so delicious and moist! |
|
3789 iscake:= (iterator^.Kind = gtCake); |
|
3790 |
|
3791 // won't port stuff that does not move towards the front/portal entrance |
|
3792 if iscake then |
|
3793 begin |
|
3794 if not (((iterator^.X - Gear^.X)*ox + (iterator^.Y - Gear^.Y)*oy).isNegative) then |
|
3795 continue; |
|
3796 end |
|
3797 else |
|
3798 if not ((Gear^.dX*ox + Gear^.dY*oy).isNegative) then |
|
3799 continue; |
|
3800 |
|
3801 isbullet:= (iterator^.Kind in [gtShotgunShot, gtDEagleShot, gtSniperRifleShot, gtSineGunShot]); |
|
3802 |
|
3803 r:= int2hwFloat(iterator^.Radius); |
|
3804 |
|
3805 if not (isbullet or iscake) then |
|
3806 begin |
|
3807 // wow! good candidate there, let's see if the distance and direction is okay! |
|
3808 if hasdxy then |
|
3809 begin |
|
3810 s := Distance(iterator^.dX, iterator^.dY); |
|
3811 // if the resulting distance is 0 skip this gear |
|
3812 if s.QWordValue = 0 then |
|
3813 continue; |
|
3814 s := r / s; |
|
3815 ox:= iterator^.X + s * iterator^.dX; |
|
3816 oy:= iterator^.Y + s * iterator^.dY; |
|
3817 end |
|
3818 else |
|
3819 begin |
|
3820 ox:= iterator^.X; |
|
3821 oy:= iterator^.Y + r; |
|
3822 end; |
|
3823 |
|
3824 if (hwRound(Distance(Gear^.X-ox,Gear^.Y-oy)) > Gear^.Radius + 1 ) then |
|
3825 continue; |
|
3826 end; |
|
3827 |
|
3828 // draw bullet trail |
|
3829 if isbullet then |
|
3830 spawnBulletTrail(iterator); |
|
3831 |
|
3832 // calc gear offset in portal vector direction |
|
3833 ox := (iterator^.X - Gear^.X); |
|
3834 oy := (iterator^.Y - Gear^.Y); |
|
3835 poffs:= (Gear^.dX * ox + Gear^.dY * oy); |
|
3836 |
|
3837 if not isBullet and poffs.isNegative then |
|
3838 continue; |
|
3839 |
|
3840 // only port bullets close to the portal |
|
3841 if isBullet and (not (hwAbs(poffs) < _3)) then |
|
3842 continue; |
|
3843 |
|
3844 // |
|
3845 // gears that make it till here will definately be ported |
|
3846 // |
|
3847 // (but old position/movement vector might be restored in case there's |
|
3848 // not enough space on the other side) |
|
3849 // |
|
3850 |
|
3851 resetr := iterator^.Radius; |
|
3852 resetx := iterator^.X; |
|
3853 resety := iterator^.Y; |
|
3854 resetdx := iterator^.dX; |
|
3855 resetdy := iterator^.dY; |
|
3856 |
|
3857 // create a normal of the portal vector, but ... |
|
3858 nx := Gear^.dY; |
|
3859 ny := Gear^.dX; |
|
3860 // ... decide where the top is based on the hog's direction when firing the portal |
|
3861 if Gear^.Elasticity.isNegative then |
|
3862 nx.isNegative := (not nx.isNegative) |
|
3863 else |
|
3864 ny.isNegative := not ny.isNegative; |
|
3865 |
|
3866 // calc gear offset in portal normal vector direction |
|
3867 noffs:= (nx * ox + ny * oy); |
|
3868 |
|
3869 if isBullet and (noffs.Round >= Longword(Gear^.Radius)) then |
|
3870 continue; |
|
3871 |
|
3872 // avoid gravity related loops of not really moving gear |
|
3873 if not (iscake or isbullet) |
|
3874 and (Gear^.dY.isNegative) |
|
3875 and (conPortal^.dY.isNegative) |
|
3876 and ((iterator^.dX.QWordValue + iterator^.dY.QWordValue) < _0_08.QWordValue) |
|
3877 and (iterator^.PortalCounter > 0) then |
|
3878 continue; |
|
3879 |
|
3880 // calc gear speed along to the vector and the normal vector of the portal |
|
3881 if hasdxy then |
|
3882 begin |
|
3883 pspeed:= (Gear^.dX * iterator^.dX + Gear^.dY * iterator^.dY); |
|
3884 nspeed:= (nx * iterator^.dX + ny * iterator^.dY); |
|
3885 end |
|
3886 else |
|
3887 begin |
|
3888 pspeed:= hwAbs(cGravity * oy); |
|
3889 nspeed:= _0; |
|
3890 end; |
|
3891 |
|
3892 // creating normal vector of connected (exit) portal |
|
3893 nx := conPortal^.dY; |
|
3894 ny := conPortal^.dX; |
|
3895 if conPortal^.Elasticity.isNegative then |
|
3896 nx.isNegative := (not nx.isNegative) |
|
3897 else |
|
3898 ny.isNegative := not ny.isNegative; |
|
3899 |
|
3900 // inverse cake's normal movement direction, |
|
3901 // as if it just walked through a hole |
|
3902 //if iscake then nspeed.isNegative:= not nspeed.isNegative; |
|
3903 |
|
3904 //AddFileLog('poffs:'+cstr(poffs)+' noffs:'+cstr(noffs)+' pspeed:'+cstr(pspeed)+' nspeed:'+cstr(nspeed)); |
|
3905 iterator^.dX := -pspeed * conPortal^.dX + nspeed * nx; |
|
3906 iterator^.dY := -pspeed * conPortal^.dY + nspeed * ny; |
|
3907 |
|
3908 // make the gear's exit position close to the portal while |
|
3909 // still respecting the movement direction |
|
3910 |
|
3911 // determine the distance (in exit vector direction) |
|
3912 // that we want the gear at |
|
3913 if iscake then |
|
3914 ox:= (r - _0_7) |
|
3915 else |
|
3916 ox:= (r * _1_5); |
|
3917 s:= ox / poffs; |
|
3918 poffs:= ox; |
|
3919 if (nspeed.QWordValue <> 0) |
|
3920 and (pspeed > _0) then |
|
3921 noffs:= noffs * s * (nspeed / pspeed); |
|
3922 |
|
3923 // move stuff with high normal offset closer to the portal's center |
|
3924 if not isbullet then |
|
3925 begin |
|
3926 s := hwAbs(noffs) + r - int2hwFloat(Gear^.Radius); |
|
3927 if s > _0 then |
|
3928 noffs:= noffs - SignAs(s,noffs) |
|
3929 end; |
|
3930 |
|
3931 iterator^.X := conPortal^.X + poffs * conPortal^.dX + noffs * nx; |
|
3932 iterator^.Y := conPortal^.Y + poffs * conPortal^.dY + noffs * ny; |
|
3933 |
|
3934 if not hasdxy and (not (conPortal^.dY.isNegative)) then |
|
3935 begin |
|
3936 iterator^.dY:= iterator^.dY + hwAbs(cGravity * (iterator^.Y - conPortal^.Y)) |
|
3937 end; |
|
3938 |
|
3939 // see if the space on the exit side actually is enough |
|
3940 |
|
3941 if not (isBullet or isCake) then |
|
3942 begin |
|
3943 // TestCollisionXwithXYShift requires a hwFloat for xShift |
|
3944 ox.QWordValue := _1.QWordValue; |
|
3945 ox.isNegative := not iterator^.dX.isNegative; |
|
3946 |
|
3947 sx := hwSign(iterator^.dX); |
|
3948 sy := hwSign(iterator^.dY); |
|
3949 |
|
3950 if iterator^.Radius > 1 then |
|
3951 iterator^.Radius := iterator^.Radius - 1; |
|
3952 |
|
3953 // check front |
|
3954 isCollision := TestCollisionY(iterator, sy) |
|
3955 or TestCollisionX(iterator, sx); |
|
3956 |
|
3957 if not isCollision then |
|
3958 begin |
|
3959 // check center area (with half the radius so that the |
|
3960 // the square check won't check more pixels than we want to) |
|
3961 iterator^.Radius := 1 + resetr div 2; |
|
3962 rh := resetr div 4; |
|
3963 isCollision := TestCollisionYwithXYShift(iterator, 0, -sy * rh, sy, false) |
|
3964 or TestCollisionXwithXYShift(iterator, ox * rh, 0, sx, false); |
|
3965 end; |
|
3966 |
|
3967 iterator^.Radius := resetr; |
|
3968 |
|
3969 if isCollision then |
|
3970 begin |
|
3971 // collision! oh crap! go back! |
|
3972 iterator^.X := resetx; |
|
3973 iterator^.Y := resety; |
|
3974 iterator^.dX := resetdx; |
|
3975 iterator^.dY := resetdy; |
|
3976 continue; |
|
3977 end; |
|
3978 end; |
|
3979 |
|
3980 // |
|
3981 // You're now officially portaled! |
|
3982 // |
|
3983 |
|
3984 // Until loops are reliably broken |
|
3985 if iscake then |
|
3986 iterator^.PortalCounter:= 33 |
|
3987 else |
|
3988 begin |
|
3989 inc(iterator^.PortalCounter); |
|
3990 iterator^.Active:= true; |
|
3991 iterator^.State:= iterator^.State and (not gstHHHJump) or gstMoving; |
|
3992 end; |
|
3993 |
|
3994 // is it worth adding an arcsin table? Just how often would we end up doing something like this? |
|
3995 // SYNCED ANGLE UPDATE |
|
3996 if iterator^.Kind = gtRCPlane then |
|
3997 begin |
|
3998 // recycling as temp vars |
|
3999 resety.isNegative:= false; |
|
4000 resety.QWordValue:= 4294967296 * 112; |
|
4001 resetx.isNegative:= false; |
|
4002 resetx.QWordValue:= 4294967296 * 35; |
|
4003 resetdx.isNegative:= false; |
|
4004 resetdx.QWordValue:= 4294967296 * 1152; |
|
4005 |
|
4006 resetdy:=hwAbs(iterator^.dX*4); |
|
4007 resetdy:= resetdy + hwPow(resetdy,3)/_6 + _3 * hwPow(resetdy,5) / _40 + _5 * hwPow(resetdy,7) / resety + resetx * hwPow(resetdy,9) / resetdx; |
|
4008 iterator^.Angle:= hwRound(resetdy*_2048 / _PI); |
|
4009 if not iterator^.dY.isNegative then iterator^.Angle:= 2048-iterator^.Angle; |
|
4010 if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle; |
|
4011 end |
|
4012 // VISUAL USE OF ANGLE ONLY |
|
4013 else if (CurAmmoGear <> nil) and (CurAmmoGear^.Kind = gtKamikaze) and (CurAmmoGear^.Hedgehog = iterator^.Hedgehog) then |
|
4014 begin |
|
4015 iterator^.Angle:= DxDy2AttackAngle(iterator^.dX, iterator^.dY); |
|
4016 iterator^.Angle:= 2048-iterator^.Angle; |
|
4017 if iterator^.dX.isNegative then iterator^.Angle:= 4096-iterator^.Angle; |
|
4018 end; |
|
4019 |
|
4020 if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) |
|
4021 and (iterator = CurrentHedgehog^.Gear) |
|
4022 and (CurAmmoGear <> nil) |
|
4023 and (CurAmmoGear^.Kind =gtRope) then |
|
4024 CurAmmoGear^.PortalCounter:= 1; |
|
4025 |
|
4026 if not isbullet and (iterator^.State and gstInvisible = 0) |
|
4027 and (iterator^.Kind <> gtFlake) then |
