equal
deleted
inserted
replaced
1118 AmmoType: amFirePunch; |
1118 AmmoType: amFirePunch; |
1119 AttackVoice: sndNone; |
1119 AttackVoice: sndNone; |
1120 Bounciness: 1000); |
1120 Bounciness: 1000); |
1121 Slot: 3; |
1121 Slot: 3; |
1122 TimeAfterTurn: 3000; |
1122 TimeAfterTurn: 3000; |
1123 MinAngle: 0; |
1123 minAngle: 0; |
1124 maxAngle: 0; |
1124 maxAngle: 0; |
1125 isDamaging: true; |
1125 isDamaging: true; |
1126 SkipTurns: 0; |
1126 SkipTurns: 0; |
1127 PosCount: 1; |
1127 PosCount: 1; |
1128 PosSprite: sprWater; |
1128 PosSprite: sprWater; |
1142 AmmoType: amWhip; |
1142 AmmoType: amWhip; |
1143 AttackVoice: sndNone; |
1143 AttackVoice: sndNone; |
1144 Bounciness: 1000); |
1144 Bounciness: 1000); |
1145 Slot: 3; |
1145 Slot: 3; |
1146 TimeAfterTurn: 3000; |
1146 TimeAfterTurn: 3000; |
1147 MinAngle: 0; |
1147 minAngle: 0; |
1148 maxAngle: 0; |
1148 maxAngle: 0; |
1149 isDamaging: true; |
1149 isDamaging: true; |
1150 SkipTurns: 0; |
1150 SkipTurns: 0; |
1151 PosCount: 1; |
1151 PosCount: 1; |
1152 PosSprite: sprWater; |
1152 PosSprite: sprWater; |
2060 AmmoType: amHammer; |
2060 AmmoType: amHammer; |
2061 AttackVoice: sndNone; |
2061 AttackVoice: sndNone; |
2062 Bounciness: 1000); |
2062 Bounciness: 1000); |
2063 Slot: 3; |
2063 Slot: 3; |
2064 TimeAfterTurn: 3000; |
2064 TimeAfterTurn: 3000; |
2065 MinAngle: 0; |
2065 minAngle: 0; |
2066 maxAngle: 0; |
2066 maxAngle: 0; |
2067 isDamaging: true; |
2067 isDamaging: true; |
2068 SkipTurns: 0; |
2068 SkipTurns: 0; |
2069 PosCount: 1; |
2069 PosCount: 1; |
2070 PosSprite: sprWater; |
2070 PosSprite: sprWater; |