QTfrontend/xfire.cpp
changeset 2821 67815ee123d7
child 2830 571a9deffeac
equal deleted inserted replaced
2820:389e8b286afe 2821:67815ee123d7
       
     1 /*
       
     2  * Hedgewars Xfire integration
       
     3  * Copyright (c) 2010 Mario Liebisch <mario.liebisch AT googlemail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 #include <string>
       
    20 #include <stdio.h>
       
    21 
       
    22 #include "xfire.h"
       
    23 #include "xfiregameclient.h"
       
    24 
       
    25 // use_xfire: stores if xfire is loaded and functions should do something at all
       
    26 bool use_xfire = false;
       
    27 char *keys[XFIRE_KEY_COUNT];
       
    28 char *values[XFIRE_KEY_COUNT];
       
    29 
       
    30 // xfire_init(): used to initialize all variables and set their default values
       
    31 void xfire_init(void)
       
    32 {
       
    33 	if(use_xfire)
       
    34 		return;
       
    35 	use_xfire = XfireIsLoaded() == 1;
       
    36 	
       
    37 	if(!use_xfire)
       
    38 		return;
       
    39 	
       
    40 	for(int i = 0; i < XFIRE_KEY_COUNT; i++)
       
    41 	{
       
    42 		keys[i] = new char[256];
       
    43 		values[i] = new char[256];
       
    44 		strcpy(keys[i], "");
       
    45 		strcpy(values[i], "");
       
    46 	}
       
    47 	
       
    48 	strcpy(keys[XFIRE_NICKNAME], "Nickname");
       
    49 	strcpy(keys[XFIRE_ROOM], "Room");
       
    50 	strcpy(keys[XFIRE_SERVER], "Server");
       
    51 	strcpy(keys[XFIRE_STATUS], "Status");
       
    52 	xfire_update();
       
    53 }
       
    54 
       
    55 // xfire_free(): used to free up ressources used etc.
       
    56 void xfire_free(void)
       
    57 {
       
    58 	if(!use_xfire)
       
    59 		return;
       
    60 	
       
    61 	for(int i = 0; i < XFIRE_KEY_COUNT; i++)
       
    62 	{
       
    63 		delete [] keys[i];
       
    64 		delete [] values[i];
       
    65 	}
       
    66 }
       
    67 
       
    68 // xfire_setvalue(): set a specific value
       
    69 void xfire_setvalue(const XFIRE_KEYS status, const char *value)
       
    70 {
       
    71 	if(!use_xfire || strlen(value) > 255)
       
    72 		return;
       
    73 	strcpy(values[status], value);
       
    74 }
       
    75 
       
    76 // xfire_update(): submits current values to the xfire app
       
    77 void xfire_update(void)
       
    78 {
       
    79 	if(!use_xfire)
       
    80 		return;
       
    81 	XfireSetCustomGameDataA(XFIRE_KEY_COUNT, (const char**)keys, (const char**)values);
       
    82 }