|
4028 FollowGear := iterator; |
|
4029 |
|
4030 // store X/Y values of exit for net bullet trail |
|
4031 if isbullet then |
|
4032 begin |
|
4033 iterator^.Elasticity:= iterator^.X; |
|
4034 iterator^.Friction := iterator^.Y; |
|
4035 end; |
|
4036 |
|
4037 if Gear^.Health > 1 then |
|
4038 dec(Gear^.Health); |
|
4039 end; |
|
4040 end; |
|
4041 |
|
4042 |
|
4043 |
|
4044 procedure loadNewPortalBall(oldPortal: PGear; destroyGear: Boolean); |
|
4045 var |
|
4046 CurWeapon: PAmmo; |
|
4047 begin |
|
4048 if CurrentHedgehog <> nil then |
|
4049 with CurrentHedgehog^ do |
|
4050 begin |
|
4051 CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^); |
|
4052 if (CurAmmoType = amPortalGun) then |
|
4053 begin |
|
4054 if not destroyGear then |
|
4055 begin |
|
4056 // switch color of ball to opposite of oldPortal |
|
4057 if (oldPortal^.Tag and 2) = 0 then |
|
4058 CurWeapon^.Pos:= 1 |
|
4059 else |
|
4060 CurWeapon^.Pos:= 0; |
|
4061 end; |
|
4062 |
|
4063 // make the ball visible |
|
4064 CurWeapon^.Timer := 0; |
|
4065 end |
|
4066 end; |
|
4067 if destroyGear then |
|
4068 oldPortal^.Timer:= 0; |
|
4069 end; |
|
4070 |
|
4071 procedure doStepMovingPortal_real(Gear: PGear); |
|
4072 var |
|
4073 x, y, tx, ty: LongInt; |
|
4074 s: hwFloat; |
|
4075 begin |
|
4076 x := hwRound(Gear^.X); |
|
4077 y := hwRound(Gear^.Y); |
|
4078 tx := 0; |
|
4079 ty := 0; |
|
4080 // avoid compiler hints |
|
4081 |
|
4082 if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) and (Land[y, x] > 255) then |
|
4083 begin |
|
4084 Gear^.State := Gear^.State or gstCollision; |
|
4085 Gear^.State := Gear^.State and (not gstMoving); |
|
4086 |
|
4087 if (Land[y, x] and lfBouncy <> 0) |
|
4088 or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255)) |
|
4089 or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain |
|
4090 begin |
|
4091 loadNewPortalBall(Gear, true); |
|
4092 EXIT; |
|
4093 end; |
|
4094 |
|
4095 // making a normalized normal vector |
|
4096 s := _1/DistanceI(tx,ty); |
|
4097 Gear^.dX := s * ty; |
|
4098 Gear^.dY := -s * tx; |
|
4099 |
|
4100 Gear^.DirAngle := DxDy2Angle(-Gear^.dY,Gear^.dX); |
|
4101 if not Gear^.dX.isNegative then |
|
4102 Gear^.DirAngle := 180-Gear^.DirAngle; |
|
4103 |
|
4104 if ((Gear^.LinkedGear = nil) |
|
4105 or (hwRound(Distance(Gear^.X - Gear^.LinkedGear^.X,Gear^.Y-Gear^.LinkedGear^.Y)) >=Gear^.Radius*2)) then |
|
4106 begin |
|
4107 loadNewPortalBall(Gear, false); |
|
4108 inc(Gear^.Tag); |
|
4109 Gear^.doStep := @doStepPortal; |
|
4110 end |
|
4111 else |
|
4112 loadNewPortalBall(Gear, true); |
|
4113 end |
|
4114 |
|
4115 else if (y > cWaterLine) |
|
4116 or (y < -max(LAND_WIDTH,4096)) |
|
4117 or (x > 2*max(LAND_WIDTH,4096)) |
|
4118 or (x < -max(LAND_WIDTH,4096)) then |
|
4119 loadNewPortalBall(Gear, true); |
|
4120 end; |
|
4121 |
|
4122 procedure doStepMovingPortal(Gear: PGear); |
|
4123 begin |
|
4124 doPortalColorSwitch(); |
|
4125 doStepPerPixel(Gear, @doStepMovingPortal_real, true); |
|
4126 if (Gear^.Timer < 1) |
|
4127 or (Gear^.Hedgehog^.Team <> CurrentHedgehog^.Team) then |
|
4128 deleteGear(Gear); |
|
4129 end; |
|
4130 |
|
4131 procedure doStepPortalShot(newPortal: PGear); |
|
4132 var |
|
4133 iterator: PGear; |
|
4134 s: hwFloat; |
|
4135 CurWeapon: PAmmo; |
|
4136 begin |
|
4137 s:= Distance (newPortal^.dX, newPortal^.dY); |
|
4138 |
|
4139 // Adds the hog speed (only that part in/directly against shot direction) |
|
4140 // to the shot speed (which we triple previously btw) |
|
4141 // (This is done my projecting the hog movement vector onto the shot movement vector and then adding the resulting length |
|
4142 // to the scaler) |
|
4143 s := (_2 * s + (newPortal^.dX * CurrentHedgehog^.Gear^.dX + newPortal^.dY * CurrentHedgehog^.Gear^.dY ) / s) / s; |
|
4144 newPortal^.dX := newPortal^.dX * s; |
|
4145 newPortal^.dY := newPortal^.dY * s; |
|
4146 |
|
4147 newPortal^.LinkedGear := nil; |
|
4148 |
|
4149 if CurrentHedgehog <> nil then |
|
4150 with CurrentHedgehog^ do |
|
4151 begin |
|
4152 CurWeapon:= GetCurAmmoEntry(CurrentHedgehog^); |
|
4153 // let's save the HH's dX's direction so we can decide where the "top" of the portal hole |
|
4154 newPortal^.Elasticity.isNegative := CurrentHedgehog^.Gear^.dX.isNegative; |
|
4155 // when doing a backjump the dx is the opposite of the facing direction |
|
4156 if ((Gear^.State and gstHHHJump) <> 0) and (not cArtillery) then |
|
4157 newPortal^.Elasticity.isNegative := not newPortal^.Elasticity.isNegative; |
|
4158 |
|
4159 // make portal gun look unloaded |
|
4160 if (CurWeapon <> nil) and (CurAmmoType = amPortalGun) then |
|
4161 CurWeapon^.Timer := CurWeapon^.Timer or 2; |
|
4162 |
|
4163 iterator := GearsList; |
|
4164 while iterator <> nil do |
|
4165 begin |
|
4166 if (iterator^.Kind = gtPortal) then |
|
4167 if (iterator <> newPortal) and (iterator^.Timer > 0) and (iterator^.Hedgehog = CurrentHedgehog) then |
|
4168 begin |
|
4169 if ((iterator^.Tag and 2) = (newPortal^.Tag and 2)) then |
|
4170 begin |
|
4171 iterator^.Timer:= 0; |
|
4172 end |
|
4173 else |
|
4174 begin |
|
4175 // link portals with each other |
|
4176 newPortal^.LinkedGear := iterator; |
|
4177 iterator^.LinkedGear := newPortal; |
|
4178 iterator^.Health := newPortal^.Health; |
|
4179 end; |
|
4180 end; |
|
4181 iterator^.PortalCounter:= 0; |
|
4182 iterator := iterator^.NextGear |
|
4183 end; |
|
4184 |
|
4185 if newPortal^.LinkedGear <> nil then |
|
4186 begin |
|
4187 // This jiggles gears, to ensure a portal connection just placed under a gear takes effect. |
|
4188 iterator:= GearsList; |
|
4189 while iterator <> nil do |
|
4190 begin |
|
4191 if not (iterator^.Kind in [gtPortal, gtAirAttack, gtKnife]) and ((iterator^.Hedgehog <> CurrentHedgehog) |
|
4192 or ((iterator^.Message and gmAllStoppable) = 0)) then |
|
4193 begin |
|
4194 iterator^.Active:= true; |
|
4195 if iterator^.dY.QWordValue = 0 then |
|
4196 iterator^.dY.isNegative:= false; |
|
4197 iterator^.State:= iterator^.State or gstMoving; |
|
4198 DeleteCI(iterator); |
|
4199 //inc(iterator^.dY.QWordValue,10); |
|
4200 end; |
|
4201 iterator:= iterator^.NextGear |
|
4202 end |
|
4203 end |
|
4204 end; |
|
4205 newPortal^.State := newPortal^.State and (not gstCollision); |
|
4206 newPortal^.State := newPortal^.State or gstMoving; |
|
4207 newPortal^.doStep := @doStepMovingPortal; |
|
4208 end; |
|
4209 |
|
4210 //////////////////////////////////////////////////////////////////////////////// |
|
4211 procedure doStepPiano(Gear: PGear); |
|
4212 var |
|
4213 r0, r1: LongInt; |
|
4214 odY: hwFloat; |
|
4215 begin |
|
4216 AllInactive := false; |
|
4217 if (CurrentHedgehog <> nil) and (CurrentHedgehog^.Gear <> nil) and |
|
4218 ((CurrentHedgehog^.Gear^.Message and gmSlot) <> 0) then |
|
4219 begin |
|
4220 case CurrentHedgehog^.Gear^.MsgParam of |
|
4221 0: PlaySound(sndPiano0); |
|
4222 1: PlaySound(sndPiano1); |
|
4223 2: PlaySound(sndPiano2); |
|
4224 3: PlaySound(sndPiano3); |
|
4225 4: PlaySound(sndPiano4); |
|
4226 5: PlaySound(sndPiano5); |
|
4227 6: PlaySound(sndPiano6); |
|
4228 7: PlaySound(sndPiano7); |
|
4229 else PlaySound(sndPiano8); |
|
4230 end; |
|
4231 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote); |
|
4232 CurrentHedgehog^.Gear^.MsgParam := 0; |
|
4233 CurrentHedgehog^.Gear^.Message := CurrentHedgehog^.Gear^.Message and (not gmSlot); |
|
4234 end; |
|
4235 |
|
4236 if (*((Gear^.Pos = 3) and ((GameFlags and gfSolidLand) <> 0)) or*) (Gear^.Pos = 5) then |
|
4237 begin |
|
4238 Gear^.dY := Gear^.dY + cGravity * 2; |
|
4239 Gear^.Y := Gear^.Y + Gear^.dY; |
|
4240 if CheckGearDrowning(Gear) then |
|
4241 begin |
|
4242 Gear^.Y:= Gear^.Y + _50; |
|
4243 OnUsedAmmo(CurrentHedgehog^); |
|
4244 if CurrentHedgehog^.Gear <> nil then |
|
4245 begin |
|
4246 // Drown the hedgehog. Could also just delete it, but hey, this gets a caption |
|
4247 CurrentHedgehog^.Gear^.Active := true; |
|
4248 CurrentHedgehog^.Gear^.X := Gear^.X; |
|
4249 CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128; |
|
4250 CurrentHedgehog^.Unplaced := false; |
|
4251 if TagTurnTimeLeft = 0 then |
|
4252 TagTurnTimeLeft:= TurnTimeLeft; |
|
4253 TurnTimeLeft:= 0 |
|
4254 end; |
|
4255 ResumeMusic |
|
4256 end; |
|
4257 exit |
|
4258 end; |
|
4259 |
|
4260 odY:= Gear^.dY; |
|
4261 doStepFallingGear(Gear); |
|
4262 |
|
4263 if (Gear^.State and gstDrowning) <> 0 then |
|
4264 begin |
|
4265 Gear^.Y:= Gear^.Y + _50; |
|
4266 OnUsedAmmo(CurrentHedgehog^); |
|
4267 if CurrentHedgehog^.Gear <> nil then |
|
4268 begin |
|
4269 // Drown the hedgehog. Could also just delete it, but hey, this gets a caption |
|
4270 CurrentHedgehog^.Gear^.Active := true; |
|
4271 CurrentHedgehog^.Gear^.X := Gear^.X; |
|
4272 CurrentHedgehog^.Gear^.Y := int2hwFloat(cWaterLine+cVisibleWater)+_128; |
|
