109 Map = "cosmos_map" -- custom map included in file |
109 Map = "cosmos_map" -- custom map included in file |
110 end |
110 end |
111 Theme = "Nature" |
111 Theme = "Nature" |
112 -- I had originally hero in PAotH team and changed it, may reconsider though |
112 -- I had originally hero in PAotH team and changed it, may reconsider though |
113 -- PAotH |
113 -- PAotH |
114 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "hedgewars") |
114 AddTeam(teamC.name, teamC.color, "Simple", "Island", "HillBilly", "hedgewars") |
115 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
115 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
116 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
116 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
117 HogTurnLeft(hero.gear, true) |
117 HogTurnLeft(hero.gear, true) |
118 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_galaxy") |
118 AddTeam(teamA.name, teamA.color, "Earth", "Island", "HillBilly", "cm_galaxy") |
119 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
119 director.gear = AddHog(director.name, 0, 100, "hair_yellow") |
120 AnimSetGearPosition(director.gear, director.x, director.y) |
120 AnimSetGearPosition(director.gear, director.x, director.y) |
121 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
121 doctor.gear = AddHog(doctor.name, 0, 100, "Glasses") |
122 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
122 AnimSetGearPosition(doctor.gear, doctor.x, doctor.y) |
123 -- Guards |
123 -- Guards |
124 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_swordshield2") |
124 AddTeam(teamB.name, teamB.color, "Statue", "Island", "HillBilly", "cm_swordshield2") |
125 guard1.gear = AddHog(guard1.name, 1, 100, "policecap") |
125 guard1.gear = AddHog(guard1.name, 1, 100, "policecap") |
126 AnimSetGearPosition(guard1.gear, guard1.x, guard1.y) |
126 AnimSetGearPosition(guard1.gear, guard1.x, guard1.y) |
127 guard2.gear = AddHog(guard2.name, 1, 100, "policecap") |
127 guard2.gear = AddHog(guard2.name, 1, 100, "policecap") |
128 AnimSetGearPosition(guard2.gear, guard2.x, guard2.y) |
128 AnimSetGearPosition(guard2.gear, guard2.x, guard2.y) |
129 -- get the check point |
129 -- get the check point |