1257 ui.pageNetGame->chatWidget, SLOT(onChatMessage(const QString&, const QString&)), Qt::QueuedConnection); |
1257 ui.pageNetGame->chatWidget, SLOT(onChatMessage(const QString&, const QString&)), Qt::QueuedConnection); |
1258 |
1258 |
1259 connect(hwnet, SIGNAL(roomMaster(bool)), |
1259 connect(hwnet, SIGNAL(roomMaster(bool)), |
1260 ui.pageNetGame->chatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); |
1260 ui.pageNetGame->chatWidget, SLOT(adminAccess(bool)), Qt::QueuedConnection); |
1261 connect(ui.pageNetGame->chatWidget, SIGNAL(chatLine(const QString&)), |
1261 connect(ui.pageNetGame->chatWidget, SIGNAL(chatLine(const QString&)), |
1262 hwnet, SLOT(chatLineToNet(const QString&))); |
1262 hwnet, SLOT(chatLineToNetWithEcho(const QString&))); |
1263 connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); |
1263 connect(ui.pageNetGame->BtnGo, SIGNAL(clicked()), hwnet, SLOT(ToggleReady())); |
1264 connect(hwnet, SIGNAL(setMyReadyStatus(bool)), |
1264 connect(hwnet, SIGNAL(setMyReadyStatus(bool)), |
1265 ui.pageNetGame, SLOT(setReadyStatus(bool)), Qt::QueuedConnection); |
1265 ui.pageNetGame, SLOT(setReadyStatus(bool)), Qt::QueuedConnection); |
1266 |
1266 |
1267 // chat widget actions |
1267 // chat widget actions |