71 (proc: nil; flags: 0), // amCake |
71 (proc: nil; flags: 0), // amCake |
72 (proc: nil; flags: 0), // amSeduction |
72 (proc: nil; flags: 0), // amSeduction |
73 (proc: nil; flags: 0), // amBanana |
73 (proc: nil; flags: 0), // amBanana |
74 (proc: nil; flags: 0), // amHellishBomb |
74 (proc: nil; flags: 0), // amHellishBomb |
75 (proc: nil; flags: 0), // amNapalm |
75 (proc: nil; flags: 0), // amNapalm |
76 (proc: nil; flags: 0), // amDrill |
76 (proc: nil; flags: 0), // amDrill |
77 (proc: nil; flags: 0), // amBallgun |
77 (proc: nil; flags: 0), // amBallgun |
78 (proc: nil; flags: 0), // amRCPlane |
78 (proc: nil; flags: 0), // amRCPlane |
79 (proc: nil; flags: 0), // amLowGravity |
79 (proc: nil; flags: 0), // amLowGravity |
80 (proc: nil; flags: 0), // amExtraDamage |
80 (proc: nil; flags: 0), // amExtraDamage |
81 (proc: nil; flags: 0), // amInvulnerable |
81 (proc: nil; flags: 0), // amInvulnerable |
82 (proc: nil; flags: 0), // amExtraTime |
82 (proc: nil; flags: 0), // amExtraTime |
83 (proc: nil; flags: 0) // amLaserSight |
83 (proc: nil; flags: 0), // amLaserSight |
|
84 (proc: nil; flags: 0) // amVampiric |
84 ); |
85 ); |
85 |
86 |
86 const BadTurn = Low(LongInt) div 4; |
87 const BadTurn = Low(LongInt) div 4; |
87 |
88 |
88 implementation |
89 implementation |