22 #include <QGridLayout> |
22 #include <QGridLayout> |
23 #include <QSpinBox> |
23 #include <QSpinBox> |
24 #include <QLabel> |
24 #include <QLabel> |
25 #include "gamecfgwidget.h" |
25 #include "gamecfgwidget.h" |
26 |
26 |
27 GameCFGWidget::GameCFGWidget(QWidget* parent) : |
27 GameCFGWidget::GameCFGWidget(QWidget* parent, bool externalControl) : |
28 QWidget(parent), mainLayout(this) |
28 QWidget(parent), mainLayout(this) |
29 { |
29 { |
30 mainLayout.setMargin(0); |
30 mainLayout.setMargin(0); |
31 QGroupBox *GBoxMap = new QGroupBox(this); |
31 QGroupBox *GBoxMap = new QGroupBox(this); |
32 GBoxMap->setTitle(QGroupBox::tr("Landscape")); |
32 GBoxMap->setTitle(QGroupBox::tr("Landscape")); |
69 mainLayout.addWidget(new QWidget, 100); |
69 mainLayout.addWidget(new QWidget, 100); |
70 |
70 |
71 connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); |
71 connect(SB_InitHealth, SIGNAL(valueChanged(int)), this, SLOT(onInitHealthChanged(int))); |
72 connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); |
72 connect(SB_TurnTime, SIGNAL(valueChanged(int)), this, SLOT(onTurnTimeChanged(int))); |
73 connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); |
73 connect(CB_mode_Forts, SIGNAL(toggled(bool)), this, SLOT(onFortsModeChanged(bool))); |
74 |
74 |
75 connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(onSeedChanged(const QString &))); |
75 connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(onSeedChanged(const QString &))); |
76 connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(onThemeChanged(const QString &))); |
76 connect(pMapContainer, SIGNAL(themeChanged(const QString &)), this, SLOT(onThemeChanged(const QString &))); |
77 connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(onMapChanged(const QString &))); |
77 connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(onMapChanged(const QString &))); |
78 } |
78 } |
79 |
79 |