equal
deleted
inserted
replaced
186 GameState:= gsSuspend; |
186 GameState:= gsSuspend; |
187 end |
187 end |
188 else if event.window.event = SDL_WINDOWEVENT_RESTORED then |
188 else if event.window.event = SDL_WINDOWEVENT_RESTORED then |
189 begin |
189 begin |
190 GameState:= previousGameState; |
190 GameState:= previousGameState; |
|
191 end |
|
192 else if event.window.event = SDL_WINDOWEVENT_RESIZED then |
|
193 begin |
|
194 cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth); |
|
195 cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight); |
|
196 cScreenResizeDelay:= RealTicks+500; |
191 end; |
197 end; |
192 {$ELSE} |
198 {$ELSE} |
193 KeyPressChat(event.key.keysym.unicode); |
199 KeyPressChat(event.key.keysym.unicode); |
194 SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true; |
200 SDL_MOUSEBUTTONDOWN: if event.button.button = SDL_BUTTON_WHEELDOWN then wheelDown:= true; |
195 SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true; |
201 SDL_MOUSEBUTTONUP: if event.button.button = SDL_BUTTON_WHEELUP then wheelUp:= true; |