equal
deleted
inserted
replaced
982 while Land[cellsize div 2 + cellsize + off_y, x] = fg_color do |
982 while Land[cellsize div 2 + cellsize + off_y, x] = fg_color do |
983 x := x + 1; |
983 x := x + 1; |
984 FillLand(x+1, cellsize div 2 + cellsize + off_y); |
984 FillLand(x+1, cellsize div 2 + cellsize + off_y); |
985 |
985 |
986 MaxHedgehogs:= 32; |
986 MaxHedgehogs:= 32; |
987 hasGirders:= false; |
987 if (GameFlags and gfDisableGirders) <> 0 then hasGirders:= false |
|
988 else hasGirders := true; |
988 leftX:= 0; |
989 leftX:= 0; |
989 rightX:= playWidth; |
990 rightX:= playWidth; |
990 topY:= off_y; |
991 topY:= off_y; |
991 hasBorder := true; |
992 hasBorder := true; |
992 end; |
993 end; |