equal
deleted
inserted
replaced
21 * Balanced Random Weapon: Fix Lua errors after using Time Box |
21 * Balanced Random Weapon: Fix Lua errors after using Time Box |
22 * Fix poison damage not working in first round |
22 * Fix poison damage not working in first round |
23 * Hide most HUD elements in cinematic mode |
23 * Hide most HUD elements in cinematic mode |
24 * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys |
24 * Don't show "F1", "F2", etc. in ammo menu if these aren't the actual slot keys |
25 * Fix force-locked schemes getting unlocked when changing map types |
25 * Fix force-locked schemes getting unlocked when changing map types |
|
26 * Suppress “<team> is gone.” message at end of game |
26 |
27 |
27 Lua API: |
28 Lua API: |
28 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
29 + New call: SaveMissionVar(varname, value): Save value to mission variable (variable for non-campaign mission) |
29 + New call: GetMissionVar(varname): Get value of mission variable |
30 + New call: GetMissionVar(varname): Get value of mission variable |
30 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |
31 + New call: SetTurnTimePaused(isPaused): Call with true to pause turn time, false to unpause |