hedgewars/uWorld.pas
changeset 6638 4cb7c055dca1
parent 6637 b4a3310f2974
child 6644 b86a50569238
equal deleted inserted replaced
6637:b4a3310f2974 6638:4cb7c055dca1
   221 arrowLeftW:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale);
   221 arrowLeftW:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale);
   222 arrowLeftH:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale);
   222 arrowLeftH:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale);
   223 
   223 
   224 arrowRightX:= -(cScreenWidth shr 1)+ Round(spritesData[sprArrowUp].Texture^.h * buttonScale *2);
   224 arrowRightX:= -(cScreenWidth shr 1)+ Round(spritesData[sprArrowUp].Texture^.h * buttonScale *2);
   225 arrowRightY:= -Round(spritesData[sprArrowRight].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowRight].Texture^.h*buttonScale);
   225 arrowRightY:= -Round(spritesData[sprArrowRight].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowRight].Texture^.h*buttonScale);
   226 arrowLeftW:= Round(spritesData[sprArrowRight].Texture^.w * buttonScale);
   226 arrowRightW:= Round(spritesData[sprArrowRight].Texture^.w * buttonScale);
   227 arrowLeftH:= Round(spritesData[sprArrowRight].Texture^.h * buttonScale);
   227 arrowRightH:= Round(spritesData[sprArrowRight].Texture^.h * buttonScale);
   228 
   228 
   229 arrowUpX:= -(cScreenWidth shr 1) + Round(spritesData[sprArrowUp].Texture^.h * buttonScale);
   229 arrowUpX:= -(cScreenWidth shr 1) + Round(spritesData[sprArrowUp].Texture^.h * buttonScale);
   230 arrowUpY:= -Round(spritesData[sprArrowUp].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowUp].Texture^.h*buttonScale*2);
   230 arrowUpY:= -Round(spritesData[sprArrowUp].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowUp].Texture^.h*buttonScale*2);
   231 arrowUpW:= Round(spritesData[sprArrowUp].Texture^.w * buttonScale);
   231 arrowUpW:= Round(spritesData[sprArrowUp].Texture^.w * buttonScale);
   232 arrowUpH:= Round(spritesData[sprArrowUp].Texture^.h * buttonScale);
   232 arrowUpH:= Round(spritesData[sprArrowUp].Texture^.h * buttonScale);