14 ---------------- |
14 ---------------- |
15 -- added gfRandomOrder to gameflags |
15 -- added gfRandomOrder to gameflags |
16 -- removed some deprecated variables/methods |
16 -- removed some deprecated variables/methods |
17 -- fixed lack of portal reset |
17 -- fixed lack of portal reset |
18 |
18 |
|
19 ---------------- |
|
20 -- version 0.3 |
|
21 ---------------- |
|
22 -- added switching on start |
|
23 -- removed switch from engineer weaponset |
|
24 |
19 -------------------- |
25 -------------------- |
20 --TO DO |
26 --TO DO |
21 -------------------- |
27 -------------------- |
22 |
28 |
23 -- add proper gameflag checking, maybe |
29 -- add proper gameflag checking, maybe |
24 -- set crate drops etc. |
30 -- set crate drops etc. |
25 -- assuming place hog mode + gfinfattack doesn't get the fix: somehow end turn after teleport |
31 -- add alternative switch |
26 |
32 |
27 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
33 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
28 |
34 |
29 local numhhs = 0 |
35 local numhhs = 0 |
30 local hhs = {} |
36 local hhs = {} |
31 |
37 |
32 local currName |
38 local currName |
33 local lastName |
39 local lastName |
|
40 local started = false |
|
41 local switchStage = 0 |
34 |
42 |
35 function CreateTeam() |
43 function CreateTeam() |
36 |
44 |
37 currTeam = "" |
45 currTeam = "" |
38 lastTeam = "" |
46 lastTeam = "" |
153 AddAmmo(CurrentHedgehog, amShotgun,1) |
161 AddAmmo(CurrentHedgehog, amShotgun,1) |
154 elseif n == "Engineer" then |
162 elseif n == "Engineer" then |
155 AddAmmo(CurrentHedgehog, amGirder, 2) |
163 AddAmmo(CurrentHedgehog, amGirder, 2) |
156 AddAmmo(CurrentHedgehog, amBlowTorch, 1) |
164 AddAmmo(CurrentHedgehog, amBlowTorch, 1) |
157 AddAmmo(CurrentHedgehog, amPickHammer, 1) |
165 AddAmmo(CurrentHedgehog, amPickHammer, 1) |
158 AddAmmo(CurrentHedgehog, amSwitch, 2) |
166 --AddAmmo(CurrentHedgehog, amSwitch, 2) |
159 elseif n == "Ninja" then |
167 elseif n == "Ninja" then |
160 AddAmmo(CurrentHedgehog, amRope, 100) |
168 AddAmmo(CurrentHedgehog, amRope, 100) |
161 AddAmmo(CurrentHedgehog, amParachute, 100) |
169 AddAmmo(CurrentHedgehog, amParachute, 100) |
162 AddAmmo(CurrentHedgehog, amFirePunch, 1) |
170 AddAmmo(CurrentHedgehog, amFirePunch, 1) |
163 elseif n == "Demo" then |
171 elseif n == "Demo" then |
213 |
221 |
214 function onNewTurn() |
222 function onNewTurn() |
215 currName = GetHogName(CurrentHedgehog) |
223 currName = GetHogName(CurrentHedgehog) |
216 lastName = GetHogName(CurrentHedgehog) |
224 lastName = GetHogName(CurrentHedgehog) |
217 AssignAmmo() |
225 AssignAmmo() |
218 AddAmmo(CurrentHedgehog, amSwitch, 1) |
226 |
|
227 --AddAmmo(CurrentHedgehog, amSwitch, 1) |
|
228 --------------- |
|
229 --switch |
|
230 started = false |
|
231 switchStage = 0 |
|
232 --------------- |
219 end |
233 end |
220 |
234 |
221 function onGameTick() |
235 function onGameTick() |
222 |
236 |
223 if (CurrentHedgehog ~= nil) then |
237 if (CurrentHedgehog ~= nil) then |
226 |
240 |
227 if currName ~= lastName then |
241 if currName ~= lastName then |
228 AddCaption(loc("Switched to ") .. currName .. "!") |
242 AddCaption(loc("Switched to ") .. currName .. "!") |
229 AssignAmmo() |
243 AssignAmmo() |
230 end |
244 end |
|
245 |
|
246 if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) and (switchStage < 100) then |
|
247 |
|
248 switchStage = switchStage + 1 |
|
249 |
|
250 if switchStage == 10 then |
|
251 AddAmmo(CurrentHedgehog, amSwitch, 1) |
|
252 elseif switchStage == 20 then |
|
253 ParseCommand("setweap " .. string.char(amSwitch)) |
|
254 elseif switchStage == 30 then |
|
255 SetGearMessage(CurrentHedgehog,gmAttack) |
|
256 switchStage = 110 |
|
257 end |
|
258 end |
|
259 |
|
260 -------------------------------------------------------------------------------------- |
231 |
261 |
232 lastName = currName |
262 lastName = currName |
233 |
263 |
234 end |
264 end |
235 |
265 |