1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 #include <QGridLayout> |
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20 #include <QPushButton> |
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21 #include <QComboBox> |
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22 #include <QLabel> |
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23 #include <QLineEdit> |
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24 #include <QMessageBox> |
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25 #include <QHeaderView> |
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26 #include <QTableWidget> |
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27 |
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28 #include "ammoSchemeModel.h" |
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29 #include "pageroomslist.h" |
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30 #include "hwconsts.h" |
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31 #include "chatwidget.h" |
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32 |
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33 PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings, SDLInteraction * sdli) : |
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34 AbstractPage(parent) |
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35 { |
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36 QGridLayout * pageLayout = new QGridLayout(this); |
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37 |
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38 QHBoxLayout * newRoomLayout = new QHBoxLayout(); |
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39 QLabel * roomNameLabel = new QLabel(this); |
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40 roomNameLabel->setText(tr("Room Name:")); |
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41 roomName = new QLineEdit(this); |
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42 roomName->setMaxLength(60); |
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43 newRoomLayout->addWidget(roomNameLabel); |
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44 newRoomLayout->addWidget(roomName); |
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45 pageLayout->addLayout(newRoomLayout, 0, 0, 1, 2); |
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46 |
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47 roomsList = new QTableWidget(this); |
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48 roomsList->setSelectionBehavior(QAbstractItemView::SelectRows); |
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49 roomsList->verticalHeader()->setVisible(false); |
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50 roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive); |
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51 roomsList->setAlternatingRowColors(true); |
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52 roomsList->setShowGrid(false); |
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53 roomsList->setSelectionMode(QAbstractItemView::SingleSelection); |
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54 pageLayout->addWidget(roomsList, 1, 0, 3, 2); |
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55 pageLayout->setRowStretch(2, 100); |
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56 |
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57 QHBoxLayout * filterLayout = new QHBoxLayout(); |
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58 |
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59 QLabel * stateLabel = new QLabel(this); |
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60 stateLabel->setText(tr("State:")); |
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61 CBState = new QComboBox(this); |
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62 CBState->addItem(QComboBox::tr("Any")); |
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63 CBState->addItem(QComboBox::tr("In lobby")); |
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64 CBState->addItem(QComboBox::tr("In progress")); |
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65 filterLayout->addWidget(stateLabel); |
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66 filterLayout->addWidget(CBState); |
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67 filterLayout->addSpacing(30); |
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68 |
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69 QLabel * ruleLabel = new QLabel(this); |
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70 ruleLabel->setText(tr("Rules:")); |
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71 CBRules = new QComboBox(this); |
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72 CBRules->addItem(QComboBox::tr("Any")); |
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73 // not the most elegant solution but it works |
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74 ammoSchemeModel = new AmmoSchemeModel(this, NULL); |
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75 for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++) |
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76 CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData()); |
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77 filterLayout->addWidget(ruleLabel); |
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78 filterLayout->addWidget(CBRules); |
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79 filterLayout->addSpacing(30); |
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80 |
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81 QLabel * weaponLabel = new QLabel(this); |
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82 weaponLabel->setText(tr("Weapons:")); |
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83 CBWeapons = new QComboBox(this); |
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84 CBWeapons->addItem(QComboBox::tr("Any")); |
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85 for (int i = 0; i < cDefaultAmmos.count(); i++) { |
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86 QPair<QString,QString> ammo = cDefaultAmmos.at(i); |
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87 CBWeapons->addItem(ammo.first.toAscii().constData()); |
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88 } |
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89 filterLayout->addWidget(weaponLabel); |
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90 filterLayout->addWidget(CBWeapons); |
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91 filterLayout->addSpacing(30); |
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92 |
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93 QLabel * searchLabel = new QLabel(this); |
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94 searchLabel->setText(tr("Search:")); |
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95 searchText = new QLineEdit(this); |
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96 searchText->setMaxLength(60); |
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97 filterLayout->addWidget(searchLabel); |
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98 filterLayout->addWidget(searchText); |
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99 |
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100 pageLayout->addLayout(filterLayout, 4, 0, 1, 2); |
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101 |
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102 chatWidget = new HWChatWidget(this, gameSettings, sdli, false); |
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103 pageLayout->addWidget(chatWidget, 5, 0, 1, 3); |
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104 pageLayout->setRowStretch(5, 350); |
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105 |
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106 BtnCreate = addButton(tr("Create"), pageLayout, 0, 2); |
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107 BtnJoin = addButton(tr("Join"), pageLayout, 1, 2); |
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108 BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2); |
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109 BtnClear = addButton(tr("Clear"), pageLayout, 4, 2); |
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110 |
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111 BtnBack = addButton(":/res/Exit.png", pageLayout, 6, 0, true); |
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112 |
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113 lblCount = new QLabel(this); |
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114 pageLayout->addWidget(lblCount, 6, 1, Qt::AlignHCenter); |
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115 lblCount->setText("?"); |
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116 lblCount->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum); |
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117 |
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118 connect(chatWidget, SIGNAL(nickCountUpdate(const int)), this, SLOT(updateNickCounter(const int))); |
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119 |
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120 BtnAdmin = addButton(tr("Admin features"), pageLayout, 6, 2); |
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121 |
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122 connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick())); |
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123 connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick())); |
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124 connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick())); |
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125 connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick())); |
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126 connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick())); |
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127 connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick())); |
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128 connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick())); |
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129 connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick())); |
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130 connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick())); |
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131 connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection); |
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132 |
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133 gameInLobby = false; |
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134 } |
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135 |
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136 void PageRoomsList::setAdmin(bool flag) |
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137 { |
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138 BtnAdmin->setVisible(flag); |