4273 CurrentHedgehog^.Unplaced := false; |
|
4274 if TagTurnTimeLeft = 0 then |
|
4275 TagTurnTimeLeft:= TurnTimeLeft; |
|
4276 TurnTimeLeft:= 0 |
|
4277 end; |
|
4278 ResumeMusic |
|
4279 end |
|
4280 else if (Gear^.State and gstCollision) <> 0 then |
|
4281 begin |
|
4282 r0 := GetRandom(21); |
|
4283 r1 := GetRandom(21); |
|
4284 doMakeExplosion(hwRound(Gear^.X) - 30 - r0, hwRound(Gear^.Y) + 40, 40 + r1, Gear^.Hedgehog, 0); |
|
4285 doMakeExplosion(hwRound(Gear^.X) + 30 + r1, hwRound(Gear^.Y) + 40, 40 + r0, Gear^.Hedgehog, 0); |
|
4286 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 80 + r0, Gear^.Hedgehog, EXPLAutoSound); |
|
4287 for r0:= 0 to 4 do |
|
4288 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtNote); |
|
4289 Gear^.dY := cGravity * 2 - odY; |
|
4290 Gear^.Pos := Gear^.Pos + 1; |
|
4291 end |
|
4292 else |
|
4293 Gear^.dY := Gear^.dY + cGravity * 2; |
|
4294 // let it fall faster so itdoesn't take too long for the whole attack |
|
4295 end; |
|
4296 |
|
4297 |
|
4298 //////////////////////////////////////////////////////////////////////////////// |
|
4299 procedure doStepSineGunShotWork(Gear: PGear); |
|
4300 var |
|
4301 x, y, rX, rY, t, tmp, initHealth: LongInt; |
|
4302 oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat; |
|
4303 justCollided: boolean; |
|
4304 begin |
|
4305 AllInactive := false; |
|
4306 initHealth := Gear^.Health; |
|
4307 lX := Gear^.X; |
|
4308 lY := Gear^.Y; |
|
4309 ldX := Gear^.dX; |
|
4310 ldY := Gear^.dY; |
|
4311 sdy := _0_5/Distance(Gear^.dX,Gear^.dY); |
|
4312 ldX := ldX * sdy; |
|
4313 ldY := ldY * sdy; |
|
4314 sdY := hwAbs(ldX) + hwAbs(ldY); |
|
4315 sdX := _1 - hwAbs(ldX/sdY); |
|
4316 sdY := _1 - hwAbs(ldY/sdY); |
|
4317 if (ldX.isNegative = ldY.isNegative) then |
|
4318 sdY := -sdY; |
|
4319 |
|
4320 // initial angle depends on current GameTicks |
|
4321 t := getRandom(4096); |
|
4322 |
|
4323 |
|
4324 // used for a work-around detection of area that is within land array, but outside borders |
|
4325 justCollided := false; |
|
4326 |
|
4327 repeat |
|
4328 lX := lX + ldX; |
|
4329 lY := lY + ldY; |
|
4330 oX := Gear^.X; |
|
4331 oY := Gear^.Y; |
|
4332 rX := hwRound(oX); |
|
4333 rY := hwRound(oY); |
|
4334 tmp := t mod 4096; |
|
4335 amp := _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth)); |
|
4336 sine := amp * AngleSin(tmp mod 2048); |
|
4337 sine.isNegative := (tmp < 2048); |
|
4338 inc(t,Gear^.Health div 313); |
|
4339 Gear^.X := lX + (sine * sdX); |
|
4340 Gear^.Y := ly + (sine * sdY); |
|
4341 Gear^.dX := Gear^.X - oX; |
|
4342 Gear^.dY := Gear^.Y - oY; |
|
4343 |
|
4344 x := hwRound(Gear^.X); |
|
4345 y := hwRound(Gear^.Y); |
|
4346 |
|
4347 // if borders are on, stop outside land array |
|
4348 if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then |
|
4349 begin |
|
4350 Gear^.Damage := 0; |
|
4351 Gear^.Health := 0; |
|
4352 end |
|
4353 else |
|
4354 begin |
|
4355 if (rY <= cWaterLine) or (y <= cWaterLine) then |
|
4356 begin |
|
4357 if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) |
|
4358 and (Land[y, x] <> 0) then |
|
4359 begin |
|
4360 if justCollided then |
|
4361 begin |
|
4362 Gear^.Damage := 0; |
|
4363 Gear^.Health := 0; |
|
4364 end |
|
4365 else |
|
4366 begin |
|
4367 inc(Gear^.Damage,3); |
|
4368 justCollided := true; |
|
4369 end; |
|
4370 end |
|
4371 else |
|
4372 justCollided := false; |
|
4373 |
|
4374 // kick nearby hogs, dig tunnel and add some fire |
|
4375 // if at least 5 collisions occured |
|
4376 if Gear^.Damage > 0 then |
|
4377 begin |
|
4378 DrawExplosion(rX,rY,Gear^.Radius); |
|
4379 |
|
4380 // kick nearby hogs |
|
4381 AmmoShove(Gear, 35, 50); |
|
4382 |
|
4383 dec(Gear^.Health, Gear^.Damage); |
|
4384 Gear^.Damage := 0; |
|
4385 |
|
4386 // add some fire to the tunnel |
|
4387 if getRandom(6) = 0 then |
|
4388 begin |
|
4389 tmp:= GetRandom(2 * Gear^.Radius); |
|
4390 AddGear(x - Gear^.Radius + tmp, y - GetRandom(Gear^.Radius + 1), gtFlame, gsttmpFlag, _0, _0, 0) |
|
4391 end |
|
4392 end; |
|
4393 |
|
4394 if random(100) = 0 then |
|
4395 AddVisualGear(x, y, vgtSmokeTrace); |
|
4396 end |
|
4397 else dec(Gear^.Health, 5); // if underwater get additional damage |
|
4398 end; |
|
4399 |
|
4400 dec(Gear^.Health); |
|
4401 |
|
4402 // decrease bullet size towards the end |
|
4403 if (Gear^.Radius > 4) then |
|
4404 begin |
|
4405 if (Gear^.Health <= (initHealth div 3)) then |
|
4406 dec(Gear^.Radius) |
|
4407 end |
|
4408 else if (Gear^.Radius > 3) then |
|
4409 begin |
|
4410 if (Gear^.Health <= (initHealth div 4)) then |
|
4411 dec(Gear^.Radius) |
|
4412 end |
|
4413 else if (Gear^.Radius > 2) then begin |
|
4414 if (Gear^.Health <= (initHealth div 5)) then |
|
4415 dec(Gear^.Radius) |
|
4416 end |
|
4417 else if (Gear^.Radius > 1) then |
|
4418 begin |
|
4419 if (Gear^.Health <= (initHealth div 6)) then |
|
4420 dec(Gear^.Radius) |
|
4421 end; |
|
4422 |
|
4423 until (Gear^.Health <= 0); |
|
4424 |
|
4425 DeleteGear(Gear); |
|
4426 AfterAttack; |
|
4427 end; |
|
4428 |
|
4429 procedure doStepSineGunShot(Gear: PGear); |
|
4430 var |
|
4431 HHGear: PGear; |
|
4432 begin |
|
4433 PlaySound(sndSineGun); |
|
4434 |
|
4435 // push the shooting Hedgehog back |
|
4436 HHGear := CurrentHedgehog^.Gear; |
|
4437 Gear^.dX.isNegative := not Gear^.dX.isNegative; |
|
4438 Gear^.dY.isNegative := not Gear^.dY.isNegative; |
|
4439 HHGear^.dX := Gear^.dX; |
|
4440 HHGear^.dY := Gear^.dY; |
|
4441 AmmoShove(Gear, 0, 80); |
|
4442 Gear^.dX.isNegative := not Gear^.dX.isNegative; |
|
4443 Gear^.dY.isNegative := not Gear^.dY.isNegative; |
|
4444 |
|
4445 Gear^.doStep := @doStepSineGunShotWork; |
|
4446 with mobileRecord do |
|
4447 if (performRumble <> nil) and (not fastUntilLag) then |
|
4448 performRumble(kSystemSoundID_Vibrate); |
|
4449 end; |
|
4450 |
|
4451 //////////////////////////////////////////////////////////////////////////////// |
|
4452 procedure doStepFlamethrowerWork(Gear: PGear); |
|
4453 var |
|
4454 HHGear, flame: PGear; |
|
4455 rx, ry, speed: hwFloat; |
|
4456 i, gX, gY: LongInt; |
|
4457 begin |
|
4458 AllInactive := false; |
|
4459 HHGear := Gear^.Hedgehog^.Gear; |
|
4460 HedgehogChAngle(HHGear); |
|
4461 gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle); |
|
4462 gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle); |
|
4463 |
|
4464 if (GameTicks and $FF) = 0 then |
|
4465 begin |
|
4466 if (HHGear^.Message and gmRight) <> 0 then |
|
4467 begin |
|
4468 if HHGear^.dX.isNegative and (Gear^.Tag < 20) then |
|
4469 inc(Gear^.Tag) |
|
4470 else if Gear^.Tag > 5 then |
|
4471 dec(Gear^.Tag); |
|
4472 end |
|
4473 else if (HHGear^.Message and gmLeft) <> 0 then |
|
4474 begin |
|
4475 if HHGear^.dX.isNegative and (Gear^.Tag > 5) then |
|
4476 dec(Gear^.Tag) |
|
4477 else if Gear^.Tag < 20 then |
|
4478 inc(Gear^.Tag); |
|
4479 end |
|
4480 end; |
|
4481 |
|
4482 dec(Gear^.Timer); |
|
4483 if Gear^.Timer = 0 then |
|
4484 begin |
|
4485 dec(Gear^.Health); |
|
4486 if (Gear^.Health mod 5) = 0 then |
|
4487 begin |
|
4488 rx := rndSign(getRandomf * _0_1); |
|
4489 ry := rndSign(getRandomf * _0_1); |
|
4490 speed := _0_5 * (_10 / Gear^.Tag); |
|
4491 |
|
4492 flame:= AddGear(gx, gy, gtFlame, gstTmpFlag, |
|
4493 SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx, |
|
4494 AngleCos(HHGear^.Angle) * ( - speed) + ry, 0); |
|
4495 flame^.CollisionMask:= lfNotCurrentMask; |
|
4496 |
|
4497 if (Gear^.Health mod 30) = 0 then |
|
4498 begin |
|
4499 flame:= AddGear(gx, gy, gtFlame, 0, |
|
4500 SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx, |
|
4501 AngleCos(HHGear^.Angle) * ( - speed) + ry, 0); |
|
4502 flame^.CollisionMask:= lfNotCurrentMask; |
|
4503 end |
|
4504 end; |
|
4505 Gear^.Timer:= Gear^.Tag |
|
4506 end; |
|
4507 |
|
4508 if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) then |
|
4509 begin |
|
4510 DeleteGear(Gear); |
|
4511 AfterAttack |
|
4512 end |
|
4513 else |
|
4514 begin |
|
4515 i:= Gear^.Health div 5; |
|
4516 if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then |
|
4517 begin |
|
4518 Gear^.Damage:= i; |
|
4519 FreeTexture(Gear^.Tex); |
|
4520 Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + |
|
4521 '%', cWhiteColor, fntSmall) |
|
4522 end |
|
4523 end |
|
4524 end; |
|
4525 |
|
4526 procedure doStepFlamethrower(Gear: PGear); |
|
4527 var |
|
4528 HHGear: PGear; |
|
4529 begin |
|
4530 HHGear := Gear^.Hedgehog^.Gear; |
|
4531 HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight)); |
|
4532 HHGear^.State := HHGear^.State or gstNotKickable; |
|
4533 Gear^.doStep := @doStepFlamethrowerWork |
|
4534 end; |
|
4535 |
|
4536 //////////////////////////////////////////////////////////////////////////////// |
|
4537 procedure doStepLandGunWork(Gear: PGear); |
|
4538 var |
|
4539 HHGear, land: PGear; |
|
