equal
deleted
inserted
replaced
5487 Y:= HHGear^.Y |
5487 Y:= HHGear^.Y |
5488 end; |
5488 end; |
5489 |
5489 |
5490 if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then |
5490 if (Timer = iceCollideWithGround) and ((GameTicks - Power) > groundFreezingTime) then |
5491 begin |
5491 begin |
5492 FillRoundInLand(target.x, target.y, iceRadius, icePixel); |
5492 FillRoundInLandFT(target.x, target.y, iceRadius, icePixel); |
5493 landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1); |
5493 landRect.x := min(max(target.x - iceRadius, 0), LAND_WIDTH - 1); |
5494 landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1); |
5494 landRect.y := min(max(target.y - iceRadius, 0), LAND_HEIGHT - 1); |
5495 landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1); |
5495 landRect.w := min(2*iceRadius, LAND_WIDTH - landRect.x - 1); |
5496 landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1); |
5496 landRect.h := min(2*iceRadius, LAND_HEIGHT - landRect.y - 1); |
5497 UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true); |
5497 UpdateLandTexture(landRect.x, landRect.w, landRect.y, landRect.h, true); |