equal
deleted
inserted
replaced
2034 PosCount: 1; |
2034 PosCount: 1; |
2035 PosSprite: sprWater; |
2035 PosSprite: sprWater; |
2036 ejectX: 0; |
2036 ejectX: 0; |
2037 ejectY: 0), |
2037 ejectY: 0), |
2038 |
2038 |
2039 // Tardis (just a copy of teleport til nemo arives) |
2039 // Tardis |
2040 (NameId: sidTardis; |
2040 (NameId: sidTardis; |
2041 NameTex: nil; |
2041 NameTex: nil; |
2042 Probability: 200; |
2042 Probability: 200; |
2043 NumberInCase: 1; |
2043 NumberInCase: 1; |
2044 Ammo: (Propz: ammoprop_ForwMsgs or |
2044 Ammo: (Propz: ammoprop_ForwMsgs or |
2060 PosCount: 2; |
2060 PosCount: 2; |
2061 PosSprite: sprAmTeleport; |
2061 PosSprite: sprAmTeleport; |
2062 ejectX: 0; |
2062 ejectX: 0; |
2063 ejectY: 0), |
2063 ejectY: 0), |
2064 |
2064 |
2065 // Structure |
2065 // Structure |
2066 (NameId: sidStructure; |
2066 (NameId: sidStructure; |
2067 NameTex: nil; |
2067 NameTex: nil; |
2068 Probability: 0; |
2068 Probability: 0; |
2069 NumberInCase: 1; |
2069 NumberInCase: 1; |
2070 Ammo: (Propz: ammoprop_ForwMsgs or |
2070 Ammo: (Propz: ammoprop_ForwMsgs or |
2071 ammoprop_NoCrosshair or |
2071 ammoprop_NoCrosshair or |
2072 ammoprop_NeedTarget or |
|
2073 ammoprop_AttackingPut or |
|
2074 ammoprop_Utility or |
2072 ammoprop_Utility or |
2075 ammoprop_DontHold; |
2073 ammoprop_DontHold; |
2076 Count: 1; |
2074 Count: 1; |
2077 NumPerTurn: 0; |
2075 NumPerTurn: 0; |
2078 Timer: 0; |
2076 Timer: 0; |
2083 TimeAfterTurn: 0; |
2081 TimeAfterTurn: 0; |
2084 minAngle: 0; |
2082 minAngle: 0; |
2085 maxAngle: 0; |
2083 maxAngle: 0; |
2086 isDamaging: false; |
2084 isDamaging: false; |
2087 SkipTurns: 0; |
2085 SkipTurns: 0; |
2088 PosCount: 2; |
2086 PosCount: 1; |
2089 PosSprite: sprAmTeleport; |
2087 PosSprite: sprWater; |
2090 ejectX: 0; |
2088 ejectX: 0; |
2091 ejectY: 0), |
2089 ejectY: 0), |
|
2090 |
2092 // Land Gun |
2091 // Land Gun |
2093 (NameId: sidLandGun; |
2092 (NameId: sidLandGun; |
2094 NameTex: nil; |
2093 NameTex: nil; |
2095 Probability: 20; |
2094 Probability: 20; |
2096 NumberInCase: 1; |
2095 NumberInCase: 1; |