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1 ---------------------------------- |
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2 -- THE SPECIALISTS MODE 0.7 |
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3 -- by mikade |
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4 ---------------------------------- |
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5 |
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6 -- version history |
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7 ----------------- |
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8 -- version 0.1 |
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9 ----------------- |
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10 -- concept test |
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11 |
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12 ---------------- |
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13 -- version 0.2 |
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14 ---------------- |
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15 -- added gfRandomOrder to gameflags |
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16 -- removed some deprecated variables/methods |
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17 -- fixed lack of portal reset |
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18 |
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19 ---------------- |
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20 -- version 0.3 |
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21 ---------------- |
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22 -- added switching on start |
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23 -- removed switch from engineer weaponset |
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24 |
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25 ---------------- |
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26 -- version 0.4 |
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27 ---------------- |
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28 -- Attempted to: |
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29 -- fix potential switch explit |
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30 -- improve user feedback on start |
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31 |
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32 ---------------- |
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33 -- version 0.5 |
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34 ---------------- |
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35 -- provision for variable minetimer / demo mines set to 5000ms |
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36 -- don't autoswitch if player only has 1 hog on his team |
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37 |
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38 ---------------- |
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39 -- version 0.6 |
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40 ---------------- |
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41 -- for the meanwhile, don't drop any crates except health crates |
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42 |
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43 ---------------- |
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44 -- version 0.7 |
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45 ---------------- |
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46 -- perhogadmsdf :D :D :D :D |
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47 |
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48 -------------------- |
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49 --TO DO |
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50 -------------------- |
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51 |
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52 -- balance hog health, maybe |
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53 -- add proper gameflag checking, maybe (so that we can throw in a .cfg and let the users break everything) |
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54 |
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55 loadfile(GetDataPath() .. "Scripts/Locale.lua")() |
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56 loadfile(GetDataPath() .. "Scripts/Tracker.lua")() |
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57 |
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58 local numhhs = 0 |
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59 local hhs = {} |
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60 |
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61 local currName |
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62 local lastName |
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63 local started = false |
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64 local switchStage = 0 |
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65 |
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66 local hogCounter |
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67 |
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68 function CountHog(gear) |
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69 hogCounter = hogCounter +1 |
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70 end |
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71 |
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72 function onNewAmmoStore(groupIndex, hogIndex) |
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73 |
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74 SetAmmo(amSkip, 9, 0, 0, 0) |
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75 |
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76 if hogIndex == 0 then |
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77 SetAmmo(amBazooka, 1, 0, 0, 0) |
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78 SetAmmo(amGrenade, 1, 0, 0, 0) |
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79 SetAmmo(amShotgun, 1, 0, 0, 0) |
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80 elseif hogIndex == 1 then |
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81 SetAmmo(amGirder, 2, 0, 0, 0) |
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82 SetAmmo(amBlowTorch, 1, 0, 0, 0) |
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83 SetAmmo(amPickHammer, 1, 0, 0, 0) |
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84 elseif hogIndex == 2 then |
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85 SetAmmo(amRope, 9, 0, 0, 0) |
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86 SetAmmo(amParachute, 9, 0, 0, 0) |
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87 SetAmmo(amFirePunch, 1, 0, 0, 0) |
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88 elseif hogIndex == 3 then |
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89 SetAmmo(amDynamite, 1, 0, 0, 0) |
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90 SetAmmo(amMine, 1, 0, 0, 0) |
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91 SetAmmo(amDrill, 1, 0, 0, 0) |
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92 elseif hogIndex == 4 then |
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93 SetAmmo(amSniperRifle, 1, 0, 0, 0) |
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94 SetAmmo(amDEagle, 1, 0, 0, 0) |
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95 SetAmmo(amPortalGun, 2, 0, 0, 0) |
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96 elseif hogIndex == 5 then |
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97 SetAmmo(amSeduction, 9, 0, 0, 0) |
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98 SetAmmo(amResurrector, 1, 0, 0, 0) |
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99 SetAmmo(amInvulnerable, 1, 0, 0, 0) |
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100 elseif hogIndex == 6 then |
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101 SetAmmo(amFlamethrower, 1, 0, 0, 0) |
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102 SetAmmo(amMolotov, 1, 0, 0, 0) |
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103 SetAmmo(amNapalm, 1, 0, 0, 0) |
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104 elseif hogIndex == 7 then |
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105 SetAmmo(amBaseballBat, 1, 0, 0, 0) |
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106 SetAmmo(amGasBomb, 1, 0, 0, 0) |
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107 SetAmmo(amKamikaze, 1, 0, 0, 0) |
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108 end |
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109 |
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110 end |
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111 |
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112 function CreateTeam() |
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113 |
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114 currTeam = "" |
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115 lastTeam = "" |
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116 z = 0 |
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117 |
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118 for i = 0, (numhhs-1) do |
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119 |
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120 currTeam = GetHogTeamName(hhs[i]) |
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121 |
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122 if currTeam == lastTeam then |
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123 z = z + 1 |
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124 else |
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125 z = 1 |
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126 end |
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127 |
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128 if z == 1 then |
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129 |
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130 SetHogName(hhs[i],"Soldier") |
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131 SetHogHat(hhs[i], "sf_vega") |
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132 SetHealth(hhs[i],200) |
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133 |
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134 elseif z == 2 then |
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135 |
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136 SetHogHat(hhs[i], "Glasses") |
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137 SetHogName(hhs[i],"Engineer") |
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138 |
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139 elseif z == 3 then |
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140 |
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141 SetHogName(hhs[i],"Ninja") |
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142 SetHogHat(hhs[i], "NinjaFull") |