4540 rx, ry, speed: hwFloat; |
|
4541 i, gX, gY: LongInt; |
|
4542 begin |
|
4543 AllInactive := false; |
|
4544 HHGear := Gear^.Hedgehog^.Gear; |
|
4545 HedgehogChAngle(HHGear); |
|
4546 gX := hwRound(Gear^.X) + GetLaunchX(amBallgun, hwSign(HHGear^.dX), HHGear^.Angle); |
|
4547 gY := hwRound(Gear^.Y) + GetLaunchY(amBallgun, HHGear^.Angle); |
|
4548 |
|
4549 if (GameTicks and $FF) = 0 then |
|
4550 begin |
|
4551 if (HHGear^.Message and gmRight) <> 0 then |
|
4552 begin |
|
4553 if HHGear^.dX.isNegative and (Gear^.Tag < 20) then |
|
4554 inc(Gear^.Tag) |
|
4555 else if Gear^.Tag > 5 then |
|
4556 dec(Gear^.Tag); |
|
4557 end |
|
4558 else if (HHGear^.Message and gmLeft) <> 0 then |
|
4559 begin |
|
4560 if HHGear^.dX.isNegative and (Gear^.Tag > 5) then |
|
4561 dec(Gear^.Tag) |
|
4562 else if Gear^.Tag < 20 then |
|
4563 inc(Gear^.Tag); |
|
4564 end |
|
4565 end; |
|
4566 |
|
4567 dec(Gear^.Timer); |
|
4568 if Gear^.Timer = 0 then |
|
4569 begin |
|
4570 dec(Gear^.Health); |
|
4571 |
|
4572 rx := rndSign(getRandomf * _0_1); |
|
4573 ry := rndSign(getRandomf * _0_1); |
|
4574 speed := (_3 / Gear^.Tag); |
|
4575 |
|
4576 land:= AddGear(gx, gy, gtFlake, gstTmpFlag, |
|
4577 SignAs(AngleSin(HHGear^.Angle) * speed, HHGear^.dX) + rx, |
|
4578 AngleCos(HHGear^.Angle) * ( - speed) + ry, 0); |
|
4579 land^.CollisionMask:= lfNotCurrentMask; |
|
4580 |
|
4581 Gear^.Timer:= Gear^.Tag |
|
4582 end; |
|
4583 |
|
4584 if (Gear^.Health = 0) or ((HHGear^.State and gstHHDriven) = 0) or ((HHGear^.Message and gmAttack) <> 0) then |
|
4585 begin |
|
4586 HHGear^.Message:= HHGear^.Message and (not gmAttack); |
|
4587 DeleteGear(Gear); |
|
4588 AfterAttack |
|
4589 end |
|
4590 else |
|
4591 begin |
|
4592 i:= Gear^.Health div 10; |
|
4593 if (i <> Gear^.Damage) and ((GameTicks and $3F) = 0) then |
|
4594 begin |
|
4595 Gear^.Damage:= i; |
|
4596 FreeTexture(Gear^.Tex); |
|
4597 Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(i) + |
|
4598 '%', cWhiteColor, fntSmall) |
|
4599 end |
|
4600 end |
|
4601 end; |
|
4602 |
|
4603 procedure doStepLandGun(Gear: PGear); |
|
4604 var |
|
4605 HHGear: PGear; |
|
4606 begin |
|
4607 HHGear := Gear^.Hedgehog^.Gear; |
|
4608 HHGear^.Message := HHGear^.Message and (not (gmUp or gmDown or gmLeft or gmRight or gmAttack)); |
|
4609 HHGear^.State := HHGear^.State or gstNotKickable; |
|
4610 Gear^.doStep := @doStepLandGunWork |
|
4611 end; |
|
4612 |
|
4613 //////////////////////////////////////////////////////////////////////////////// |
|
4614 procedure doStepPoisonCloud(Gear: PGear); |
|
4615 begin |
|
4616 if Gear^.Timer = 0 then |
|
4617 begin |
|
4618 DeleteGear(Gear); |
|
4619 exit |
|
4620 end; |
|
4621 dec(Gear^.Timer); |
|
4622 Gear^.X:= Gear^.X + Gear^.dX; |
|
4623 Gear^.Y:= Gear^.Y + Gear^.dY; |
|
4624 Gear^.dX := Gear^.dX + cWindSpeed / 4; |
|
4625 Gear^.dY := Gear^.dY + cGravity / 100; |
|
4626 if (GameTicks and $FF) = 0 then |
|
4627 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 20, Gear^.Hedgehog, EXPLDontDraw or EXPLNoGfx or EXPLNoDamage or EXPLDoNotTouchAny or EXPLPoisoned); |
|
4628 AllInactive:= false; |
|
4629 end; |
|
4630 |
|
4631 //////////////////////////////////////////////////////////////////////////////// |
|
4632 procedure doStepHammer(Gear: PGear); |
|
4633 var HHGear, tmp, tmp2: PGear; |
|
4634 t: PGearArray; |
|
4635 i: LongInt; |
|
4636 begin |
|
4637 HHGear:= Gear^.Hedgehog^.Gear; |
|
4638 HHGear^.State:= HHGear^.State or gstNoDamage; |
|
4639 DeleteCI(HHGear); |
|
4640 |
|
4641 t:= CheckGearsCollision(Gear); |
|
4642 |
|
4643 for i:= 5 downto 0 do |
|
4644 AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); |
|
4645 |
|
4646 i:= t^.Count; |
|
4647 while i > 0 do |
|
4648 begin |
|
4649 dec(i); |
|
4650 tmp:= t^.ar[i]; |
|
4651 if (tmp^.State and gstNoDamage) = 0 then |
|
4652 if (tmp^.Kind = gtHedgehog) or (tmp^.Kind = gtMine) or (tmp^.Kind = gtExplosives) then |
|
4653 begin |
|
4654 //tmp^.State:= tmp^.State or gstFlatened; |
|
4655 if not tmp^.Invulnerable then |
|
4656 ApplyDamage(tmp, CurrentHedgehog, tmp^.Health div 3, dsUnknown); |
|
4657 //DrawTunnel(tmp^.X, tmp^.Y - _1, _0, _0_5, cHHRadius * 6, cHHRadius * 3); |
|
4658 tmp2:= AddGear(hwRound(tmp^.X), hwRound(tmp^.Y), gtHammerHit, 0, _0, _0, 0); |
|
4659 tmp2^.LinkedGear:= tmp; |
|
4660 SetAllToActive |
|
4661 end |
|
4662 else |
|
4663 begin |
|
4664 end |
|
4665 end; |
|
4666 |
|
4667 HHGear^.State:= HHGear^.State and (not gstNoDamage); |
|
4668 Gear^.Timer:= 250; |
|
4669 Gear^.doStep:= @doStepIdle |
|
4670 end; |
|
4671 |
|
4672 procedure doStepHammerHitWork(Gear: PGear); |
|
4673 var |
|
4674 i, j, ei: LongInt; |
|
4675 HitGear: PGear; |
|
4676 begin |
|
4677 AllInactive := false; |
|
4678 HitGear := Gear^.LinkedGear; |
|
4679 dec(Gear^.Timer); |
|
4680 if (HitGear = nil) or (Gear^.Timer = 0) or ((Gear^.Message and gmDestroy) <> 0) then |
|
4681 begin |
|
4682 DeleteGear(Gear); |
|
4683 exit |
|
4684 end; |
|
4685 |
|
4686 if (Gear^.Timer mod 5) = 0 then |
|
4687 begin |
|
4688 AddVisualGear(hwRound(Gear^.X) - 5 + Random(10), hwRound(Gear^.Y) + 12, vgtDust); |
|
4689 |
|
4690 i := hwRound(Gear^.X) - HitGear^.Radius + 2; |
|
4691 ei := hwRound(Gear^.X) + HitGear^.Radius - 2; |
|
4692 for j := 1 to 4 do DrawExplosion(i - GetRandom(5), hwRound(Gear^.Y) + 6*j, 3); |
|
4693 for j := 1 to 4 do DrawExplosion(ei + LongInt(GetRandom(5)), hwRound(Gear^.Y) + 6*j, 3); |
|
4694 while i <= ei do |
|
4695 begin |
|
4696 for j := 1 to 11 do DrawExplosion(i, hwRound(Gear^.Y) + 3*j, 3); |
|
4697 inc(i, 1) |
|
4698 end; |
|
4699 |
|
4700 if CheckLandValue(hwRound(Gear^.X + Gear^.dX + SignAs(_6,Gear^.dX)), hwRound(Gear^.Y + _1_9) |
|
4701 , lfIndestructible) then |
|
4702 begin |
|
4703 //Gear^.X := Gear^.X + Gear^.dX; |
|
4704 Gear^.Y := Gear^.Y + _1_9 |
|
4705 end; |
|
4706 end; |
|
4707 if TestCollisionYwithGear(Gear, 1) <> 0 then |
|
4708 begin |
|
4709 Gear^.dY := _0; |
|
4710 SetLittle(HitGear^.dX); |
|
4711 HitGear^.dY := _0; |
|
4712 end |
|
4713 else |
|
4714 begin |
|
4715 //Gear^.dY := Gear^.dY + cGravity; |
|
4716 //Gear^.Y := Gear^.Y + Gear^.dY; |
|
4717 if hwRound(Gear^.Y) > cWaterLine then |
|
4718 Gear^.Timer := 1 |
|
4719 end; |
|
4720 |
|
4721 //Gear^.X := Gear^.X + HitGear^.dX; |
|
4722 HitGear^.X := Gear^.X; |
|
4723 HitGear^.Y := Gear^.Y; |
|
4724 SetLittle(HitGear^.dY); |
|
4725 HitGear^.Active:= true; |
|
4726 end; |
|
4727 |
|
4728 procedure doStepHammerHit(Gear: PGear); |
|
4729 var |
|
4730 i, y: LongInt; |
|
4731 ar: TRangeArray; |
|
4732 HHGear: PGear; |
|
4733 begin |
|
4734 i := 0; |
|
4735 HHGear := Gear^.Hedgehog^.Gear; |
|
4736 |
|
4737 y := hwRound(Gear^.Y) - cHHRadius * 2; |
|
4738 while y < hwRound(Gear^.Y) do |
|
4739 begin |
|
4740 ar[i].Left := hwRound(Gear^.X) - Gear^.Radius - LongInt(GetRandom(2)); |
|
4741 ar[i].Right := hwRound(Gear^.X) + Gear^.Radius + LongInt(GetRandom(2)); |
|
4742 inc(y, 2); |
|
4743 inc(i) |
|
4744 end; |
|
4745 |
|
4746 DrawHLinesExplosions(@ar, 3, hwRound(Gear^.Y) - cHHRadius * 2, 2, Pred(i)); |
|
4747 Gear^.dY := HHGear^.dY; |
|
4748 DeleteCI(HHGear); |
|
4749 |
|
4750 doStepHammerHitWork(Gear); |
|
4751 Gear^.doStep := @doStepHammerHitWork |
|
4752 end; |
|
4753 |
|
4754 //////////////////////////////////////////////////////////////////////////////// |
|
4755 procedure doStepResurrectorWork(Gear: PGear); |
|
4756 var |
|
4757 graves: PGearArrayS; |
|
4758 resgear: PGear; |
|
4759 hh: PHedgehog; |
|
4760 i: LongInt; |
|
4761 begin |
|
4762 if (TurnTimeLeft > 0) then |
|
4763 dec(TurnTimeLeft); |
|
4764 |
|
4765 AllInactive := false; |
|
4766 hh := Gear^.Hedgehog; |
|
4767 |
|
4768 // no, you can't do that here |
|
4769 {DrawCentered(hwRound(hh^.Gear^.X) + WorldDx, hwRound(hh^.Gear^.Y) + WorldDy - |
|
4770 cHHRadius - 14 - hh^.HealthTagTex^.h, hh^.HealthTagTex); |
|
4771 } |
|
4772 (*DrawCircle(hwRound(Gear^.X), hwRound(Gear^.Y), Gear^.Radius, 1.5, 0, 0, $FF, |
|
4773 $FF);*) |
|
4774 |
|
4775 if ((Gear^.Message and gmUp) <> 0) then |
|
4776 begin |
|
4777 if (GameTicks and $F) <> 0 then |
|
4778 exit; |
|
4779 end |
|
4780 else if (GameTicks and $1FF) <> 0 then |
|
4781 exit; |
|
4782 |
|
4783 if Gear^.Power < 45 then |
|
4784 begin |
|
4785 inc(Gear^.Power); |
|
4786 if TestCollisionYwithGear(hh^.Gear, -1) = 0 then |
|
4787 hh^.Gear^.Y := hh^.Gear^.Y - _1; |
|
4788 end; |
|
4789 |
|
4790 graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius); |
|
4791 |
|
4792 if graves.size = 0 then |
|
4793 begin |
|
4794 StopSoundChan(Gear^.SoundChannel); |
|
4795 Gear^.Timer := 250; |
|
4796 Gear^.doStep := @doStepIdle; |
|
4797 exit; |
|
4798 end; |
|
4799 |
|
4800 if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then |
|
4801 begin |
|
4802 if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0; |
|
4803 dec(hh^.Gear^.Health); |
|
