45 SpawnAmmoCrate(950,851,amBlowTorch) |
45 SpawnAmmoCrate(950,851,amBlowTorch) |
46 SpawnAmmoCrate(1032,853,amParachute) |
46 SpawnAmmoCrate(1032,853,amParachute) |
47 |
47 |
48 AddGear(579, 296, gtMine, 0, 0, 0, 0) |
48 AddGear(579, 296, gtMine, 0, 0, 0, 0) |
49 |
49 |
50 ShowMission(loc("Operation Diver"), loc("Scenario"), loc("Eliminate the enemy before the time runs out.") .. "|" .. loc("Mines time: 1 second"), -amFirePunch, 0); |
50 ShowMission(loc("Diver"), loc("Scenario"), |
|
51 loc("Eliminate the enemy before the time runs out.") .. "|" .. |
|
52 loc("Unlimited Attacks: Attacks don't end your turn") .. "|" .. |
|
53 loc("Mines time: 1 second"), -amFirePunch, 0); |
51 --SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70) |
54 --SetTag(AddGear(0, 0, gtATSmoothWindCh, 0, 0, 0, 1), -70) |
52 |
55 |
53 SetWind(-100) |
56 SetWind(-100) |
54 |
57 |
55 end |
58 end |
89 end |
92 end |
90 |
93 |
91 function onGearDelete(gear) |
94 function onGearDelete(gear) |
92 |
95 |
93 if (gear == enemy) and (GameOver == false) then |
96 if (gear == enemy) and (GameOver == false) then |
94 ShowMission(loc("Operation Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) |
97 ShowMission(loc("Diver"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) |
95 elseif gear == player then |
98 elseif gear == player then |
96 ShowMission(loc("Operation Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
99 ShowMission(loc("Diver"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) |
97 GameOver = true |
100 GameOver = true |
98 end |
101 end |
99 |
102 |
100 end |
103 end |