49 |
49 |
50 implementation |
50 implementation |
51 uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics, |
51 uses uStore, uSound, uTeams, uRandom, uIO, uLandGraphics, |
52 {$IFDEF USE_TOUCH_INTERFACE}uTouch,{$ENDIF} |
52 {$IFDEF USE_TOUCH_INTERFACE}uTouch,{$ENDIF} |
53 uLocale, uAmmos, uStats, uVisualGears, uScript, uVariables, |
53 uLocale, uAmmos, uStats, uVisualGears, uScript, uVariables, |
54 uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, uLandTexture, |
54 uCommands, uUtils, uTextures, uRenderUtils, uGearsRender, uCaptions, uDebug, |
55 uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope |
55 uGearsHedgehog, uGearsUtils, uGearsList, uGearsHandlersRope |
56 , uVisualGearsList, uGearsHandlersMess, uAI; |
56 , uVisualGearsList, uGearsHandlersMess, uAI; |
57 |
57 |
58 var skipFlag: boolean; |
58 var skipFlag: boolean; |
59 |
59 |