4804 if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then |
|
4805 hh^.Gear^.Damage:= 1; |
|
4806 RenderHealth(hh^); |
|
4807 RecountTeamHealth(hh^.Team); |
|
4808 inc(graves.ar^[Gear^.Tag]^.Health); |
|
4809 inc(Gear^.Tag) |
|
4810 {-for i:= 0 to High(graves) do begin |
|
4811 if hh^.Gear^.Health > 0 then begin |
|
4812 dec(hh^.Gear^.Health); |
|
4813 inc(graves[i]^.Health); |
|
4814 end; |
|
4815 end; -} |
|
4816 end |
|
4817 else |
|
4818 begin |
|
4819 // now really resurrect the hogs with the hp saved in the graves |
|
4820 for i:= 0 to graves.size - 1 do |
|
4821 if graves.ar^[i]^.Health > 0 then |
|
4822 begin |
|
4823 resgear := AddGear(hwRound(graves.ar^[i]^.X), hwRound(graves.ar^[i]^.Y), gtHedgehog, gstWait, _0, _0, 0); |
|
4824 resgear^.Hedgehog := graves.ar^[i]^.Hedgehog; |
|
4825 resgear^.Health := graves.ar^[i]^.Health; |
|
4826 PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := resgear; |
|
4827 graves.ar^[i]^.Message:= graves.ar^[i]^.Message or gmDestroy; |
|
4828 graves.ar^[i]^.Active:= true; |
|
4829 RenderHealth(resgear^.Hedgehog^); |
|
4830 RecountTeamHealth(resgear^.Hedgehog^.Team); |
|
4831 resgear^.Hedgehog^.Effects[heResurrected]:= 1; |
|
4832 // only make hat-less hedgehogs look like zombies, preserve existing hats |
|
4833 |
|
4834 if resgear^.Hedgehog^.Hat = 'NoHat' then |
|
4835 LoadHedgehogHat(resgear^.Hedgehog^, 'Reserved/Zombie'); |
|
4836 end; |
|
4837 |
|
4838 hh^.Gear^.dY := _0; |
|
4839 hh^.Gear^.dX := _0; |
|
4840 doStepHedgehogMoving(hh^.Gear); |
|
4841 StopSoundChan(Gear^.SoundChannel); |
|
4842 Gear^.Timer := 250; |
|
4843 Gear^.doStep := @doStepIdle; |
|
4844 end |
|
4845 //if hh^.Gear^.Health = 0 then doStepHedgehogFree(hh^.Gear); |
|
4846 end; |
|
4847 |
|
4848 procedure doStepResurrector(Gear: PGear); |
|
4849 var |
|
4850 graves: PGearArrayS; |
|
4851 hh: PHedgehog; |
|
4852 i: LongInt; |
|
4853 begin |
|
4854 AllInactive := false; |
|
4855 graves := GearsNear(Gear^.X, Gear^.Y, gtGrave, Gear^.Radius); |
|
4856 |
|
4857 if graves.size > 0 then |
|
4858 begin |
|
4859 hh := Gear^.Hedgehog; |
|
4860 for i:= 0 to graves.size - 1 do |
|
4861 begin |
|
4862 PHedgehog(graves.ar^[i]^.Hedgehog)^.Gear := nil; |
|
4863 graves.ar^[i]^.Health := 0; |
|
4864 end; |
|
4865 Gear^.doStep := @doStepResurrectorWork; |
|
4866 if ((Gear^.Message and gmAttack) <> 0) and (hh^.Gear^.Health > 0) and (TurnTimeLeft > 0) then |
|
4867 begin |
|
4868 if LongInt(graves.size) <= Gear^.Tag then Gear^.Tag:= 0; |
|
4869 dec(hh^.Gear^.Health); |
|
4870 if (hh^.Gear^.Health = 0) and (hh^.Gear^.Damage = 0) then |
|
4871 hh^.Gear^.Damage:= 1; |
|
4872 RenderHealth(hh^); |
|
4873 RecountTeamHealth(hh^.Team); |
|
4874 inc(graves.ar^[Gear^.Tag]^.Health); |
|
4875 inc(Gear^.Tag) |
|
4876 end |
|
4877 end |
|
4878 else |
|
4879 begin |
|
4880 StopSoundChan(Gear^.SoundChannel); |
|
4881 Gear^.Timer := 250; |
|
4882 Gear^.doStep := @doStepIdle; |
|
4883 end |
|
4884 end; |
|
4885 |
|
4886 //////////////////////////////////////////////////////////////////////////////// |
|
4887 procedure doStepNapalmBomb(Gear: PGear); |
|
4888 var |
|
4889 i, gX, gY: LongInt; |
|
4890 dX, dY: hwFloat; |
|
4891 begin |
|
4892 AllInactive := false; |
|
4893 doStepFallingGear(Gear); |
|
4894 if (Gear^.Timer > 0) and ((Gear^.State and gstCollision) <> 0) then |
|
4895 begin |
|
4896 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound); |
|
4897 gX := hwRound(Gear^.X); |
|
4898 gY := hwRound(Gear^.Y); |
|
4899 for i:= 0 to 10 do |
|
4900 begin |
|
4901 dX := AngleCos(i * 2) * ((_0_1*(i div 5))) * (GetRandomf + _1); |
|
4902 dY := AngleSin(i * 8) * _0_5 * (GetRandomf + _1); |
|
4903 AddGear(gX, gY, gtFlame, 0, dX, dY, 0); |
|
4904 AddGear(gX, gY, gtFlame, 0, dX, -dY, 0); |
|
4905 AddGear(gX, gY, gtFlame, 0, -dX, dY, 0); |
|
4906 AddGear(gX, gY, gtFlame, 0, -dX, -dY, 0); |
|
4907 end; |
|
4908 DeleteGear(Gear); |
|
4909 exit |
|
4910 end; |
|
4911 if (Gear^.Timer = 0) then |
|
4912 begin |
|
4913 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 10, Gear^.Hedgehog, EXPLAutoSound); |
|
4914 for i:= -19 to 19 do |
|
4915 FollowGear := AddGear(hwRound(Gear^.X) + i div 3, hwRound(Gear^.Y), gtFlame, 0, _0_001 * i, _0, 0); |
|
4916 DeleteGear(Gear); |
|
4917 exit |
|
4918 end; |
|
4919 if (GameTicks and $3F) = 0 then |
|
4920 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeTrace); |
|
4921 dec(Gear^.Timer) |
|
4922 end; |
|
4923 |
|
4924 //////////////////////////////////////////////////////////////////////////////// |
|
4925 procedure doStepStructure(Gear: PGear); |
|
4926 var |
|
4927 x, y: LongInt; |
|
4928 HH: PHedgehog; |
|
4929 t: PGear; |
|
4930 begin |
|
4931 HH:= Gear^.Hedgehog; |
|
4932 |
|
4933 if (Gear^.State and gstMoving) <> 0 then |
|
4934 begin |
|
4935 AddCI(Gear); |
|
4936 Gear^.dX:= _0; |
|
4937 Gear^.dY:= _0; |
|
4938 Gear^.State:= Gear^.State and (not gstMoving); |
|
4939 end; |
|
4940 |
|
4941 dec(Gear^.Health, Gear^.Damage); |
|
4942 Gear^.Damage:= 0; |
|
4943 |
|
4944 if Gear^.Pos = 1 then |
|
4945 begin |
|
4946 AddCI(Gear); |
|
4947 AfterAttack; |
|
4948 if Gear = CurAmmoGear then |
|
4949 CurAmmoGear:= nil; |
|
4950 if HH^.Gear <> nil then |
|
4951 HideHog(HH); |
|
4952 Gear^.Pos:= 2 |
|
4953 end; |
|
4954 |
|
4955 if Gear^.Pos = 2 then |
|
4956 begin |
|
4957 if ((GameTicks mod 100) = 0) and (Gear^.Timer < 1000) then |
|
4958 begin |
|
4959 if (Gear^.Timer mod 10) = 0 then |
|
4960 begin |
|
4961 DeleteCI(Gear); |
|
4962 Gear^.Y:= Gear^.Y - _0_5; |
|
4963 AddCI(Gear); |
|
4964 end; |
|
4965 inc(Gear^.Timer); |
|
4966 end; |
|
4967 if Gear^.Tag <= TotalRounds then |
|
4968 Gear^.Pos:= 3; |
|
4969 end; |
|
4970 |
|
4971 if Gear^.Pos = 3 then |
|
4972 if Gear^.Timer < 1000 then |
|
4973 begin |
|
4974 if (Gear^.Timer mod 10) = 0 then |
|
4975 begin |
|
4976 DeleteCI(Gear); |
|
4977 Gear^.Y:= Gear^.Y - _0_5; |
|
4978 AddCI(Gear); |
|
4979 end; |
|
4980 inc(Gear^.Timer); |
|
4981 end |
|
4982 else |
|
4983 begin |
|
4984 if HH^.GearHidden <> nil then |
|
4985 RestoreHog(HH); |
|
4986 Gear^.Pos:= 4; |
|
4987 end; |
|
4988 |
|
4989 if Gear^.Pos = 4 then |
|
4990 if ((GameTicks mod 1000) = 0) and ((GameFlags and gfInvulnerable) = 0) then |
|
4991 begin |
|
4992 t:= GearsList; |
|
4993 while t <> nil do |
|
4994 begin |
|
4995 if (t^.Kind = gtHedgehog) and (t^.Hedgehog^.Team^.Clan = HH^.Team^.Clan) then |
|
4996 t^.Invulnerable:= true; |
|
4997 t:= t^.NextGear; |
|
4998 end; |
|
4999 end; |
|
5000 |
|
5001 if Gear^.Health <= 0 then |
|
5002 begin |
|
5003 if HH^.GearHidden <> nil then |
|
5004 RestoreHog(HH); |
|
5005 |
|
5006 x := hwRound(Gear^.X); |
|
5007 y := hwRound(Gear^.Y); |
|
5008 |
|
5009 DeleteCI(Gear); |
|
5010 DeleteGear(Gear); |
|
5011 |
|
5012 doMakeExplosion(x, y, 50, CurrentHedgehog, EXPLAutoSound); |
|
5013 end; |
|
5014 end; |
|
5015 |
|
5016 //////////////////////////////////////////////////////////////////////////////// |
|
5017 (* |
|
5018 TARDIS needs |
|
5019 Warp in. Pos = 1 |
|
5020 Pause. Pos = 2 |
|
5021 Hide gear (TARDIS hedgehog was nil) |
|
5022 Warp out. Pos = 3 |
|
5023 ... idle active for some time period ... Pos = 4 |
|
5024 Warp in. Pos = 1 |
|
5025 Pause. Pos = 2 |
|
5026 Restore gear (TARDIS hedgehog was not nil) |
|
5027 Warp out. Pos = 3 |
|
5028 *) |
|
5029 |
|
5030 procedure doStepTardisWarp(Gear: PGear); |
|
5031 var HH: PHedgehog; |
|
5032 i,j,cnt: LongWord; |
|
5033 begin |
|
5034 HH:= Gear^.Hedgehog; |
|
5035 if Gear^.Pos = 2 then |
|
5036 begin |
|
5037 StopSoundChan(Gear^.SoundChannel); |
|
5038 if (Gear^.Timer = 0) then |
|
5039 begin |
|
5040 if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible = 0) then |
|
5041 begin |
|
5042 AfterAttack; |
|
5043 if Gear = CurAmmoGear then CurAmmoGear := nil; |
|
5044 if (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and |
|
5045 ((Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then |
|
5046 HideHog(HH) |
|
5047 end |
|
5048 //else if (HH^.Gear <> nil) and (HH^.Gear^.State and gstInvisible <> 0) then |
|
5049 else if (HH^.GearHidden <> nil) then// and (HH^.Gear^.State and gstInvisible <> 0) then |
|
5050 RestoreHog(HH) |
|
5051 end; |
|
5052 |
|
5053 inc(Gear^.Timer); |
|
5054 if (Gear^.Timer > 2000) and ((GameTicks mod 2000) = 1000) then |
|
5055 begin |
|
5056 Gear^.SoundChannel := LoopSound(sndTardis); |
|
5057 Gear^.Pos:= 3 |
|
5058 end |
|
5059 end; |
|
5060 |
|
5061 if (Gear^.Pos = 1) and (GameTicks and $1F = 0) and (Gear^.Power < 255) then |
|
5062 begin |
|
5063 inc(Gear^.Power); |
|
5064 if (Gear^.Power = 172) and (HH^.Gear <> nil) and |
|
5065 (HH^.Gear^.Damage = 0) and (HH^.Gear^.Health > 0) and |
|
5066 ((HH^.Gear^.State and (gstMoving or gstHHDeath or gstHHGone)) = 0) then |
|
5067 with HH^.Gear^ do |
|
5068 begin |
|
5069 State:= State or gstAnimation; |
|