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143 SetHealth(hhs[i],80) |
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144 |
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145 elseif z == 4 then |
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146 |
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147 SetHogName(hhs[i],"Demo") |
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148 SetHogHat(hhs[i], "Skull") |
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149 SetHealth(hhs[i],200) |
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150 |
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151 elseif z == 5 then |
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152 |
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153 SetHogName(hhs[i],"Sniper") |
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154 SetHogHat(hhs[i], "Sniper") |
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155 SetHealth(hhs[i],120) |
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156 |
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157 elseif z == 6 then |
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158 |
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159 SetHogName(hhs[i],"Saint") |
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160 SetHogHat(hhs[i], "angel") |
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161 SetHealth(hhs[i],300) |
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162 |
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163 elseif z == 7 then |
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164 |
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165 SetHogName(hhs[i],"Pyro") |
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166 SetHogHat(hhs[i], "Gasmask") |
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167 SetHealth(hhs[i],150) |
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168 |
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169 elseif z == 8 then |
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170 |
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171 SetHogName(hhs[i],"Loon") |
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172 SetHogHat(hhs[i], "clown") |
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173 SetHealth(hhs[i],100) |
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174 |
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175 end |
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176 |
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177 lastTeam = GetHogTeamName(hhs[i]) |
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178 |
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179 end |
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180 |
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181 end |
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182 |
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183 function onGameInit() |
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184 GameFlags = gfRandomOrder + gfResetWeps + gfInfAttack + gfPlaceHog +gfPerHogAmmo |
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185 Delay = 10 |
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186 HealthCaseProb = 100 |
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187 end |
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188 |
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189 function onGameStart() |
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190 |
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191 CreateTeam() |
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192 |
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193 ShowMission ( |
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194 loc("THE SPECIALISTS"), |
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195 loc("a Hedgewars mini-game"), |
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196 |
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197 loc("Eliminate the enemy specialists.") .. "|" .. |
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198 " " .. "|" .. |
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199 |
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200 loc("Game Modifiers: ") .. "|" .. |
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201 loc("Per-Hog Ammo") .. "|" .. |
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202 loc("Weapons Reset") .. "|" .. |
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203 loc("Unlimited Attacks") .. "|" .. |
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204 |
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205 "", 4, 4000 |
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206 ) |
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207 |
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208 trackTeams() |
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209 |
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210 end |
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211 |
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212 |
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213 function onNewTurn() |
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214 currName = GetHogName(CurrentHedgehog) |
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215 lastName = GetHogName(CurrentHedgehog) |
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216 started = true |
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217 switchStage = 0 |
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218 end |
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219 |
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220 function onGameTick20() |
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221 |
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222 if (CurrentHedgehog ~= nil) then |
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223 |
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224 currName = GetHogName(CurrentHedgehog) |
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225 |
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226 if (currName ~= lastName) and (switchStage > 5) then |
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227 AddCaption(loc("Switched to ") .. currName .. "!") |
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228 end |
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229 |
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230 if (TurnTimeLeft > 0) and (TurnTimeLeft ~= TurnTime) and (switchStage < 5) then |
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231 |
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232 AddCaption(loc("Prepare yourself") .. ", " .. currName .. "!") |
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233 |
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234 hogCounter = 0 |
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235 runOnHogsInTeam(CountHog, GetHogTeamName(CurrentHedgehog) ) |
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236 |
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237 if hogCounter > 1 then |
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238 |
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239 switchStage = switchStage + 1 |
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240 |
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241 if switchStage == 1 then |
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242 AddAmmo(CurrentHedgehog, amSwitch, 1) |
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243 |
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244 elseif switchStage == 2 then |
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245 ParseCommand("setweap " .. string.char(amSwitch)) |
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246 elseif switchStage == 3 then |
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247 SetGearMessage(CurrentHedgehog,gmAttack) |
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248 elseif switchStage == 4 then |
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249 switchStage = 6 |
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250 AddAmmo(CurrentHedgehog, amSwitch, 0) |
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251 end |
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252 |
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253 else |
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254 switchStage = 6 |
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255 end |
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256 |
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257 |
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258 end |
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259 |
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260 lastName = currName |
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261 |
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262 end |
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263 |
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264 end |
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265 |
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266 function onGearAdd(gear) |
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267 |
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268 if GetGearType(gear) == gtHedgehog then |
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269 hhs[numhhs] = gear |
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270 numhhs = numhhs + 1 |
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271 elseif (GetGearType(gear) == gtMine) and (started == true) then |
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272 SetTimer(gear,5000) |
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273 end |
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274 |
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275 if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then |
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276 trackGear(gear) |
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277 end |
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278 |
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279 |
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280 end |
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281 |
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282 function onGearDelete(gear) |
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283 if (GetGearType(gear) == gtHedgehog) or (GetGearType(gear) == gtResurrector) then |
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284 trackDeletion(gear) |
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285 end |
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286 end |
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287 |
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288 function onAmmoStoreInit() |
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289 -- |
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290 end |
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291 |