hedgewars/uRender.pas
changeset 12286 6bf23d89dc43
parent 12195 4d818abdc00f
child 12287 c0ace4bf45fa
equal deleted inserted replaced
12285:ebd4f8a24d6a 12286:6bf23d89dc43
  1876 TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
  1876 TextureBuffer[3].X:= shift + ((LongInt((RealTicks * waterSpeed) shr 6) * Dir + dX) mod spriteWidth) / (spriteWidth - 1);
  1877 TextureBuffer[3].Y:= frame * realHeight;
  1877 TextureBuffer[3].Y:= frame * realHeight;
  1878 TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
  1878 TextureBuffer[5].X:= TextureBuffer[3].X + nWaves;
  1879 TextureBuffer[5].Y:= frame * realHeight;
  1879 TextureBuffer[5].Y:= frame * realHeight;
  1880 TextureBuffer[4].X:= TextureBuffer[5].X;
  1880 TextureBuffer[4].X:= TextureBuffer[5].X;
  1881 TextureBuffer[4].Y:= SpritesData[sprite].Texture^.ry / waterFrames + frame * realHeight;
  1881 TextureBuffer[4].Y:= (frame+1) * realHeight;
  1882 TextureBuffer[2].X:= TextureBuffer[3].X;
  1882 TextureBuffer[2].X:= TextureBuffer[3].X;
  1883 TextureBuffer[2].Y:= SpritesData[sprite].Texture^.ry / waterFrames + frame * realHeight;
  1883 TextureBuffer[2].Y:= (frame+1) * realHeight;
  1884 
  1884 
  1885 if (WorldEdge = weSea) then
  1885 if (WorldEdge = weSea) then
  1886     begin
  1886     begin
  1887     nWaves:= (topy - ViewTopY) / spriteWidth;
  1887     nWaves:= (topy - ViewTopY) / spriteWidth;
  1888 
  1888 
  1889     // left side
  1889     // left side
  1890     TextureBuffer[1].X:= TextureBuffer[3].X - nWaves;
  1890     TextureBuffer[1].X:= TextureBuffer[3].X - nWaves;
  1891     TextureBuffer[1].Y:= 0;
  1891     TextureBuffer[1].Y:= frame * realHeight;
  1892     TextureBuffer[0].X:= TextureBuffer[1].X;
  1892     TextureBuffer[0].X:= TextureBuffer[1].X;
  1893     TextureBuffer[0].Y:= SpritesData[sprite].Texture^.ry;
  1893     TextureBuffer[0].Y:= (frame+1) * realHeight;
  1894 
  1894 
  1895     // right side
  1895     // right side
  1896     TextureBuffer[7].X:= TextureBuffer[5].X + nWaves;
  1896     TextureBuffer[7].X:= TextureBuffer[5].X + nWaves;
  1897     TextureBuffer[7].Y:= 0;
  1897     TextureBuffer[7].Y:= frame * realHeight;
  1898     TextureBuffer[6].X:= TextureBuffer[7].X;
  1898     TextureBuffer[6].X:= TextureBuffer[7].X;
  1899     TextureBuffer[6].Y:= SpritesData[sprite].Texture^.ry;
  1899     TextureBuffer[6].Y:= (frame+1) * realHeight;
  1900     end;
  1900     end;
  1901 
  1901 
  1902 glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
  1902 glBindTexture(GL_TEXTURE_2D, SpritesData[sprite].Texture^.id);
  1903 
  1903 
  1904 SetVertexPointer(@VertexBuffer[0], 8);
  1904 SetVertexPointer(@VertexBuffer[0], 8);