5070 Tag:= 2; |
|
5071 Timer:= 0; |
|
5072 Pos:= 0 |
|
5073 end |
|
5074 end; |
|
5075 if (Gear^.Pos = 3) and (GameTicks and $1F = 0) and (Gear^.Power > 0) then |
|
5076 dec(Gear^.Power); |
|
5077 if (Gear^.Pos = 1) and (Gear^.Power = 255) and ((GameTicks mod 2000) = 1000) then |
|
5078 Gear^.Pos:= 2; |
|
5079 if (Gear^.Pos = 3) and (Gear^.Power = 0) then |
|
5080 begin |
|
5081 StopSoundChan(Gear^.SoundChannel); |
|
5082 if HH^.GearHidden = nil then |
|
5083 begin |
|
5084 DeleteGear(Gear); |
|
5085 exit |
|
5086 end; |
|
5087 Gear^.Pos:= 4; |
|
5088 // This condition might need tweaking |
|
5089 Gear^.Timer:= GetRandom(cHedgehogTurnTime*TeamsCount)+cHedgehogTurnTime |
|
5090 end; |
|
5091 |
|
5092 if (Gear^.Pos = 4) then |
|
5093 begin |
|
5094 cnt:= 0; |
|
5095 for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do |
|
5096 for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do |
|
5097 if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil) |
|
5098 and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0) |
|
5099 and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then |
|
5100 inc(cnt); |
|
5101 if (cnt = 0) or SuddenDeathDmg or (Gear^.Timer = 0) then |
|
5102 begin |
|
5103 if HH^.GearHidden <> nil then |
|
5104 FindPlace(HH^.GearHidden, false, 0, LAND_WIDTH,true); |
|
5105 |
|
5106 if HH^.GearHidden <> nil then |
|
5107 begin |
|
5108 Gear^.X:= HH^.GearHidden^.X; |
|
5109 Gear^.Y:= HH^.GearHidden^.Y; |
|
5110 end; |
|
5111 Gear^.Timer:= 0; |
|
5112 |
|
5113 if (HH^.GearHidden <> nil) and (cnt = 0) then // do an emergency jump back in this case. the team needs you! |
|
5114 begin |
|
5115 AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtExplosion); |
|
5116 Gear^.Pos:= 2; |
|
5117 Gear^.Power:= 255; |
|
5118 end |
|
5119 else begin |
|
5120 Gear^.SoundChannel := LoopSound(sndTardis); |
|
5121 Gear^.Pos:= 1; |
|
5122 Gear^.Power:= 0; |
|
5123 end |
|
5124 end |
|
5125 else if (CurrentHedgehog^.Team^.Clan = Gear^.Hedgehog^.Team^.Clan) then dec(Gear^.Timer) |
|
5126 end; |
|
5127 |
|
5128 end; |
|
5129 |
|
5130 procedure doStepTardis(Gear: PGear); |
|
5131 var i,j,cnt: LongWord; |
|
5132 HH: PHedgehog; |
|
5133 begin |
|
5134 (* |
|
5135 Conditions for not activating. |
|
5136 1. Hog is last of his clan |
|
5137 2. Sudden Death is in play |
|
5138 3. Hog is a king |
|
5139 *) |
|
5140 HH:= Gear^.Hedgehog; |
|
5141 if HH^.Gear <> nil then |
|
5142 if (HH^.Gear = nil) or (HH^.King) or (SuddenDeathDmg) then |
|
5143 begin |
|
5144 if HH^.Gear <> nil then |
|
5145 begin |
|
5146 HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack); |
|
5147 HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking); |
|
5148 end; |
|
5149 PlaySound(sndDenied); |
|
5150 DeleteGear(gear); |
|
5151 exit |
|
5152 end; |
|
5153 cnt:= 0; |
|
5154 for j:= 0 to Pred(HH^.Team^.Clan^.TeamsNumber) do |
|
5155 for i:= 0 to Pred(HH^.Team^.Clan^.Teams[j]^.HedgehogsNumber) do |
|
5156 if (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear <> nil) |
|
5157 and ((HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.State and gstDrowning) = 0) |
|
5158 and (HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Health > HH^.Team^.Clan^.Teams[j]^.Hedgehogs[i].Gear^.Damage) then |
|
5159 inc(cnt); |
|
5160 if cnt < 2 then |
|
5161 begin |
|
5162 if HH^.Gear <> nil then |
|
5163 begin |
|
5164 HH^.Gear^.Message := HH^.Gear^.Message and (not gmAttack); |
|
5165 HH^.Gear^.State:= HH^.Gear^.State and (not gstAttacking); |
|
5166 end; |
|
5167 PlaySound(sndDenied); |
|
5168 DeleteGear(gear); |
|
5169 exit |
|
5170 end; |
|
5171 Gear^.SoundChannel := LoopSound(sndTardis); |
|
5172 Gear^.doStep:= @doStepTardisWarp |
|
5173 end; |
|
5174 |
|
5175 //////////////////////////////////////////////////////////////////////////////// |
|
5176 |
|
5177 (* |
|
5178 WIP. The ice gun will have the following effects. It has been proposed by sheepluva that it take the appearance of a large freezer |
|
5179 spewing ice cubes. The cubes will be visual gears only. The scatter from them and the impact snow dust should help hide imprecisions in things like the GearsNear effect. |
|
5180 For now we assume a "ray" like a deagle projected out from the gun. |
|
5181 All these effects assume the ray's angle is not changed and that the target type was unchanged over a number of ticks. This is a simplifying assumption for "gun was applying freezing effect to the same target". |
|
5182 * When fired at water a layer of ice textured land is added above the water. |
|
5183 * When fired at non-ice land (land and lfLandMask and not lfIce) the land is overlaid with a thin layer of ice textured land around that point (say, 1 or 2px into land, 1px above). For attractiveness, a slope would probably be needed. |
|
5184 * When fired at a hog (land and $00FF <> 0), while the hog is targetted, the hog's state is set to frozen. As long as the gun is on the hog, a frozen hog sprite creeps up from the feet to the head. If the effect is interrupted before reaching the top, the freezing state is cleared. |
|
5185 A frozen hog will animate differently. To be decided, but possibly in a similar fashion to a grave when it comes to explosions. The hog might (possibly) not be damaged by explosions. This might make freezing potentially useful for friendlies in a bad position. It might be better to allow damage though. |
|
5186 A frozen hog stays frozen for a certain number of turns. Each turn the frozen overlay becomes fainter, until it fades and the hog animates normally again. |
|
5187 *) |
|
5188 |
|
5189 |
|
5190 procedure updateFuel(Gear: PGear); |
|
5191 var |
|
5192 t:LongInt; |
|
5193 begin |
|
5194 t:= Gear^.Health div 10; |
|
5195 if (t <> Gear^.Damage) and ((GameTicks and $3F) = 0) then |
|
5196 begin |
|
5197 Gear^.Damage:= t; |
|
5198 FreeTexture(Gear^.Tex); |
|
5199 Gear^.Tex := RenderStringTex(trmsg[sidFuel] + ': ' + inttostr(t) + |
|
5200 '%', cWhiteColor, fntSmall) |
|
5201 end; |
|
5202 if Gear^.Message and (gmUp or gmDown) <> 0 then |
|
5203 begin |
|
5204 StopSoundChan(Gear^.SoundChannel); |
|
5205 Gear^.SoundChannel:= -1; |
|
5206 if GameTicks mod 40 = 0 then dec(Gear^.Health) |
|
5207 end |
|
5208 else |
|
5209 begin |
|
5210 if Gear^.SoundChannel = -1 then |
|
5211 Gear^.SoundChannel := LoopSound(sndIceBeam); |
|
5212 if GameTicks mod 10 = 0 then dec(Gear^.Health) |
|
5213 end |
|
5214 end; |
|
5215 |
|
5216 |
|
5217 procedure updateTarget(Gear:PGear; newX, newY:HWFloat); |
|
5218 // var |
|
5219 // iter:PGear; |
|
5220 begin |
|
5221 with Gear^ do |
|
5222 begin |
|
5223 dX:= newX; |
|
5224 dY:= newY; |
|
5225 Pos:= 0; |
|
5226 Target.X:= NoPointX; |
|
5227 LastDamage:= nil; |
|
5228 X:= Hedgehog^.Gear^.X; |
|
5229 Y:= Hedgehog^.Gear^.Y; |
|
5230 end; |
|
5231 end; |
|
5232 |
|
5233 procedure doStepIceGun(Gear: PGear); |
|
5234 const iceWaitCollision = 0; |
|
5235 const iceCollideWithGround = 1; |
|
5236 //const iceWaitNextTarget:Longint = 2; |
|
5237 //const iceCollideWithHog:Longint = 4; |
|
5238 const iceCollideWithWater = 5; |
|
5239 //const waterFreezingTime:Longint = 500; |
|
5240 const groundFreezingTime = 1000; |
|
5241 const iceRadius = 32; |
|
5242 const iceHeight = 40; |
|
5243 var |
|
5244 HHGear, iter: PGear; |
|
5245 landRect: TSDL_Rect; |
|
5246 ndX, ndY: hwFloat; |
|
5247 i, t, gX, gY: LongInt; |
|
5248 hogs: PGearArrayS; |
|
5249 vg: PVisualGear; |
|
5250 begin |
|
5251 HHGear := Gear^.Hedgehog^.Gear; |
|
5252 if (Gear^.Message and gmAttack <> 0) or (HHGear = nil) or ((HHGear^.State and gstHHDriven) = 0) or (HHGear^.dX.QWordValue > 4294967) then |
|
5253 begin |
|
5254 StopSoundChan(Gear^.SoundChannel); |
|
5255 DeleteGear(Gear); |
|
5256 AfterAttack; |
|
5257 exit |
|
5258 end; |
|
5259 updateFuel(Gear); |
|
5260 |
|
5261 with Gear^ do |
|
5262 begin |
|
5263 HedgehogChAngle(HHGear); |
|
5264 ndX:= SignAs(AngleSin(HHGear^.Angle), HHGear^.dX) * _4; |
|
5265 ndY:= -AngleCos(HHGear^.Angle) * _4; |
|
5266 if (ndX <> dX) or (ndY <> dY) or |
|
5267 ((Target.X <> NoPointX) and (Target.X and LAND_WIDTH_MASK = 0) and |
|
5268 (Target.Y and LAND_HEIGHT_MASK = 0) and ((Land[Target.Y, Target.X] = 0))) then |
|
5269 begin |
|
5270 updateTarget(Gear, ndX, ndY); |
|
5271 Timer := iceWaitCollision; |
|
5272 end |
|
5273 else |
|
5274 begin |
|
5275 X:= X + dX; |
|
5276 Y:= Y + dY; |
|
5277 gX:= hwRound(X); |
|
5278 gY:= hwRound(Y); |
|
5279 if Target.X = NoPointX then t:= hwRound(hwSqr(X-HHGear^.X)+hwSqr(Y-HHGear^.Y)); |
|
5280 |
|
5281 if Target.X <> NoPointX then |
|
5282 begin |
|
5283 CheckCollision(Gear); |
|
5284 if (State and gstCollision) <> 0 then |
|
5285 begin |
|
5286 if Timer = iceWaitCollision then |
|
5287 begin |
|
5288 Timer := iceCollideWithGround; |
|
5289 Power := GameTicks; |
|
5290 end |
|
5291 end |
|
