equal
deleted
inserted
replaced
221 arrowLeftW:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale); |
221 arrowLeftW:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale); |
222 arrowLeftH:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale); |
222 arrowLeftH:= Round(spritesData[sprArrowLeft].Texture^.h * buttonScale); |
223 |
223 |
224 arrowRightX:= -(cScreenWidth shr 1)+ Round(spritesData[sprArrowUp].Texture^.h * buttonScale *2); |
224 arrowRightX:= -(cScreenWidth shr 1)+ Round(spritesData[sprArrowUp].Texture^.h * buttonScale *2); |
225 arrowRightY:= -Round(spritesData[sprArrowRight].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowRight].Texture^.h*buttonScale); |
225 arrowRightY:= -Round(spritesData[sprArrowRight].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowRight].Texture^.h*buttonScale); |
226 arrowLeftW:= Round(spritesData[sprArrowRight].Texture^.w * buttonScale); |
226 arrowRightW:= Round(spritesData[sprArrowRight].Texture^.w * buttonScale); |
227 arrowLeftH:= Round(spritesData[sprArrowRight].Texture^.h * buttonScale); |
227 arrowRightH:= Round(spritesData[sprArrowRight].Texture^.h * buttonScale); |
228 |
228 |
229 arrowUpX:= -(cScreenWidth shr 1) + Round(spritesData[sprArrowUp].Texture^.h * buttonScale); |
229 arrowUpX:= -(cScreenWidth shr 1) + Round(spritesData[sprArrowUp].Texture^.h * buttonScale); |
230 arrowUpY:= -Round(spritesData[sprArrowUp].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowUp].Texture^.h*buttonScale*2); |
230 arrowUpY:= -Round(spritesData[sprArrowUp].Texture^.h*buttonScale) + cScreenHeight - Round(spritesData[sprArrowUp].Texture^.h*buttonScale*2); |
231 arrowUpW:= Round(spritesData[sprArrowUp].Texture^.w * buttonScale); |
231 arrowUpW:= Round(spritesData[sprArrowUp].Texture^.w * buttonScale); |
232 arrowUpH:= Round(spritesData[sprArrowUp].Texture^.h * buttonScale); |
232 arrowUpH:= Round(spritesData[sprArrowUp].Texture^.h * buttonScale); |