equal
deleted
inserted
replaced
98 var t: LongInt; |
98 var t: LongInt; |
99 weap: TAmmoType; |
99 weap: TAmmoType; |
100 Hedgehog: PHedgehog; |
100 Hedgehog: PHedgehog; |
101 s: boolean; |
101 s: boolean; |
102 begin |
102 begin |
|
103 s:= false; |
|
104 |
103 weap:= TAmmoType(Gear^.MsgParam); |
105 weap:= TAmmoType(Gear^.MsgParam); |
104 Hedgehog:= Gear^.Hedgehog; |
106 Hedgehog:= Gear^.Hedgehog; |
105 |
107 |
106 if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon is not activated yet |
108 if Hedgehog^.Team^.Clan^.TurnNumber <= Ammoz[weap].SkipTurns then exit; // weapon is not activated yet |
107 |
109 |