150 while Gear <> nil do |
158 while Gear <> nil do |
151 begin |
159 begin |
152 if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint); |
160 if Gear^.Tint <> $FFFFFFFF then Tint(Gear^.Tint); |
153 case Gear^.Kind of |
161 case Gear^.Kind of |
154 vgtCloud: begin |
162 vgtCloud: begin |
155 spriteData:= GetSpriteData(sprCloud, sprSDCloud); |
163 spriteData:= GetSpriteData(GetSpriteByWind(sprCloud, sprCloudL), GetSpriteByWind(sprSDCloud, sprSDCloudL)); |
156 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height) |
164 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height) |
157 end; |
165 end; |
158 vgtFlake: begin |
166 vgtFlake: begin |
159 sprite:= GetSprite(sprFlake, sprSDFlake); |
167 sprite:= GetSpriteByWind(GetSprite(sprFlake, sprSDFlake), GetSprite(sprFlakeL, sprSDFlakeL)); |
160 if cFlattenFlakes then |
168 if cFlattenFlakes then |
161 begin |
169 begin |
162 if speedlessFlakes then |
170 if speedlessFlakes then |
163 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
171 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
164 else |
172 else |
186 //tinted:= false; |
194 //tinted:= false; |
187 if Gear^.Tint <> $FFFFFFFF then |
195 if Gear^.Tint <> $FFFFFFFF then |
188 Tint(Gear^.Tint); |
196 Tint(Gear^.Tint); |
189 case Gear^.Kind of |
197 case Gear^.Kind of |
190 vgtFlake: begin |
198 vgtFlake: begin |
191 sprite:= GetSprite(sprFlake, sprSDFlake); |
199 sprite:= GetSpriteByWind(GetSprite(sprFlake, sprSDFlake), GetSprite(sprFlakeL, sprSDFlakeL)); |
192 if speedlessFlakes then |
200 if speedlessFlakes then |
193 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
201 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
194 else |
202 else |
195 DrawSpriteRotatedF(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle); |
203 DrawSpriteRotatedF(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle); |
196 end; |
204 end; |
358 vgtNote: DrawSpriteRotatedF(sprNote, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
366 vgtNote: DrawSpriteRotatedF(sprNote, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy, Gear^.Frame, 1, Gear^.Angle); |
359 vgtBulletHit: DrawSpriteRotatedF(sprBulletHit, round(Gear^.X) + WorldDx - 0, round(Gear^.Y) + WorldDy - 0, 7 - (Gear^.FrameTicks div 50), 1, Gear^.Angle); |
367 vgtBulletHit: DrawSpriteRotatedF(sprBulletHit, round(Gear^.X) + WorldDx - 0, round(Gear^.Y) + WorldDy - 0, 7 - (Gear^.FrameTicks div 50), 1, Gear^.Angle); |
360 end; |
368 end; |
361 case Gear^.Kind of |
369 case Gear^.Kind of |
362 vgtFlake: begin |
370 vgtFlake: begin |
363 spriteData:= GetSpriteData(sprFlake, sprSDFlake); |
371 spriteData:= GetSpriteData(GetSpriteByWind(sprFlake, sprFlakeL), GetSpriteByWind(sprSDFlake, sprSDFlakeL)); |
364 if speedlessFlakes then |
372 if speedlessFlakes then |
365 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height) |
373 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height) |
366 else |
374 else |
367 DrawTextureRotatedF(spriteData^.Texture, Gear^.Scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height, Gear^.Angle); |
375 DrawTextureRotatedF(spriteData^.Texture, Gear^.Scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height, Gear^.Angle); |
368 end; |
376 end; |
386 begin |
394 begin |
387 if Gear^.Tint <> $FFFFFFFF then |
395 if Gear^.Tint <> $FFFFFFFF then |
388 Tint(Gear^.Tint); |
396 Tint(Gear^.Tint); |
389 case Gear^.Kind of |
397 case Gear^.Kind of |
390 vgtCloud: begin |
398 vgtCloud: begin |
391 spriteData:= GetSpriteData(sprCloud, sprSDCloud); |
399 spriteData:= GetSpriteData(GetSpriteByWind(sprCloud, sprCloudL), GetSpriteByWind(sprSDCloud, sprSDCloudL)); |
392 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height); |
400 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height); |
393 end; |
401 end; |
394 vgtFlake: begin |
402 vgtFlake: begin |
395 spriteData:= GetSpriteData(sprFlake, sprSDFlake); |
403 spriteData:= GetSpriteData(GetSpriteByWind(sprFlake, sprFlakeL), GetSpriteByWind(sprSDFlake, sprSDFlakeL)); |
396 if speedlessFlakes then |
404 if speedlessFlakes then |
397 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height) |
405 DrawTextureF(spriteData^.Texture, Gear^.Scale, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height) |
398 else |
406 else |
399 DrawTextureRotatedF(spriteData^.Texture, Gear^.Scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height, Gear^.Angle); |
407 DrawTextureRotatedF(spriteData^.Texture, Gear^.Scale, 0, 0, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, spriteData^.Width, spriteData^.Height, Gear^.Angle); |
400 end; |
408 end; |
411 begin |
419 begin |
412 if Gear^.Tint <> $FFFFFFFF then |
420 if Gear^.Tint <> $FFFFFFFF then |
413 Tint(Gear^.Tint); |
421 Tint(Gear^.Tint); |
414 case Gear^.Kind of |
422 case Gear^.Kind of |
415 vgtCloud: begin |
423 vgtCloud: begin |
416 sprite:= GetSprite(sprCloud, sprSDCloud); |
424 sprite:= GetSpriteByWind(GetSprite(sprCloud, sprSDCloud), GetSprite(sprCloudL, sprSDCloudL)); |
417 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame); |
425 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame); |
418 end; |
426 end; |
419 vgtFlake: begin |
427 vgtFlake: begin |
420 sprite:= GetSprite(sprFlake, sprSDFlake); |
428 sprite:= GetSpriteByWind(GetSprite(sprFlake, sprSDFlake), GetSprite(sprFlakeL, sprSDFlakeL)); |
421 if speedlessFlakes then |
429 if speedlessFlakes then |
422 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
430 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
423 else |
431 else |
424 DrawSpriteRotatedF(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle); |
432 DrawSpriteRotatedF(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle); |
425 end; |
433 end; |
436 begin |
444 begin |
437 if Gear^.Tint <> $FFFFFFFF then |
445 if Gear^.Tint <> $FFFFFFFF then |
438 Tint(Gear^.Tint); |
446 Tint(Gear^.Tint); |
439 case Gear^.Kind of |
447 case Gear^.Kind of |
440 vgtFlake: begin |
448 vgtFlake: begin |
441 sprite:= GetSprite(sprFlake, sprSDFlake); |
449 sprite:= GetSpriteByWind(GetSprite(sprFlake, sprSDFlake), GetSprite(sprFlakeL, sprSDFlakeL)); |
442 if speedlessFlakes then |
450 if speedlessFlakes then |
443 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
451 DrawSprite(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame) |
444 else |
452 else |
445 DrawSpriteRotatedF(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle) |
453 DrawSpriteRotatedF(sprite, round(Gear^.X) + WorldDx, round(Gear^.Y) + WorldDy + SkyOffset, Gear^.Frame, 1, Gear^.Angle) |
446 end; |
454 end; |