1706 end; |
1706 end; |
1707 if (cLowGravity) or ((GameFlags and gfLowGravity) <> 0) then |
1707 if (cLowGravity) or ((GameFlags and gfLowGravity) <> 0) then |
1708 begin |
1708 begin |
1709 DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32); |
1709 DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32); |
1710 DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLowGravity) - 1, 1, 32, 32); |
1710 DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLowGravity) - 1, 1, 32, 32); |
|
1711 {$IFDEF USE_TOUCH_INTERFACE} |
|
1712 offsetX := offsetX - 33 |
|
1713 {$ELSE} |
|
1714 offsetX := offsetX + 33 |
|
1715 {$ENDIF} |
|
1716 end; |
|
1717 if cLaserSighting then |
|
1718 begin |
|
1719 DrawTextureF(ropeIconTex, 1, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, 0, 1, 32, 32); |
|
1720 DrawTextureF(SpritesData[sprAMAmmos].Texture, 0.90, (cScreenWidth shr 1) - offsetX, cScreenHeight - offsetY, ord(amLaserSight) - 1, 1, 32, 32); |
1711 end; |
1721 end; |
1712 end; |
1722 end; |
1713 |
1723 |
1714 // Cinematic Mode: Render black bars |
1724 // Cinematic Mode: Render black bars |
1715 if CinematicSteps > 0 then |
1725 if CinematicSteps > 0 then |