equal
deleted
inserted
replaced
154 msgOK = 'ok'; |
154 msgOK = 'ok'; |
155 msgFailed = 'failed'; |
155 msgFailed = 'failed'; |
156 msgFailedSize = 'failed due to size'; |
156 msgFailedSize = 'failed due to size'; |
157 msgGettingConfig = 'Getting game config...'; |
157 msgGettingConfig = 'Getting game config...'; |
158 |
158 |
159 const |
159 const // image flags (for LoadImage()) |
160 ifNone = $00000000; |
160 ifNone = $00000000; // nothing special |
161 ifAlpha = $00000001; |
161 ifAlpha = $00000001; // use alpha channel (unused right now?) |
162 ifCritical = $00000002; |
162 ifCritical = $00000002; // image is critical for gameplay (exit game if unable to load) |
163 ifTransparent = $00000004; |
163 ifTransparent = $00000004; // image uses transparent pixels (color keying) |
164 ifIgnoreCaps = $00000008; |
164 ifIgnoreCaps = $00000008; // ignore hardware capabilities when loading (i.e. image won't be drawn using OpenGL) |
165 |
165 |
166 const |
166 const |
167 cMaxPower = 1500; |
167 cMaxPower = 1500; |
168 cMaxAngle = 2048; |
168 cMaxAngle = 2048; |
169 cPowerDivisor = 1500; |
169 cPowerDivisor = 1500; |