524 end |
524 end |
525 end |
525 end |
526 |
526 |
527 function saveWeapons() |
527 function saveWeapons() |
528 -- firepunch - gilder - deagle - watermelon - sniper |
528 -- firepunch - gilder - deagle - watermelon - sniper |
529 SaveCampaignVar("HeroAmmo", GetAmmoCount(hero.gear, amFirepunch)..GetAmmoCount(hero.gear, amGilder).. |
529 WriteLnToConsole("SAVE WEAPONS TRIGGERED: "..GetAmmoCount(hero.gear, amFirePunch)..GetAmmoCount(hero.gear, amGilder).. |
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530 GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle)) |
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531 SaveCampaignVar("HeroAmmo", GetAmmoCount(hero.gear, amFirePunch)..GetAmmoCount(hero.gear, amGilder).. |
530 GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle)) |
532 GetAmmoCount(hero.gear, amDEagle)..GetAmmoCount(hero.gear, amWatermelon)..GetAmmoCount(hero.gear, amSniperRifle)) |
531 end |
533 end |
532 |
534 |
533 function loadWeapons() |
535 function loadWeapons() |
534 local ammo = GetCampaignVar("HeroAmmo") |
536 local ammo = GetCampaignVar("HeroAmmo") |
535 AddAmmo(hero.gear, amFirepunch, tonumber(ammo:sub(1,1))) |
537 WriteLnToConsole("LOAD WEAPONS "..ammo) |
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538 WriteLnToConsole("LOAD WEAPONS "..ammo:sub(1,1)) |
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539 AddAmmo(hero.gear, amFirePunch, tonumber(ammo:sub(1,1))) |
536 AddAmmo(hero.gear, amGilder, tonumber(ammo:sub(2,2))) |
540 AddAmmo(hero.gear, amGilder, tonumber(ammo:sub(2,2))) |
537 AddAmmo(hero.gear, amDEagle, tonumber(ammo:sub(3,3))) |
541 AddAmmo(hero.gear, amDEagle, tonumber(ammo:sub(3,3))) |
538 AddAmmo(hero.gear, amWatermelon, tonumber(ammo:sub(4,4))) |
542 AddAmmo(hero.gear, amWatermelon, tonumber(ammo:sub(4,4))) |
539 AddAmmo(hero.gear, amSniperRifle, tonumber(ammo:sub(5,5))) |
543 AddAmmo(hero.gear, amSniperRifle, tonumber(ammo:sub(5,5))) |
540 end |
544 end |