5292 else if (target.y >= cWaterLine) then |
|
5293 begin |
|
5294 if Timer = iceWaitCollision then |
|
5295 begin |
|
5296 Timer := iceCollideWithWater; |
|
5297 Power := GameTicks; |
|
5298 end; |
|
5299 end; |
|
5300 |
|
5301 if (abs(gX-Target.X) < 2) and (abs(gY-Target.Y) < 2) then |
|
5302 begin |
|
5303 X:= HHGear^.X; |
|
5304 Y:= HHGear^.Y |
|
5305 end; |
|
5306 |
|
5307 if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then |
|
5308 begin |
|
5309 FillRoundInLand(target.x, target.y, iceRadius, icePixel); |
|
5310 landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1); |
|
5311 landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1); |
|
5312 landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1); |
|
5313 landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1); |
|
5314 UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true); |
|
5315 |
|
5316 // Freeze nearby mines/explosives/cases too |
|
5317 iter := GearsList; |
|
5318 while iter <> nil do |
|
5319 begin |
|
5320 if (iter^.State and gstFrozen = 0) and |
|
5321 ((iter^.Kind = gtExplosives) or (iter^.Kind = gtCase) or (iter^.Kind = gtMine)) and |
|
5322 (abs(iter^.X.Round-target.x)+abs(iter^.Y.Round-target.y)+2<2*iceRadius) and (Distance(iter^.X-int2hwFloat(target.x),iter^.Y-int2hwFloat(target.y))<int2hwFloat(iceRadius*2)) then |
|
5323 begin |
|
5324 for t:= 0 to 5 do |
|
5325 begin |
|
5326 vg:= AddVisualGear(hwRound(iter^.X)+random(4)-8, hwRound(iter^.Y)+random(8), vgtDust, 1); |
|
5327 if vg <> nil then |
|
5328 begin |
|
5329 i:= random(100) + 155; |
|
5330 vg^.Tint:= (i shl 24) or (i shl 16) or ($FF shl 8) or (random(200) + 55); |
|
5331 vg^.Angle:= random(360); |
|
5332 vg^.dx:= 0.001 * random(80); |
|
5333 vg^.dy:= 0.001 * random(80) |
|
5334 end |
|
5335 end; |
|
5336 PlaySound(sndHogFreeze); |
|
5337 if iter^.Kind = gtMine then // dud mine block |
|
5338 begin |
|
5339 iter^.State:= iter^.State or gstFrozen; |
|
5340 vg:= AddVisualGear(hwRound(iter^.X) - 4 + Random(8), hwRound(iter^.Y) - 4 - Random(4), vgtSmoke); |
|
5341 if vg <> nil then |
|
5342 vg^.Scale:= 0.5; |
|
5343 PlaySound(sndVaporize); |
|
5344 iter^.Health := 0; |
|
5345 iter^.Damage := 0; |
|
5346 iter^.State := iter^.State and (not gstAttacking) |
|
5347 end |
|
5348 else if iter^.Kind = gtCase then |
|
5349 begin |
|
5350 DeleteCI(iter); |
|
5351 iter^.State:= iter^.State or gstFrozen; |
|
5352 AddCI(iter) |
|
5353 end |
|
5354 else // gtExplosives |
|
5355 begin |
|
5356 iter^.State:= iter^.State or gstFrozen; |
|
5357 iter^.Health:= iter^.Health + cBarrelHealth |
|
5358 end |
|
5359 end; |
|
5360 iter:= iter^.NextGear |
|
5361 end; |
|
5362 |
|
5363 // FillRoundInLandWithIce(Target.X, Target.Y, iceRadius); |
|
5364 SetAllHHToActive; |
|
5365 Timer := iceWaitCollision; |
|
5366 end; |
|
5367 |
|
5368 if (Timer = iceCollideWithWater) and ((GameTicks - Power) > groundFreezingTime) then |
|
5369 begin |
|
5370 PlaySound(sndHogFreeze); |
|
5371 DrawIceBreak(Target.X, cWaterLine - iceHeight, iceRadius, iceHeight); |
|
5372 SetAllHHToActive; |
|
5373 Timer := iceWaitCollision; |
|
5374 end; |
|
5375 (* |
|
5376 Any ideas for something that would look good here? |
|
5377 if (Target.X <> NoPointX) and ((Timer = iceCollideWithGround) or (Timer = iceCollideWithWater)) and (GameTicks mod max((groundFreezingTime-((GameTicks - Power)*2)),2) = 0) then //and CheckLandValue(Target.X, Target.Y, lfIce) then |
|
5378 begin |
|
5379 vg:= AddVisualGear(Target.X+random(20)-10, Target.Y+random(40)-10, vgtDust, 1); |
|
5380 if vg <> nil then |
|
5381 begin |
|
5382 i:= random(100) + 155; |
|
5383 vg^.Tint:= IceColor or $FF; |
|
5384 vg^.Angle:= random(360); |
|
5385 vg^.dx:= 0.001 * random(80); |
|
5386 vg^.dy:= 0.001 * random(80) |
|
5387 end |
|
5388 end; |
|
5389 *) |
|
5390 |
|
5391 // freeze nearby hogs |
|
5392 hogs := GearsNear(int2hwFloat(Target.X), int2hwFloat(Target.Y), gtHedgehog, Gear^.Radius*2); |
|
5393 if hogs.size > 0 then |
|
5394 for i:= 0 to hogs.size - 1 do |
|
5395 if hogs.ar^[i] <> HHGear then |
|
5396 if GameTicks mod 5 = 0 then |
|
5397 begin |
|
5398 hogs.ar^[i]^.Active:= true; |
|
5399 if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] < 256 then |
|
5400 hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] := hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] + 1 |
|
5401 else if hogs.ar^[i]^.Hedgehog^.Effects[heFrozen] = 256 then |
|
5402 begin |
|
5403 hogs.ar^[i]^.Hedgehog^.Effects[heFrozen]:= 200000-1;//cHedgehogTurnTime + cReadyDelay |
|
5404 PlaySound(sndHogFreeze); |
|
5405 end; |
|
5406 end; |
|
5407 inc(Pos) |
|
5408 end |
|
5409 else if (t > 400) and ((gY > cWaterLine) or |
|
5410 (((gX and LAND_WIDTH_MASK = 0) and (gY and LAND_HEIGHT_MASK = 0)) |
|
5411 and (Land[gY, gX] <> 0))) then |
|
5412 begin |
|
5413 Target.X:= gX; |
|
5414 Target.Y:= gY; |
|
5415 X:= HHGear^.X; |
|
5416 Y:= HHGear^.Y |
|
5417 end; |
|
5418 if (gX > max(LAND_WIDTH,4096)*2) or |
|
5419 (gX < -max(LAND_WIDTH,4096)) or |
|
5420 (gY < -max(LAND_HEIGHT,4096)) or |
|
5421 (gY > max(LAND_HEIGHT,4096)+512) then |
|
5422 begin |
|
5423 //X:= HHGear^.X; |
|
5424 //Y:= HHGear^.Y |
|
5425 Target.X:= gX; |
|
5426 Target.Y:= gY; |
|
5427 end |
|
5428 end |
|
5429 end; |
|
5430 end; |
|
5431 |
|
5432 procedure doStepAddAmmo(Gear: PGear); |
|
5433 var a: TAmmoType; |
|
5434 gi: PGear; |
|
5435 begin |
|
5436 if Gear^.Timer > 0 then dec(Gear^.Timer) |
|
5437 else |
|
5438 begin |
|
5439 if Gear^.Pos = posCaseUtility then |
|
5440 a:= GetUtility(Gear^.Hedgehog) |
|
5441 else |
|
5442 a:= GetAmmo(Gear^.Hedgehog); |
|
5443 CheckSum:= CheckSum xor GameTicks; |
|
5444 gi := GearsList; |
|
5445 while gi <> nil do |
|
5446 begin |
|
5447 with gi^ do CheckSum:= CheckSum xor X.round xor X.frac xor dX.round xor dX.frac xor Y.round xor Y.frac xor dY.round xor dY.frac; |
|
5448 AddRandomness(CheckSum); |
|
5449 if gi^.Kind = gtGenericFaller then gi^.State:= gi^.State and not gstTmpFlag; |
|
5450 gi := gi^.NextGear |
|
5451 end; |
|
5452 AddPickup(Gear^.Hedgehog^, a, Gear^.Power, hwRound(Gear^.X), hwRound(Gear^.Y)); |
|
5453 DeleteGear(Gear) |
|
5454 end; |
|
5455 end; |
|
5456 |
|
5457 procedure doStepGenericFaller(Gear: PGear); |
|
5458 begin |
|
5459 if Gear^.Timer < $FFFFFFFF then |
|
5460 if Gear^.Timer > 0 then |
|
5461 dec(Gear^.Timer) |
|
5462 else |
|
5463 begin |
|
5464 DeleteGear(Gear); |
|
5465 exit |
|
5466 end; |
|
5467 if (Gear^.State and gstTmpFlag <> 0) or (GameTicks and $7 = 0) then |
|
5468 begin |
|
5469 doStepFallingGear(Gear); |
|
5470 if (Gear^.State and gstInvisible <> 0) and (GameTicks and $FF = 0) and (hwRound(Gear^.X) < LongInt(leftX)) or (hwRound(Gear^.X) > LongInt(rightX)) or (hwRound(Gear^.Y) < LongInt(topY)) then |
|
5471 begin |
|
5472 Gear^.X:= int2hwFloat(GetRandom(rightX-leftX)+leftX); |
|
5473 Gear^.Y:= int2hwFloat(GetRandom(LAND_HEIGHT-topY)+topY); |
|
5474 Gear^.dX:= _90-(GetRandomf*_360); |
|
5475 Gear^.dY:= _90-(GetRandomf*_360) |
|
5476 end; |
|
5477 end |
|
5478 end; |
|
5479 |
|
5480 procedure doStepCreeper(Gear: PGear); |
|
5481 var hogs: PGearArrayS; |
|
5482 HHGear: PGear; |
|
5483 tdX: hwFloat; |
|
5484 dir: LongInt; |
|
5485 begin |
|
5486 doStepFallingGear(Gear); |
|
5487 if Gear^.Timer > 0 then dec(Gear^.Timer); |
|
5488 // creeper sleep phase |
|
5489 if (Gear^.Hedgehog = nil) and (Gear^.Timer > 0) then exit; |
|
5490 |
|
5491 if Gear^.Hedgehog <> nil then HHGear:= Gear^.Hedgehog^.Gear |
|
5492 else HHGear:= nil; |
|
5493 |
|
5494 // creeper boom phase |
|
5495 if (Gear^.State and gstTmpFlag <> 0) then |
|
5496 begin |
|
5497 if (Gear^.Timer = 0) then |
|
5498 begin |
|
5499 doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 300, CurrentHedgehog, EXPLAutoSound); |
|
5500 DeleteGear(Gear) |
|
5501 end; |
|
5502 // ssssss he essssscaped |
|
5503 if (Gear^.Timer > 250) and ((HHGear = nil) or |
|
5504 (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) > 180) and |
|
5505 (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > _180))) then |
|
5506 begin |
|
5507 Gear^.State:= Gear^.State and (not gstTmpFlag); |
|
5508 Gear^.Timer:= 0 |
|
5509 end; |
|
5510 exit |
|
5511 end; |
|
5512 |
|
5513 // Search out a new target, as target seek time has expired, target is dead, target is out of range, or we did not have a target |
|
5514 if (HHGear = nil) or (Gear^.Timer = 0) or |
|
5515 (((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) > Gear^.Angle) and |
|
5516 (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) > int2hwFloat(Gear^.Angle))) |
|
5517 then |
|
5518 begin |
|
5519 hogs := GearsNear(Gear^.X, Gear^.Y, gtHedgehog, Gear^.Angle); |
|
5520 if hogs.size > 1 then |
|
5521 Gear^.Hedgehog:= hogs.ar^[GetRandom(hogs.size)]^.Hedgehog |
|
5522 else if hogs.size = 1 then Gear^.Hedgehog:= hogs.ar^[0]^.Hedgehog |
|