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139 } |
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140 |
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141 void PageRoomsList::setRoomsList(const QStringList & list) |
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142 { |
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143 QBrush red(QColor(255, 0, 0)); |
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144 QBrush orange(QColor(127, 127, 0)); |
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145 QBrush yellow(QColor(255, 255, 0)); |
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146 QBrush green(QColor(0, 255, 0)); |
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147 |
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148 listFromServer = list; |
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149 |
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150 QString selection = ""; |
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151 |
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152 if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0)) |
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153 selection = item->text(); |
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154 |
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155 roomsList->clear(); |
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156 roomsList->setColumnCount(7); |
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157 roomsList->setHorizontalHeaderLabels( |
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158 QStringList() << |
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159 QTableWidget::tr("Room Name") << |
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160 QTableWidget::tr("C") << |
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161 QTableWidget::tr("T") << |
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162 QTableWidget::tr("Owner") << |
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163 QTableWidget::tr("Map") << |
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164 QTableWidget::tr("Rules") << |
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165 QTableWidget::tr("Weapons") |
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166 ); |
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167 |
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168 // set minimum sizes |
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169 // roomsList->horizontalHeader()->resizeSection(0, 200); |
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170 // roomsList->horizontalHeader()->resizeSection(1, 50); |
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171 // roomsList->horizontalHeader()->resizeSection(2, 50); |
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172 // roomsList->horizontalHeader()->resizeSection(3, 100); |
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173 // roomsList->horizontalHeader()->resizeSection(4, 100); |
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174 // roomsList->horizontalHeader()->resizeSection(5, 100); |
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175 // roomsList->horizontalHeader()->resizeSection(6, 100); |
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176 |
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177 // set resize modes |
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178 // roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive); |
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179 |
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180 bool gameCanBeJoined = true; |
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181 |
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182 if (list.size() % 8) |
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183 return; |
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184 |
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185 roomsList->setRowCount(list.size() / 8); |
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186 for(int i = 0, r = 0; i < list.size(); i += 8, r++) |
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187 { |
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188 // if we are joining a game |
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189 // TODO: Should NOT be done here |
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190 if (gameInLobby) { |
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191 if (gameInLobbyName == list[i + 1]) { |
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192 gameCanBeJoined = list[i].compare("True"); |
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193 } |
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194 } |
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195 |
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196 // check filter settings |
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197 #define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue |
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198 |
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199 if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; } |
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200 if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; } |
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201 if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; } |
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202 if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; } |
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203 bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive); |
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204 if (!found) { |
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205 for (int a = 4; a <= 7; ++a) { |
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206 QString compString = list[i + a]; |
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207 if (a == 5 && compString == "+rnd+") { |
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208 compString = "Random Map"; |
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209 } else if (a == 5 && compString == "+maze+") { |
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210 compString = "Random Maze"; |
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211 } else if (a == 5 && compString == "+drawn+") { |
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212 compString = "Drawn Map"; |
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213 } |
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214 if (compString.contains(searchText->text(), Qt::CaseInsensitive)) { |
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215 found = true; |
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216 break; |
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217 } |
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218 } |
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219 } |
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220 if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; } |
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221 |
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222 QTableWidgetItem * item; |
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223 item = new QTableWidgetItem(list[i + 1]); // room name |
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224 item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); |
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225 |
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226 // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.) |
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227 if(list[i].compare("True")) |
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228 { |
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229 item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby |
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230 item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts.")); |
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231 } |
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232 else |
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233 { |
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234 item->setIcon(QIcon(":/res/iconDamage.png"));// game has started |
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235 item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing.")); |
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236 } |
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237 |
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238 roomsList->setItem(r, 0, item); |
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239 |
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240 item = new QTableWidgetItem(list[i + 2]); // number of clients |
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241 item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); |
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242 item->setTextAlignment(Qt::AlignCenter); |
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243 item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2])); |
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244 roomsList->setItem(r, 1, item); |
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245 |
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246 item = new QTableWidgetItem(list[i + 3]); // number of teams |
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247 item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); |
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248 item->setTextAlignment(Qt::AlignCenter); |
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249 item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3])); |
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250 //Should we highlight "full" games? Might get misinterpreted |
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251 //if(list[i + 3].toInt() >= cMaxTeams) |
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252 // item->setForeground(red); |
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253 roomsList->setItem(r, 2, item); |
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254 |
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255 item = new QTableWidgetItem(list[i + 4].left(15)); // name of host |
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256 item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); |
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257 item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4])); |
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258 roomsList->setItem(r, 3, item); |
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259 |
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260 if(list[i + 5] == "+rnd+") |
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261 { |
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262 item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized) |
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263 // FIXME - need real icons. Disabling until then |
