52 Map = "Islands" |
52 Map = "Islands" |
53 Theme = "City" |
53 Theme = "City" |
54 HealthDecrease = 0 |
54 HealthDecrease = 0 |
55 WaterRise = 0 |
55 WaterRise = 0 |
56 |
56 |
57 local idx = AddTeam(loc("Hapless Hogs"), -1, "Simple", "Island", "Default") |
57 haplessTeamName = AddTeam(loc("Hapless Hogs"), -1, "Simple", "Island", "Default") |
58 haplessTeamName = GetTeamName(idx) |
|
59 hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon") |
58 hh[0] = AddHog(loc("Sinky"), 1, 100, "fr_lemon") |
60 hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange") |
59 hh[1] = AddHog(loc("Drowner"), 1, 100, "fr_orange") |
61 hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot") |
60 hh[2] = AddHog(loc("Heavy"), 1, 100, "dish_Teapot") |
62 hh[3] = AddHog(loc("Clumsy"), 1, 100, "dish_SauceBoatSilver") |
61 hh[3] = AddHog(loc("Clumsy"), 1, 100, "dish_SauceBoatSilver") |
63 hh[4] = AddHog(loc("Silly"), 1, 100, "dish_Ladle") |
62 hh[4] = AddHog(loc("Silly"), 1, 100, "dish_Ladle") |
64 hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes") |
63 hh[5] = AddHog(loc("Careless"), 1, 100, "StrawHatEyes") |
65 hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli") |
64 hh[6] = AddHog(loc("Sponge"), 1, 100, "sf_chunli") |
66 hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup") |
65 hh[7] = AddHog(loc("Deadweight"), 1, 100, "dish_Teacup") |
67 |
66 |
68 idx = AddMissionTeam(-1) |
67 playerTeamname = AddMissionTeam(-1) |
69 playerTeamName = GetTeamName(idx) |
|
70 player = AddMissionHog(1) |
68 player = AddMissionHog(1) |
71 |
69 |
72 SetGearPosition(player, 3992, 733) |
70 SetGearPosition(player, 3992, 733) |
73 SetGearPosition(hh[0], 938, 1369) |
71 SetGearPosition(hh[0], 938, 1369) |
74 SetGearPosition(hh[1], 1301, 1439) |
72 SetGearPosition(hh[1], 1301, 1439) |