5523 else Gear^.Hedgehog:= nil; |
|
5524 if Gear^.Hedgehog <> nil then Gear^.Timer:= 5000; |
|
5525 exit |
|
5526 end; |
|
5527 |
|
5528 // we have a target. move the creeper. |
|
5529 if HHGear <> nil then |
|
5530 begin |
|
5531 // GOTCHA |
|
5532 if ((abs(HHGear^.X.Round-Gear^.X.Round) + abs(HHGear^.Y.Round-Gear^.Y.Round) + 2) < 50) and |
|
5533 (Distance(HHGear^.X-Gear^.X,HHGear^.Y-Gear^.Y) < _50) then |
|
5534 begin |
|
5535 // hisssssssssss |
|
5536 Gear^.State:= Gear^.State or gstTmpFlag; |
|
5537 Gear^.Timer:= 1500; |
|
5538 exit |
|
5539 end; |
|
5540 if (Gear^.State and gstMoving <> 0) then |
|
5541 begin |
|
5542 Gear^.dY:= _0; |
|
5543 Gear^.dX:= _0; |
|
5544 end |
|
5545 else if (GameTicks and $FF = 0) then |
|
5546 begin |
|
5547 tdX:= HHGear^.X-Gear^.X; |
|
5548 dir:= hwSign(tdX); |
|
5549 if not TestCollisionX(Gear, dir) then |
|
5550 Gear^.X:= Gear^.X + signAs(_1,tdX); |
|
5551 if TestCollisionXwithXYShift(Gear, signAs(_10,tdX), 0, dir) then |
|
5552 begin |
|
5553 Gear^.dX:= SignAs(_0_15, tdX); |
|
5554 Gear^.dY:= -_0_3; |
|
5555 Gear^.State:= Gear^.State or gstMoving |
|
5556 end |
|
5557 end; |
|
5558 end; |
|
5559 end; |
|
5560 |
|
5561 //////////////////////////////////////////////////////////////////////////////// |
|
5562 procedure doStepKnife(Gear: PGear); |
|
5563 //var ox, oy: LongInt; |
|
5564 // la: hwFloat; |
|
5565 var a: real; |
|
5566 begin |
|
5567 // Gear is shrunk so it can actually escape the hog without carving into the terrain |
|
5568 if (Gear^.Radius = 4) and (Gear^.CollisionMask = $FFFF) then Gear^.Radius:= 7; |
|
5569 if Gear^.Damage > 100 then Gear^.CollisionMask:= 0 |
|
5570 else if Gear^.Damage > 30 then |
|
5571 if GetRandom(max(4,18-Gear^.Damage div 10)) < 3 then Gear^.CollisionMask:= 0; |
|
5572 Gear^.Damage:= 0; |
|
5573 if Gear^.Timer > 0 then dec(Gear^.Timer); |
|
5574 if (Gear^.State and gstMoving <> 0) and (Gear^.State and gstCollision = 0) then |
|
5575 begin |
|
5576 DeleteCI(Gear); |
|
5577 Gear^.Radius:= 7; |
|
5578 // used for damage and impact calc. needs balancing I think |
|
5579 Gear^.Health:= hwRound(hwSqr((hwAbs(Gear^.dY)+hwAbs(Gear^.dX))*_4)); |
|
5580 doStepFallingGear(Gear); |
|
5581 AllInactive := false; |
|
5582 a:= Gear^.DirAngle; |
|
5583 CalcRotationDirAngle(Gear); |
|
5584 Gear^.DirAngle:= a+(Gear^.DirAngle-a)*2*hwSign(Gear^.dX) // double rotation |
|
5585 end |
|
5586 else if (Gear^.CollisionIndex = -1) and (Gear^.Timer = 0) then |
|
5587 begin |
|
5588 (*ox:= 0; oy:= 0; |
|
5589 if TestCollisionYwithGear(Gear, -1) <> 0 then oy:= -1; |
|
5590 if TestCollisionXwithGear(Gear, 1) then ox:= 1; |
|
5591 if TestCollisionXwithGear(Gear, -1) then ox:= -1; |
|
5592 if TestCollisionYwithGear(Gear, 1) <> 0 then oy:= 1; |
|
5593 if Gear^.Health > 0 then |
|
5594 PlaySound(sndRopeAttach); |
|
5595 |
|
5596 la:= _10000; |
|
5597 if (ox <> 0) or (oy <> 0) then |
|
5598 la:= CalcSlopeNearGear(Gear, ox, oy); |
|
5599 if la = _10000 then |
|
5600 begin |
|
5601 // debug for when we couldn't get an angle |
|
5602 //AddVisualGear(hwRound(Gear^.X), hwRound(Gear^.Y), vgtSmokeWhite); |
|
5603 *) |
|
5604 Gear^.DirAngle:= DxDy2Angle(Gear^.dX, Gear^.dY) + (random(30)-15); |
|
5605 if (Gear^.dX.isNegative and Gear^.dY.isNegative) or |
|
5606 ((not Gear^.dX.isNegative) and (not Gear^.dY.isNegative)) then Gear^.DirAngle:= Gear^.DirAngle-90; |
|
5607 // end |
|
5608 // else Gear^.DirAngle:= hwFloat2Float(la)*90; // sheepluva's comment claims 45deg = 0.5 - yet orientation doesn't seem consistent? |
|
5609 // AddFileLog('la: '+floattostr(la)+' DirAngle: '+inttostr(round(Gear^.DirAngle))); |
|
5610 Gear^.dX:= _0; |
|
5611 Gear^.dY:= _0; |
|
5612 Gear^.State:= Gear^.State and (not gstMoving) or gstCollision; |
|
5613 Gear^.Radius:= 16; |
|
5614 if Gear^.Health > 0 then AmmoShove(Gear, Gear^.Health, 0); |
|
5615 Gear^.Health:= 0; |
|
5616 Gear^.Timer:= 500; |
|
5617 AddCI(Gear) |
|
5618 end |
|
5619 else if GameTicks and $3F = 0 then |
|
5620 begin |
|
5621 if (TestCollisionYwithGear(Gear, -1) = 0) |
|
5622 and (not TestCollisionXwithGear(Gear, 1)) |
|
5623 and (not TestCollisionXwithGear(Gear, -1)) |
|
5624 and (TestCollisionYwithGear(Gear, 1) = 0) then Gear^.State:= Gear^.State and (not gstCollision) or gstMoving; |
|
5625 end |
|
5626 end; |
|
5627 (* |
|
5628 This didn't end up getting used, but, who knows, might be reasonable for javellin or something |
|
5629 // Make the knife initial angle based on the hog attack angle, or is that too hard? |
|
5630 procedure doStepKnife(Gear: PGear); |
|
5631 var t, |
|
5632 gx, gy, ga, // gear x,y,angle |
|
5633 lx, ly, la, // land x,y,angle |
|
5634 ox, oy, // x,y offset |
|
5635 w, h, // wXh of clip area |
|
5636 tx, ty // tip position in sprite |
|
5637 : LongInt; |
|
5638 surf: PSDL_Surface; |
|
5639 s: hwFloat; |
|
5640 |
|
5641 begin |
|
5642 Gear^.dY := Gear^.dY + cGravity; |
|
5643 if (GameFlags and gfMoreWind) <> 0 then |
|
5644 Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density; |
|
5645 Gear^.X := Gear^.X + Gear^.dX; |
|
5646 Gear^.Y := Gear^.Y + Gear^.dY; |
|
5647 CheckGearDrowning(Gear); |
|
5648 gx:= hwRound(Gear^.X); |
|
5649 gy:= hwRound(Gear^.Y); |
|
5650 if Gear^.State and gstDrowning <> 0 then exit; |
|
5651 with Gear^ do |
|
5652 begin |
|
5653 if CheckLandValue(gx, gy, lfLandMask) then |
|
5654 begin |
|
5655 t:= Angle + hwRound((hwAbs(dX)+hwAbs(dY)) * _10); |
|
5656 |
|
5657 if t < 0 then inc(t, 4096) |
|
5658 else if 4095 < t then dec(t, 4096); |
|
5659 Angle:= t; |
|
5660 |
|
5661 DirAngle:= Angle / 4096 * 360 |
|
5662 end |
|
5663 else |
|
5664 begin |
|
5665 //This is the set of postions for the knife. |
|
5666 //Using FlipSurface and copyToXY the knife can be written to the LandPixels at 32 positions, and an appropriate line drawn in Land. |
|
5667 t:= Angle mod 1024; |
|
5668 case t div 128 of |
|
5669 0: begin |
|
5670 ox:= 2; oy:= 5; |
|
5671 w := 25; h:= 5; |
|
5672 tx:= 0; ty:= 2 |
|
5673 end; |
|
5674 1: begin |
|
5675 ox:= 2; oy:= 15; |
|
5676 w:= 24; h:= 8; |
|
5677 tx:= 0; ty:= 7 |
|
5678 end; |
|
5679 2: begin |
|
5680 ox:= 2; oy:= 27; |
|
5681 w:= 23; h:= 12; |
|
5682 tx:= -12; ty:= -5 |
|
5683 end; |
|
5684 3: begin |
|
5685 ox:= 2; oy:= 43; |
|
5686 w:= 21; h:= 15; |
|
5687 tx:= 0; ty:= 14 |
|
5688 end; |
|
5689 4: begin |
|
5690 ox:= 29; oy:= 8; |
|
5691 w:= 19; h:= 19; |
|
5692 tx:= 0; ty:= 17 |
|
5693 end; |
|
5694 5: begin |
|
5695 ox:= 29; oy:= 32; |
|
5696 w:= 15; h:= 21; |
|
5697 tx:= 0; ty:= 20 |
|
5698 end; |
|
5699 6: begin |
|
5700 ox:= 51; oy:= 3; |
|
5701 w:= 11; h:= 23; |
|
5702 tx:= 0; ty:= 22 |
|
5703 end; |
|
5704 7: begin |
|
5705 ox:= 51; oy:= 34; |
|
5706 w:= 7; h:= 24; |
|
5707 tx:= 0; ty:= 23 |
|
5708 end |
|
5709 end; |
|
5710 |
|
5711 surf:= SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32, RMask, GMask, BMask, AMask); |
|
5712 copyToXYFromRect(SpritesData[sprKnife].Surface, surf, ox, oy, w, h, 0, 0); |
|
5713 // try to make the knife hit point first |
|
5714 lx := 0; |
|
5715 ly := 0; |
|
5716 if CalcSlopeTangent(Gear, gx, gy, lx, ly, 255) then |
|
5717 begin |
|
5718 la:= vector2Angle(int2hwFloat(lx), int2hwFloat(ly)); |
|
5719 ga:= vector2Angle(dX, dY); |
|
5720 AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle)); |
|
5721 // change to 0 to 4096 forced by LongWord in Gear |
|
5722 if la < 0 then la:= 4096+la; |
|
5723 if ga < 0 then ga:= 4096+ga; |
|
5724 if ((Angle > ga) and (Angle < la)) or ((Angle < ga) and (Angle > la)) then |
|
5725 begin |
|
5726 if Angle >= 2048 then dec(Angle, 2048) |
|
5727 else if Angle < 2048 then inc(Angle, 2048) |
|
5728 end; |
|
5729 AddFileLog('la: '+inttostr(la)+' ga: '+inttostr(ga)+' Angle: '+inttostr(Angle)) |
|
5730 end; |
|
5731 case Angle div 1024 of |
|
5732 0: begin |
|
5733 flipSurface(surf, true); |
|
5734 flipSurface(surf, true); |
|
5735 BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-(h-ty), w, surf) |
|
5736 end; |
|
5737 1: begin |
|
5738 flipSurface(surf, false); |
|
5739 BlitImageAndGenerateCollisionInfo(gx-(w-tx), gy-ty, w, surf) |
|
5740 end; |
|
5741 2: begin // knife was actually drawn facing this way... |
|
5742 BlitImageAndGenerateCollisionInfo(gx-tx, gy-ty, w, surf) |
|
5743 end; |
|
5744 3: begin |
|
5745 flipSurface(surf, true); |
|
5746 BlitImageAndGenerateCollisionInfo(gx-tx, gy-(h-ty), w, surf) |
|
5747 end |
|
5748 end; |
|
5749 SDL_FreeSurface(surf); |
|
5750 // this needs to calculate actual width/height + land clipping since update texture doesn't. |
|
5751 // i.e. this will crash if you fire near sides of map, but until I get the blit right, not going to put real values |
|
5752 UpdateLandTexture(hwRound(X)-32, 64, hwRound(Y)-32, 64, true); |
|
5753 DeleteGear(Gear); |
|
5754 exit |
|
5755 end |
|
5756 end; |
|
5757 end; |
|
5758 *) |
|
5759 |
|
5760 end. |