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264 // item->setIcon(QIcon(":/res/mapRandom.png")); |
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265 } |
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266 else if (list[i+5] == "+maze+") |
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267 { |
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268 item = new QTableWidgetItem(tr("Random Maze")); |
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269 // FIXME - need real icons. Disabling until then |
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270 // item->setIcon(QIcon(":/res/mapMaze.png")); |
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271 } |
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272 else |
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273 { |
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274 item = new QTableWidgetItem(list[i + 5]); // selected map |
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275 |
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276 // check to see if we've got this map |
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277 // not perfect but a start |
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278 if(!mapList->contains(list[i + 5])) |
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279 { |
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280 item->setForeground(red); |
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281 item->setIcon(QIcon(":/res/mapMissing.png")); |
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282 } |
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283 else |
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284 { |
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285 // todo: mission icon? |
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286 // FIXME - need real icons. Disabling until then |
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287 // item->setIcon(QIcon(":/res/mapCustom.png")); |
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288 } |
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289 } |
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290 |
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291 item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); |
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292 item->setToolTip(tr("Games may be played on precreated or randomized maps.")); |
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293 roomsList->setItem(r, 4, item); |
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294 |
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295 item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme |
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296 item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); |
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297 item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism.")); |
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298 roomsList->setItem(r, 5, item); |
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299 |
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300 item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme |
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301 item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable); |
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302 item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count.")); |
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303 roomsList->setItem(r, 6, item); |
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304 |
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305 if(!list[i + 1].compare(selection) && !selection.isEmpty()) |
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306 roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows); |
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307 } |
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308 |
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309 roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch); |
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310 roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents); |
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311 roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents); |
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312 roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents); |
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313 roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents); |
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314 roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents); |
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315 roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents); |
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316 |
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317 // TODO: Should NOT be done here |
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318 if (gameInLobby) { |
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319 gameInLobby = false; |
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320 if (gameCanBeJoined) { |
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321 emit askForJoinRoom(gameInLobbyName); |
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322 } else { |
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323 emit askJoinConfirmation(gameInLobbyName); |
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324 } |
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325 } |
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326 |
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327 // roomsList->resizeColumnsToContents(); |
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328 } |
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329 |
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330 void PageRoomsList::onCreateClick() |
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331 { |
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332 if (roomName->text().size()) |
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333 emit askForCreateRoom(roomName->text()); |
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334 else |
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335 QMessageBox::critical(this, |
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336 tr("Error"), |
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337 tr("Please enter room name"), |
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338 tr("OK")); |
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339 } |
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340 |
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341 void PageRoomsList::onJoinClick() |
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342 { |
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343 QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0); |
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344 if (!curritem) |
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345 { |
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346 QMessageBox::critical(this, |
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347 tr("Error"), |
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348 tr("Please select room from the list"), |
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349 tr("OK")); |
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350 return; |
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351 } |
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352 |
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353 for (int i = 0; i < listFromServer.size(); i += 8) { |
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354 if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) { |
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355 gameInLobby = listFromServer[i].compare("True"); |
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356 break; |
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357 } |
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358 } |
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359 |
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360 if (gameInLobby) { |
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361 gameInLobbyName = curritem->data(Qt::DisplayRole).toString(); |
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362 emit askForRoomList(); |
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363 } else { |
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364 emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString()); |
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365 } |
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366 } |
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367 |
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368 void PageRoomsList::onRefreshClick() |
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369 { |
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370 emit askForRoomList(); |
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371 } |
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372 |
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373 void PageRoomsList::onClearClick() |
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374 { |
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375 CBState->setCurrentIndex(0); |
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376 CBRules->setCurrentIndex(0); |
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377 CBWeapons->setCurrentIndex(0); |
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378 searchText->clear(); |
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379 } |
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380 |
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381 void PageRoomsList::onJoinConfirmation(const QString & room) |
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382 { |
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383 if (QMessageBox::warning(this, |
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384 tr("Warning"), |
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385 tr("The game you are trying to join has started.\nDo you still want to join the room?"), |
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386 QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes) |
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387 { |
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388 emit askForJoinRoom(room); |
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389 } |
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390 } |
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391 |
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392 void PageRoomsList::updateNickCounter(int cnt) |
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393 { |
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394 lblCount->setText(tr("%1 players online", 0, cnt).arg(cnt)); |
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395 } |
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396 |
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